316 lines
11 KiB
Lua
316 lines
11 KiB
Lua
local modSelectPath = "frontEnd.ModSelect"
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modSelectPathCleanup = function()
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WipeGlobalModelsAtPath(modSelectPath)
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end
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local function getModName(path)
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local modName = path
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local modDesc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", modName)
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return modName, modDesc
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end
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local function setMod(modName)
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Engine.SetDvarString("fs_game", modName)
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Engine.Exec("vid_restart")
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end
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local unloadMod = function(buttonElement, controllerIndex)
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setMod("")
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end
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local leaveMenu = function(menuElement, controllerIndex)
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LUI.FlowManager.RequestLeaveMenu(menuElement)
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end
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local updateModInfo = function(menuElement, controllerIndex)
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local scopedData = LUI.FlowManager.GetScopedData(menuElement)
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if not scopedData.currentLabel then
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scopedData.currentLabel = ""
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end
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if not scopedData.currentDesc then
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scopedData.currentDesc = ""
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end
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menuElement:processEvent({
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name = "menu_refresh"
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})
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local currentMenu = menuElement:GetCurrentMenu()
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assert(currentMenu.ModInfoTitle)
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currentMenu.ModInfoTitle:setText(scopedData.currentLabel)
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assert(currentMenu.ModInfoText)
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currentMenu.ModInfoText:setText(scopedData.currentDesc)
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end
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local applyMod = function(buttonElement, controllerIndex, modName)
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setMod(modName)
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end
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local updateModSelection = function(menuElement, controllerIndex, modData)
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local scopedData = LUI.FlowManager.GetScopedData(menuElement)
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scopedData.currentLabel = modData.buttonLabel
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scopedData.currentName = modData.modName
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scopedData.currentDesc = modData.objectiveText
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updateModInfo(menuElement, controllerIndex)
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Engine.PlaySound(CoD.SFX.SPMinimap)
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end
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local populateModList = function(menuElement, controllerIndex)
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local modList = {}
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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local name, desc = getModName(mods[i])
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modList[#modList + 1] = {
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buttonLabel = ToUpperCase(name),
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modName = name,
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objectiveText = desc
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}
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end
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local dataSource = LUI.DataSourceFromList.new(#modList)
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dataSource.MakeDataSourceAtIndex = function(dataSource, index, controllerIndex)
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return {
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buttonLabel = LUI.DataSourceInGlobalModel.new(modSelectPath .. ".mods." .. index,
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modList[index + 1].buttonLabel),
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buttonOnClickFunction = function(buttonElement, controllerIndex)
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applyMod(buttonElement, controllerIndex, modList[index + 1].modName)
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end,
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buttonOnHoverFunction = function(buttonElement, controllerIndex)
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updateModSelection(buttonElement, controllerIndex, modList[index + 1])
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end,
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modName = modList[index + 1].modName
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}
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end
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assert(menuElement.ModSelectionList)
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menuElement.ModSelectionList:SetGridDataSource(dataSource, controllerIndex)
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end
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local function postLoadFunction(menuElement, controllerIndex, controller)
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assert(menuElement.bindButton)
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menuElement.bindButton:addEventHandler("button_secondary", leaveMenu)
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local fsGame = Engine.GetDvarString("fs_game")
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if fsGame ~= "" then
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menuElement.LoadedModName:setText("^3Loaded mod^7: " .. fsGame)
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menuElement.bindButton:addEventHandler("button_alt2", unloadMod)
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else
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menuElement.LoadedModName:setText("")
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end
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-- menuElement:addEventHandler("menu_create", f0_local3)
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populateModList(menuElement, controllerIndex)
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menuElement:addEventHandler("gain_focus", function(focusElement, controllerIndex)
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local modSelectionList = focusElement.ModSelectionList
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local contentOffset = modSelectionList:GetContentOffset(LUI.DIRECTION.vertical)
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modSelectionList:SetFocusedPosition({
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x = 0,
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y = contentOffset
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}, true)
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local focusedElement = modSelectionList:GetElementAtPosition(0, contentOffset)
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if focusedElement then
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focusedElement:processEvent({
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name = "gain_focus",
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controllerIndex = controllerIndex
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})
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end
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end)
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end
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function ModSelectMenu(menu, controller)
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local menuElement = LUI.UIElement.new()
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menuElement.id = "ModSelectMenu"
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local controllerIndex = controller and controller.controllerIndex
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if not controllerIndex and not Engine.InFrontend() then
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controllerIndex = menuElement:getRootController()
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end
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assert(controllerIndex)
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menuElement:playSound("menu_open")
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if Engine.IsSingleplayer() then
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local backgroundImage = nil
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backgroundImage = LUI.UIImage.new()
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backgroundImage.id = "Background"
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backgroundImage:setImage(RegisterMaterial("sp_frontend_bink_background"), 0)
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menuElement:addElement(backgroundImage)
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menuElement.Background = backgroundImage
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local binkImage = nil
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binkImage = LUI.UIImage.new()
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binkImage.id = "Bink"
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binkImage:setImage(RegisterMaterial("cinematic"), 0)
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menuElement:addElement(binkImage)
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menuElement.Bink = binkImage
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end
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local buttonHelperBar = nil
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buttonHelperBar = MenuBuilder.BuildRegisteredType("ButtonHelperBar", {
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controllerIndex = controllerIndex
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})
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buttonHelperBar.id = "ButtonHelperBar"
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buttonHelperBar:SetAnchorsAndPosition(0, 0, 1, 0, 0, 0, _1080p * -85, 0)
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menuElement:addElement(buttonHelperBar)
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menuElement.ButtonHelperBar = buttonHelperBar
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local menuTitle = MenuBuilder.BuildRegisteredType("MenuTitle", {
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controllerIndex = controllerIndex
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})
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menuTitle.id = "MenuTitle"
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menuTitle.MenuTitle:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS")), 0)
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menuTitle.MenuBreadcrumbs:setText(ToUpperCase(""), 0)
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menuTitle.Icon:SetTop(_1080p * -28.5, 0)
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menuTitle.Icon:SetBottom(_1080p * 61.5, 0)
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menuTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 96, _1080p * 1056, _1080p * 54, _1080p * 134)
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menuElement:addElement(menuTitle)
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menuElement.MenuTitle = menuTitle
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local modInfoTitle = nil
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modInfoTitle = LUI.UIStyledText.new()
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modInfoTitle.id = "ModInfoTitle"
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modInfoTitle:setText("", 0)
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modInfoTitle:SetFontSize(30 * _1080p)
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modInfoTitle:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
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modInfoTitle:SetAlignment(LUI.Alignment.Left)
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modInfoTitle:SetStartupDelay(2000)
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modInfoTitle:SetLineHoldTime(400)
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modInfoTitle:SetAnimMoveTime(300)
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modInfoTitle:SetEndDelay(1500)
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modInfoTitle:SetCrossfadeTime(750)
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modInfoTitle:SetAutoScrollStyle(LUI.UIStyledText.AutoScrollStyle.ScrollH)
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modInfoTitle:SetMaxVisibleLines(1)
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modInfoTitle:SetDecodeLetterLength(15)
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modInfoTitle:SetDecodeMaxRandChars(6)
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modInfoTitle:SetDecodeUpdatesPerLetter(4)
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modInfoTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 216, _1080p * 246)
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menuElement:addElement(modInfoTitle)
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menuElement.ModInfoTitle = modInfoTitle
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local modInfoText = nil
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modInfoText = LUI.UIStyledText.new()
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modInfoText.id = "ModInfoText"
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modInfoText:setText("", 0)
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modInfoText:SetFontSize(20 * _1080p)
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modInfoText:SetFont(FONTS.GetFont(FONTS.MainCondensed.File))
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modInfoText:SetAlignment(LUI.Alignment.Left)
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modInfoText:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 248, _1080p * 268)
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menuElement:addElement(modInfoText)
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menuElement.ModInfoText = modInfoText
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local modSelectionList = nil
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modSelectionList = LUI.UIDataSourceGrid.new(nil, {
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maxVisibleColumns = 1,
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maxVisibleRows = 17,
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controllerIndex = controllerIndex,
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buildChild = function()
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return MenuBuilder.BuildRegisteredType("ModSelectButton", {
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controllerIndex = controllerIndex
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})
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end,
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wrapX = true,
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wrapY = true,
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spacingX = _1080p * 10,
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spacingY = _1080p * 10,
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columnWidth = _1080p * 500,
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rowHeight = _1080p * 30,
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scrollingThresholdX = 1,
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scrollingThresholdY = 1,
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adjustSizeToContent = false,
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horizontalAlignment = LUI.Alignment.Left,
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verticalAlignment = LUI.Alignment.Top,
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springCoefficient = 600,
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maxVelocity = 5000
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})
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modSelectionList.id = "ModSelectionList"
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modSelectionList:setUseStencil(false)
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modSelectionList:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 216, _1080p * 886)
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menuElement:addElement(modSelectionList)
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menuElement.ModSelectionList = modSelectionList
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local arrowUp = nil
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arrowUp = MenuBuilder.BuildRegisteredType("ArrowUp", {
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controllerIndex = controllerIndex
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})
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arrowUp.id = "ArrowUp"
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arrowUp:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 452.5, _1080p * 472.5, _1080p * 887, _1080p * 927)
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menuElement:addElement(arrowUp)
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menuElement.ArrowUp = arrowUp
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local arrowDown = nil
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arrowDown = MenuBuilder.BuildRegisteredType("ArrowDown", {
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controllerIndex = controllerIndex
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})
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arrowDown.id = "ArrowDown"
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arrowDown:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 287.5, _1080p * 307.5, _1080p * 886, _1080p * 926)
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menuElement:addElement(arrowDown)
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menuElement.ArrowDown = arrowDown
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local listCount = nil
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listCount = LUI.UIText.new()
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listCount.id = "ListCount"
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listCount:setText("1/15", 0)
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listCount:SetFontSize(24 * _1080p)
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listCount:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
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listCount:SetAlignment(LUI.Alignment.Center)
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listCount:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 307.5, _1080p * 452.5, _1080p * 894, _1080p * 918)
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menuElement:addElement(listCount)
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menuElement.ListCount = listCount
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local loadedModName = nil
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loadedModName = LUI.UIText.new()
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loadedModName.id = "LoadedModName"
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loadedModName:setText("LOADED MOD NAME", 0)
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loadedModName:SetFontSize(20 * _1080p)
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loadedModName:SetFont(FONTS.GetFont(FONTS.MainBold.File))
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loadedModName:SetAlignment(LUI.Alignment.Left)
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loadedModName:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 942, _1080p * 966)
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menuElement:addElement(loadedModName)
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menuElement.LoadedModName = loadedModName
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modSelectionList:AddArrow(arrowUp)
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modSelectionList:AddArrow(arrowDown)
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modSelectionList:AddItemNumbers(listCount)
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menuElement.addButtonHelperFunction = function(arg0, arg1)
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arg0:AddButtonHelperText({
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helper_text = Engine.Localize("MENU_BACK"),
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button_ref = "button_secondary",
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side = "left",
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clickable = true
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})
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local fsGame = Engine.GetDvarString("fs_game")
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if fsGame ~= "" then
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arg0:AddButtonHelperText({
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helper_text = Engine.Localize("LUA_MENU_UNLOAD"),
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button_ref = "button_alt2",
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side = "left",
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clickable = true
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})
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end
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end
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menuElement:addEventHandler("menu_create", menuElement.addButtonHelperFunction)
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local bindButton = LUI.UIBindButton.new()
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bindButton.id = "selfBindButton"
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menuElement:addElement(bindButton)
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menuElement.bindButton = bindButton
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postLoadFunction(menuElement, controllerIndex, controller)
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return menuElement
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end
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MenuBuilder.registerType("ModSelectMenu", ModSelectMenu)
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LUI.FlowManager.RegisterStackPushBehaviour("ModSelectMenu", PushFunc)
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LUI.FlowManager.RegisterStackPopBehaviour("ModSelectMenu", modSelectPathCleanup) |