combat training (#299)

* combat training

* Disable bot & gamesetting customization menus - feature not yet available.

- cleanup unused code
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WantedDV 2024-10-02 15:42:32 -02:30 committed by GitHub
parent d0a43f06fc
commit 010bdb41aa
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GPG Key ID: B5690EEEBB952194
20 changed files with 1276 additions and 1218 deletions

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#include scripts\mp\bots\bots;
#include scripts\mp\bots\bots_util;
main()
{
initdvars();
replacefunc(scripts\mp\bots\bots::init, ::init_stub);
replacefunc(scripts\mp\bots\bots_util::bot_get_client_limit, ::bot_get_client_limit);
}
initdvars()
{
}
gethostplayer()
{
var_0 = getentarray( "player", "classname" );
for ( var_1 = 0; var_1 < var_0.size; var_1++ )
{
if ( var_0[var_1] ishost() )
return var_0[var_1];
}
}
get_host()
{
host = gethostplayer();
while (!isdefined(host))
{
wait(0.25);
host = gethostplayer();
}
return host;
}
wait_for_host()
{
host = get_host();
while ( isdefined( host ) && !host.hasspawned && !isdefined( host.selectedclass ) )
{
wait(0.25);
}
return 1;
}
init_stub()
{
thread monitor_smoke_grenades();
thread bot_triggers();
initbotlevelvariables();
refresh_existing_bots();
wait_for_host();
var_0 = botautoconnectenabled();
setmatchdata( "hasBots", 1 );
level thread bot_connect_monitor();
}
bot_get_client_limit()
{
var_0 = getdvarint( "party_maxplayers", 0 );
maxclients = level.maxclients;
if ( var_0 != level.maxclients && var_0 >= 1 )
{
if ( var_0 > 18 )
maxclients = 18;
else
maxclients = var_0;
}
setdvar( "sv_maxclients", maxclients );
return maxclients;
}

5
data/cdata/start.cfg Normal file
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party_minplayers 1
xblive_privatematch 1
xpartygo
xblive_privatematch 0
wait 10

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if not Engine.InFrontend() then
return
end
-- GENERAL
Engine.SetDvarBool("daily_login_bonus_enabled", false)
function CONDITIONS.IsStoreAllowed(self)
return true
end
function CODTV.IsCODTVEnabled()
return false
end
-- MP
if CONDITIONS.InFrontendPublicMP then
function CONDITIONS.IsServerBrowserAllowed(self)
return true
end
function CONDITIONS.IsGameBattlesAllowed(self)
return CONDITIONS.IsServerBrowserAllowed(self)
end
end
-- MP PRIVATE
if CONDITIONS.InFrontend and Engine.IsCoreMode() and (IsPrivateMatch() or IsSystemLink()) then
end

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if Engine.InFrontend() then
return
end
-- Multiplayer
if CONDITIONS.IsMultiplayer then
function CONDITIONS.IsTeamChoiceAllowed(self)
return IsCurrentGameTypeteamBased()
end
function CONDITIONS.IsCODCastingAllowed(self)
return true
end
function CONDITIONS.IsTeamOrCodcasterChoiceAllowed(self)
return CONDITIONS.IsTeamChoiceAllowed(self) or CONDITIONS.IsCODCastingAllowed(self)
end
function Lobby.IsTeamAssignmentEnabled()
return true
end
end
-- ZOMBIES
if CONDITIONS.IsThirdGameMode then
end
-- Singleplayer
if CONDITIONS.IsSingleplayer then
end

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if CONDITIONS.InFrontend then
require("InFrontend")
end
if CONDITIONS.InGame then
require("InGame")
end
function CheckTURequirement(f10_arg0, f10_arg1)
return false
end

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if Engine.InFrontend() then
return
end
local RequestLeaveMenu = function(f1_arg0, f1_arg1)
LUI.FlowManager.RequestLeaveMenu(f1_arg0)
end
local PopupMessage = function(f2_arg0, f2_arg1)
f2_arg0:setText(f2_arg1.message_text)
f2_arg0:dispatchEventToRoot({
name = "resize_popup",
})
end
local Backout = function(f3_arg0)
Engine.ExecFirstClient("xpartybackout")
Engine.ExecFirstClient("disconnect")
end
local DisbandAfterRound = function(f4_arg0)
Engine.ExecFirstClient("xpartydisbandafterround")
Engine.ExecFirstClient("disconnect")
end
local OnlineGame = function(f5_arg0)
return Engine.GetDvarBool("onlinegame")
end
local Quit1 = function(f6_arg0)
if OnlineGame(f6_arg0) then
Engine.ExecFirstClient("xstopprivateparty")
Engine.ExecFirstClient("disconnect")
Engine.ExecFirstClient("xblive_privatematch 0")
Engine.ExecFirstClient("onlinegame 1")
Engine.ExecFirstClient("xstartprivateparty")
else
Engine.ExecFirstClient("disconnect")
end
end
local Quit2 = function(f7_arg0)
Engine.ExecFirstClient("xstopprivateparty")
Engine.ExecFirstClient("xpartydisbandafterround")
if Engine.GetDvarBool("sv_running") then
Engine.NotifyServer("end_game", 1)
Engine.ExecFirstClient("xblive_privatematch 0")
Engine.ExecFirstClient("onlinegame 1")
Engine.ExecFirstClient("xstartprivateparty")
else
Quit1(f7_arg0)
end
end
local Quit3 = function(f7_arg0, f7_arg1)
if Engine.GetDvarBool("sv_running") then
if Engine.IsAliensMode() then
Engine.Unpause()
if Engine.IsAliensMode() and not IsSystemLink() then
for f7_local0 = 0, Engine.GetMaxControllerCount() - 1, 1 do
if Engine.HasActiveLocalClient(f7_local0) then
Loot.ConsumeAll(f7_local0)
end
end
end
end
Engine.NotifyServer("end_game", 1)
Engine.ExecNow("set endgame_called 1")
else
if Engine.IsAliensMode() and not IsSystemLink() then
for f7_local0 = 0, Engine.GetMaxControllerCount() - 1, 1 do
if Engine.HasActiveLocalClient(f7_local0) then
Loot.ConsumeAll(f7_local0)
end
end
end
Quit1(f7_arg0)
end
LUI.FlowManager.RequestCloseAllMenus()
end
local LeaveWithParty = function(f8_arg0, f8_arg1)
LUI.FlowManager.RequestLeaveMenu(f8_arg0)
Engine.Exec("onPlayerQuit")
if Engine.GetDvarBool("sv_running") then
DisbandAfterRound(f8_arg0)
else
Backout(f8_arg0)
end
LUI.FlowManager.RequestCloseAllMenus()
end
local LeaveSolo = function(f9_arg0, f9_arg1)
LUI.FlowManager.RequestLeaveMenu(f9_arg0)
Engine.Exec("onPlayerQuit")
if Engine.GetDvarBool("sv_running") then
Engine.NotifyServer("end_game", 2)
Quit2(f9_arg0)
else
Quit1(f9_arg0)
end
LUI.FlowManager.RequestCloseAllMenus()
end
local IsPartyHost = function(f10_arg0)
local f10_local0 = Lobby.IsInPrivateParty()
if f10_local0 then
f10_local0 = Lobby.IsPrivatePartyHost()
if f10_local0 then
f10_local0 = not Lobby.IsAloneInPrivateParty()
end
end
return f10_local0
end
local ManualQuit = function(f11_arg0, f11_arg1)
Engine.ExecNow("uploadStats")
if Engine.IsAliensMode() and not IsSystemLink() then
for f11_local0 = 0, Engine.GetMaxControllerCount() - 1, 1 do
if Engine.HasActiveLocalClient(f11_local0) then
Loot.ConsumeAll(f11_local0)
end
end
end
if IsPartyHost(f11_arg0) then
LUI.FlowManager.RequestLeaveMenu(f11_arg0, true)
LUI.FlowManager.RequestPopupMenu(f11_arg0, "PullPartyPopup", false)
else
Engine.Exec("onPlayerQuit")
if Engine.GetDvarBool("sv_running") then
Quit2(f11_arg0)
else
Quit1(f11_arg0)
end
LUI.FlowManager.RequestCloseAllMenus()
end
end
local EndGamePopup = function()
local self = LUI.UIElement.new()
self.id = "end_game_id"
self:registerAnimationState("default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1,
})
self:animateToState("default", 0)
local f12_local1 = Engine.Localize("@LUA_MENU_END_GAME_DESC")
local f12_local2 = Engine.Localize("@LUA_MENU_LEAVE_GAME_TITLE")
if Engine.IsAliensMode() and Game.GetOmnvar("zm_ui_is_solo") then
f12_local1 = Engine.Localize("@CP_ZMB_LEAVE_GAME_DESC")
f12_local2 = Engine.Localize("@MENU_NOTICE")
end
MenuBuilder.BuildAddChild(self, {
type = "generic_yesno_popup",
id = "privateGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = f12_local1,
popup_title = f12_local2,
padding_top = 12,
yes_action = Quit3,
},
})
local f12_local3 = LUI.UIBindButton.new()
f12_local3.id = "endBackToGameStartButton"
f12_local3:registerEventHandler("button_start", RequestLeaveMenu)
self:addElement(f12_local3)
return self
end
local LeaveGamePopup = function()
local self = LUI.UIElement.new()
self.id = "leave_game_id"
self:registerAnimationState("default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1,
})
self:animateToState("default", 0)
MenuBuilder.BuildAddChild(self, {
type = "generic_yesno_popup",
id = "publicGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = Engine.IsAliensMode() and Engine.Localize("@CP_ZMB_LEAVE_GAME_DESC")
or Engine.Localize("@LUA_MENU_LEAVE_GAME_DESC"),
popup_title = Engine.IsAliensMode() and Engine.Localize("@MENU_NOTICE")
or Engine.Localize("@LUA_MENU_LEAVE_GAME_TITLE"),
padding_top = 12,
yes_action = ManualQuit,
},
})
local f13_local1 = LUI.UIBindButton.new()
f13_local1.id = "leaveBackToGameStartButton"
f13_local1:registerEventHandler("button_start", RequestLeaveMenu)
self:addElement(f13_local1)
return self
end
local PullPartyPopup = function(f14_arg0, f14_arg1)
local f14_local0 = MenuBuilder.BuildRegisteredType("PopupMessageAndButtons", {
title = Engine.Localize("LUA_MENU_LEAVE_GAME_TITLE"),
message = Engine.Localize("LUA_MENU_PULL_PARTY_DESC"),
defaultFocusIndex = 2,
cancelClosesPopup = true,
buttonsClosePopup = true,
buttons = {
{
label = Engine.Localize("LUA_MENU_YES"),
action = LeaveWithParty,
},
{
label = Engine.Localize("LUA_MENU_NO"),
action = LeaveSolo,
},
},
})
f14_local0.id = "PullPartyPopup"
return f14_local0
end
MenuBuilder.m_types["popup_end_game"] = EndGamePopup
MenuBuilder.m_types["popup_leave_game"] = LeaveGamePopup
MenuBuilder.m_types["PullPartyPopup"] = PullPartyPopup

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local Bot = {}
Bot.BotTeams = {
Friendly = 0,
Enemy = 1,
FFA = 2,
}
Bot.BotLimit = 17
Bot.BotDifficulties = {
Recruit = 0,
Regular = 1,
Hardened = 2,
Veteran = 3,
Mixed = 4,
}
Bot.GetMaxBotLimit = function()
return 17
end
Bot.GetBotsTeamLimit = function(team)
local botcount = 0
if team == Bot.BotTeams.Friendly then
botcount = Engine.GetDvarInt("bot_allies")
elseif team == Bot.BotTeams.Enemy then
botcount = Engine.GetDvarInt("bot_enemies")
else
botcount = Engine.GetDvarInt("bot_free")
end
if tonumber(botcount) <= 0 then
botcount = 0
end
return tonumber(botcount)
end
Bot.SetBotsDifficulty = function(team, difficulty)
if team == Bot.BotTeams.Friendly then
Engine.Exec("set bot_difficulty_allies " .. tostring(difficulty))
elseif team == Bot.BotTeams.Enemy then
Engine.Exec("set bot_difficulty_enemies " .. tostring(difficulty))
else
Engine.Exec("set bot_difficulty_free " .. tostring(difficulty))
end
end
Bot.GetBotsDifficulty = function(team)
local difficulty = 4
if team == Bot.BotTeams.Friendly then
difficulty = Engine.GetDvarInt("bot_difficulty_allies")
elseif team == Bot.BotTeams.Enemy then
difficulty = Engine.GetDvarInt("bot_difficulty_enemies")
else
difficulty = Engine.GetDvarInt("bot_difficulty_free")
end
if not difficulty then
difficulty = 4
end
return tonumber(difficulty)
end
Bot.SetBotsTeamLimit = function(team, size)
Lobby.SetBotsTeamLimit(team, size)
if team == Bot.BotTeams.Friendly then
Engine.Exec("set bot_allies " .. tostring(size))
elseif team == Bot.BotTeams.Enemy then
Engine.Exec("set bot_enemies " .. tostring(size))
else
Engine.Exec("set bot_free " .. tostring(size))
end
end
local update_button = function(f1_arg0, f1_arg1, f1_arg2)
f1_arg0.currentValue = f1_arg1
f1_arg0:UpdateContent()
if f1_arg0.autoFunctionCall then
f1_arg0.action(f1_arg0.currentValue, f1_arg2)
end
end
local f0_local0 = function(f1_arg0, f1_arg1, f1_arg2)
local f1_local0 = {
[Bot.BotTeams.FFA] = f1_arg0.FFABots,
[Bot.BotTeams.Enemy] = f1_arg0.EnemyBots,
[Bot.BotTeams.Friendly] = f1_arg0.FriendlyBots,
}
local f1_local1 = function(team, teambased)
local f2_local0 = {}
local MaxBotLimit = Bot.GetMaxBotLimit()
for f2_local2 = 0, MaxBotLimit, 1 do
table.insert(f2_local0, tostring(f2_local2))
end
local f2_local2 = 1 + Bot.GetBotsTeamLimit(team)
if #f2_local0 < f2_local2 then
Bot.SetBotsTeamLimit(team, #f2_local0 - 1)
f2_local2 = #f2_local0
end
if not teambased then
local MaxBotLimit = Bot.GetMaxBotLimit()
if MaxBotLimit < f2_local2 then
f2_local2 = MaxBotLimit + 1
end
end
return {
labels = f2_local0,
action = function(f3_arg0)
Bot.SetBotsTeamLimit(team, f3_arg0 - 1)
if teambased and (Bot.GetBotsTeamLimit(0) + Bot.GetBotsTeamLimit(1)) >= Bot.GetMaxBotLimit() then
local adjustteam = 0
local otherside = 1
if team == Bot.BotTeams.Friendly then
adjustteam = Bot.BotTeams.Enemy
otherside = 0
end
if team == Bot.BotTeams.Enemy then
adjustteam = Bot.BotTeams.Friendly
otherside = 1
end
local adjustval = Bot.GetMaxBotLimit() - Bot.GetBotsTeamLimit(otherside)
if adjustval <= 0 then
adjustval = 1
end
f1_local0[adjustteam].currentValue = adjustval
f1_local0[adjustteam]:UpdateContent()
Bot.SetBotsTeamLimit(adjustteam, adjustval - 1)
end
end,
defaultValue = f2_local2,
wrapAround = false,
}
end
local f1_local2 = function(f4_arg0)
local f4_local0 = {}
table.insert(f4_local0, Engine.Localize("LUA_MENU_BOTS_RECRUIT"))
table.insert(f4_local0, Engine.Localize("LUA_MENU_BOTS_REGULAR"))
table.insert(f4_local0, Engine.Localize("LUA_MENU_BOTS_HARDENED"))
table.insert(f4_local0, Engine.Localize("LUA_MENU_BOTS_VETERAN"))
table.insert(f4_local0, Engine.Localize("LUA_MENU_BOTS_MIXED"))
return {
labels = f4_local0,
action = function(f5_arg0)
Bot.SetBotsDifficulty(f4_arg0, f5_arg0 - 1)
end,
defaultValue = 1 + Bot.GetBotsDifficulty(f4_arg0),
wrapAround = true,
}
end
if
f1_arg0.FriendlyBots
and f1_arg0.FriendlyBotsDifficulty
and f1_arg0.EnemyBots
and f1_arg0.EnemyBotsDifficulty
then
LUI.AddUIArrowTextButtonLogic(
f1_arg0.FriendlyBots,
f1_arg1,
f1_local1(Bot.BotTeams.Friendly, Bot.BotTeams.Enemy)
)
LUI.AddUIArrowTextButtonLogic(f1_arg0.EnemyBots, f1_arg1, f1_local1(Bot.BotTeams.Enemy, Bot.BotTeams.Friendly))
LUI.AddUIArrowTextButtonLogic(f1_arg0.FriendlyBotsDifficulty, f1_arg1, f1_local2(Bot.BotTeams.Friendly))
LUI.AddUIArrowTextButtonLogic(f1_arg0.EnemyBotsDifficulty, f1_arg1, f1_local2(Bot.BotTeams.Enemy))
end
if f1_arg0.FFABots and f1_arg0.FFABotsDifficulty then
LUI.AddUIArrowTextButtonLogic(f1_arg0.FFABots, f1_arg1, f1_local1(Bot.BotTeams.FFA))
LUI.AddUIArrowTextButtonLogic(f1_arg0.FFABotsDifficulty, f1_arg1, f1_local2(Bot.BotTeams.FFA))
end
local f1_local3 = LUI.DataSourceInGlobalModel.new("frontEnd.Bot.areWeGameHost")
f1_arg0:SubscribeToModel(f1_local3:GetModel(f1_arg1), function(f6_arg0)
local f6_local0 = DataModel.GetModelValue(f6_arg0)
local f6_local1 = IsSystemLink()
if f1_arg0.FriendlyBots and f1_arg0.FriendlyBotsDifficulty then
local f6_local2 = f1_arg0.FriendlyBots
local f6_local3 = f6_local2
f6_local2 = f6_local2.SetButtonDisabled
local f6_local4
if not f6_local0 then
f6_local4 = not f6_local1
else
f6_local4 = false
end
f6_local2(f6_local3, false)
f6_local2 = f1_arg0.FriendlyBotsDifficulty
f6_local3 = f6_local2
f6_local2 = f6_local2.SetButtonDisabled
if not f6_local0 then
f6_local4 = not f6_local1
else
f6_local4 = false
end
f6_local2(f6_local3, false)
end
if f1_arg0.EnemyBots and f1_arg0.EnemyBotsDifficulty then
local f6_local2 = f1_arg0.EnemyBots
local f6_local3 = f6_local2
f6_local2 = f6_local2.SetButtonDisabled
local f6_local4
if not f6_local0 then
f6_local4 = not f6_local1
else
f6_local4 = false
end
f6_local2(f6_local3, false)
f6_local2 = f1_arg0.EnemyBotsDifficulty
f6_local3 = f6_local2
f6_local2 = f6_local2.SetButtonDisabled
if not f6_local0 then
f6_local4 = not f6_local1
else
f6_local4 = false
end
f6_local2(f6_local3, false)
end
if f1_arg0.FFABots and f1_arg0.FFABotsDifficulty then
local f6_local2 = f1_arg0.FFABots
local f6_local3 = f6_local2
f6_local2 = f6_local2.SetButtonDisabled
local f6_local4
if not f6_local0 then
f6_local4 = not f6_local1
else
f6_local4 = false
end
f6_local2(f6_local3, false)
f6_local2 = f1_arg0.FFABotsDifficulty
f6_local3 = f6_local2
f6_local2 = f6_local2.SetButtonDisabled
if not f6_local0 then
f6_local4 = not f6_local1
else
f6_local4 = false
end
f6_local2(f6_local3, false)
end
end)
end
local GameSetupButtonsBotsCombatTraining = function(menu, controller)
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 600 * _1080p, 0, 280 * _1080p)
self.id = "GameSetupButtonsBotsCombatTraining"
local f7_local1 = controller and controller.controllerIndex
if not f7_local1 and not Engine.InFrontend() then
f7_local1 = self:getRootController()
end
assert(f7_local1)
self:SetSpacing(10 * _1080p)
local f7_local3 = nil
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local3 = MenuBuilder.BuildRegisteredType("GenericArrowButton", {
controllerIndex = f7_local1,
})
f7_local3.id = "FriendlyBots"
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local3.buttonDescription = Engine.Localize("LUA_MENU_FRIENDLY_BOTS_DESC")
end
f7_local3.Title:setText(ToUpperCase(Engine.Localize("LUA_MENU_FRIENDLY_BOTS_CAPS")), 0)
f7_local3.Text:setText(ToUpperCase(""), 0)
f7_local3:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, 0, _1080p * 30)
self:addElement(f7_local3)
self.FriendlyBots = f7_local3
end
local f7_local4 = nil
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local4 = MenuBuilder.BuildRegisteredType("GenericArrowButton", {
controllerIndex = f7_local1,
})
f7_local4.id = "FriendlyBotsDifficulty"
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local4.buttonDescription = Engine.Localize("LUA_MENU_FRIENDLY_BOTDIFFICULTY_DESC")
end
f7_local4.Title:setText(ToUpperCase(Engine.Localize("LUA_MENU_BOTDIFFICULTY_CAPS")), 0)
f7_local4.Text:setText(ToUpperCase(""), 0)
f7_local4:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 40, _1080p * 70)
self:addElement(f7_local4)
self.FriendlyBotsDifficulty = f7_local4
end
local f7_local5 = nil
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local5 = LUI.UIImage.new()
f7_local5.id = "SpacerImage"
f7_local5:SetAlpha(0, 0)
f7_local5:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 80, _1080p * 90)
self:addElement(f7_local5)
self.SpacerImage = f7_local5
end
local f7_local6 = nil
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local6 = MenuBuilder.BuildRegisteredType("GenericArrowButton", {
controllerIndex = f7_local1,
})
f7_local6.id = "EnemyBots"
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local6.buttonDescription = Engine.Localize("LUA_MENU_ENEMY_BOTS_DESC")
end
f7_local6.Title:setText(ToUpperCase(Engine.Localize("LUA_MENU_ENEMY_BOTS_CAPS")), 0)
f7_local6.Text:setText(ToUpperCase(""), 0)
f7_local6:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 100, _1080p * 130)
self:addElement(f7_local6)
self.EnemyBots = f7_local6
end
local f7_local7 = nil
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local7 = MenuBuilder.BuildRegisteredType("GenericArrowButton", {
controllerIndex = f7_local1,
})
f7_local7.id = "EnemyBotsDifficulty"
if CONDITIONS.IsTeamBasedGameType(self) then
f7_local7.buttonDescription = Engine.Localize("LUA_MENU_ENEMY_BOTDIFFICULTY_DESC")
end
f7_local7.Title:setText(ToUpperCase(Engine.Localize("LUA_MENU_BOTDIFFICULTY_CAPS")), 0)
f7_local7.Text:setText(ToUpperCase(""), 0)
f7_local7:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 140, _1080p * 170)
self:addElement(f7_local7)
self.EnemyBotsDifficulty = f7_local7
end
local f7_local8 = nil
if not CONDITIONS.IsTeamBasedGameType(self) then
f7_local8 = MenuBuilder.BuildRegisteredType("GenericArrowButton", {
controllerIndex = f7_local1,
})
f7_local8.id = "FFABots"
if not CONDITIONS.IsTeamBasedGameType(self) then
f7_local8.buttonDescription = Engine.Localize("LUA_MENU_BOTS_DESC")
end
f7_local8.Title:setText(ToUpperCase(Engine.Localize("LUA_MENU_BOTS_CAPS")), 0)
f7_local8.Text:setText(ToUpperCase(""), 0)
f7_local8:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 180, _1080p * 210)
self:addElement(f7_local8)
self.FFABots = f7_local8
end
local f7_local9 = nil
if not CONDITIONS.IsTeamBasedGameType(self) then
f7_local9 = MenuBuilder.BuildRegisteredType("GenericArrowButton", {
controllerIndex = f7_local1,
})
f7_local9.id = "FFABotsDifficulty"
if not CONDITIONS.IsTeamBasedGameType(self) then
f7_local9.buttonDescription = Engine.Localize("LUA_MENU_BOTDIFFICULTY_DESC")
end
f7_local9.Title:setText(ToUpperCase(Engine.Localize("LUA_MENU_BOTDIFFICULTY_CAPS")), 0)
f7_local9.Text:setText(ToUpperCase(""), 0)
f7_local9:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 220, _1080p * 250)
self:addElement(f7_local9)
self.FFABotsDifficulty = f7_local9
end
local ButtonDescriptionText = nil
ButtonDescriptionText = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = f7_local1,
})
ButtonDescriptionText.id = "ButtonDescriptionText"
ButtonDescriptionText:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 420, _1080p * 260, _1080p * 292)
self:addElement(ButtonDescriptionText)
self.ButtonDescriptionText = ButtonDescriptionText
f0_local0(self, f7_local1, controller)
return self
end
local GameSetupButtonsBotsCustomGames = package.loaded["frontEnd.mp.GameSetupButtonsBots"].GameSetupButtonsBots
GameSetupButtonsBotsOverride = function(menu, controller)
if CONDITIONS.InFrontendPublicMP then
return GameSetupButtonsBotsCombatTraining(menu, controller)
else
return GameSetupButtonsBotsCustomGames(menu, controller)
end
end
MenuBuilder.registerType("GameSetupButtonsBots", GameSetupButtonsBotsOverride)

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if not Engine.InFrontend() then
return
end
local MenuOverride = function(oldmenu, postLoad)
local newmenu = function(menu, controller)
local RootController = controller and controller.controllerIndex
if not RootController and not Engine.InFrontend() then
RootController = self:getRootController()
end
assert(RootController)
local self = oldmenu(menu, controller)
postLoad(self)
return self
end
return newmenu
end
local postLoadGameSetupButtonsSubMenu = function(self, f2_arg1, f2_arg2)
assert(self.MapsButton)
assert(self.MapsButton.DynamicText)
assert(self.OptionsButton)
assert(self.OptionsButton.DynamicText)
assert(self.BotSetup)
self.MapsButton.DynamicText:setText(ToUpperCase(Lobby.GetMapName()))
self.OptionsButton:SetButtonDisabled(1) -- TODO: game settings are not applied and get rest on menu change.
self.BotSetup:SetButtonDisabled(1) -- TODO: support custom bot management (gsc + engine changes required)
end
local GameSetupButtonsSubMenu = function(menu, controller)
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 600 * _1080p, 0, 190 * _1080p)
self.id = "GameSetupButtonsSubMenu"
local rootController = controller and controller.controllerIndex
if not rootController and not Engine.InFrontend() then
rootController = self:getRootController()
end
assert(rootController)
local f3_local2 = self
self:SetSpacing(10 * _1080p)
local MapsButton = MenuBuilder.BuildRegisteredType("GenericDualLabelButton", {
controllerIndex = rootController,
})
MapsButton.id = "MapsButton"
MapsButton.buttonDescription = Engine.Localize("LUA_MENU_DESC_MAP")
MapsButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_MAP_CAPS")), 0)
MapsButton.DynamicText:setText("", 0)
MapsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, 0, _1080p * 30)
self:addElement(MapsButton)
self.MapsButton = MapsButton
local OptionsButton = MenuBuilder.BuildRegisteredType("GenericDualLabelButton", {
controllerIndex = rootController,
})
OptionsButton.id = "OptionsButton"
OptionsButton.buttonDescription = Engine.Localize("LUA_MENU_DESC_OPTIONS")
OptionsButton.Text:setText(ToUpperCase(Engine.Localize("MENU_CHANGE_GAME_RULES_CAPS")), 0)
OptionsButton.DynamicText:setText("", 0)
OptionsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 80, _1080p * 110)
self:addElement(OptionsButton)
self.OptionsButton = OptionsButton
local BotSetup = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = rootController,
})
BotSetup.id = "BotSetup"
BotSetup.buttonDescription = Engine.Localize("LUA_MENU_DESC_BOTS")
BotSetup.Text:setText(Engine.Localize("LUA_MENU_BOT_SETUP_CAPS"), 0)
BotSetup:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 120, _1080p * 150)
self:addElement(BotSetup)
self.BotSetup = BotSetup
local ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = rootController,
})
ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, _1080p * 160, _1080p * 200)
self:addElement(ButtonDescription)
self.ButtonDescription = ButtonDescription
MapsButton:addEventHandler("button_action", function(f4_arg0, f4_arg1)
ACTIONS.OpenMenu("Maps", true, f4_arg1.controller or rootController)
end)
OptionsButton:addEventHandler("button_action", function(f6_arg0, f6_arg1)
ACTIONS.OpenMenu("GameSetupOptionsMenu", true, f6_arg1.controller or rootController)
end)
BotSetup:addEventHandler("button_action", function(f7_arg0, f7_arg1)
ACTIONS.OpenMenu("GameSetupBots", true, f7_arg1.controller or rootController)
end)
postLoadGameSetupButtonsSubMenu(self, rootController, controller)
return self
end
MenuBuilder.m_types["GameSetupButtonsSubMenu"] = GameSetupButtonsSubMenu
local f0_local0 = function(f1_arg0, f1_arg1)
f1_arg0.MenuTitle.MenuBreadcrumbs:setText(LocalizeString("COMBAT TRAINING"), 0)
end
local CombatTrainingGameSetup = function(menu, controller)
local self = LUI.UIVerticalNavigator.new()
self.id = "CombatTrainingGameSetup"
local rootController = controller and controller.controllerIndex
if not rootController and not Engine.InFrontend() then
rootController = self:getRootController()
end
assert(rootController)
self:playSound("menu_open")
local f2_local2 = self
local ButtonHelperBar = nil
ButtonHelperBar = MenuBuilder.BuildRegisteredType("ButtonHelperBar", {
controllerIndex = rootController,
})
ButtonHelperBar.id = "ButtonHelperBar"
ButtonHelperBar:SetAnchorsAndPosition(0, 0, 1, 0, 0, 0, _1080p * -85, 0)
self:addElement(ButtonHelperBar)
self.ButtonHelperBar = ButtonHelperBar
local MenuTitle = MenuBuilder.BuildRegisteredType("MenuTitle", {
controllerIndex = rootController,
})
MenuTitle.id = "MenuTitle"
MenuTitle.MenuTitle:setText(ToUpperCase(Engine.Localize("LUA_MENU_GAME_SETUP_CAPS")), 0)
MenuTitle.MenuBreadcrumbs:setText(ToUpperCase(Engine.Localize("EXE_LOCAL_PLAY")), 0)
MenuTitle.Icon:SetTop(_1080p * -28.5, 0)
MenuTitle.Icon:SetBottom(_1080p * 61.5, 0)
MenuTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 96, _1080p * 1056, _1080p * 54, _1080p * 134)
self:addElement(MenuTitle)
self.MenuTitle = MenuTitle
local GameSetupButtons = MenuBuilder.BuildRegisteredType("GameSetupButtonsSubMenu", {
controllerIndex = rootController,
})
GameSetupButtons.id = "GameSetupButtonsSubMenu"
GameSetupButtons:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 216, _1080p * 406)
self:addElement(GameSetupButtons)
self.GameSetupButtons = GameSetupButtons
self.addButtonHelperFunction = function(self, f3_arg1)
self:AddButtonHelperText({
helper_text = Engine.Localize("MENU_BACK"),
button_ref = "button_secondary",
side = "left",
priority = 10,
clickable = true,
})
self:AddButtonHelperText({
helper_text = Engine.Localize("LUA_MENU_SELECT"),
button_ref = "button_primary",
side = "left",
priority = -10,
clickable = true,
})
end
self:addEventHandler("menu_create", self.addButtonHelperFunction)
local bindButton = LUI.UIBindButton.new()
bindButton.id = "selfBindButton"
self:addElement(bindButton)
self.bindButton = bindButton
self.bindButton:addEventHandler("button_secondary", function(f4_arg0, f4_arg1)
local f4_local0 = f4_arg1.controller or rootController
ACTIONS.LeaveMenu(self)
end)
f0_local0(self, rootController, controller)
return self
end
-- don't do local play things in public lobby
local SetupPrivateMatchLobbyScene_original = Lobby.SetupPrivateMatchLobbyScene
local SetupPrivateMatchLobbyScene_stub = function(a1)
if CONDITIONS.InFrontendPublicMP then
LUI.FlowManager.RegisterStackPopBehaviour("Maps", function() end)
LUI.FlowManager.RegisterStackPopBehaviour("GameSetupOptionsMenu", function() end)
else
SetupPrivateMatchLobbyScene_original(a1)
end
end
Lobby.SetupPrivateMatchLobbyScene = SetupPrivateMatchLobbyScene_stub
MenuBuilder.registerType("CombatTrainingGameSetup", CombatTrainingGameSetup)

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function CONDITIONS.IsMatchSimToolEnabled(self)
return false
end
local set_matchmaking_dvars = function()
Engine.Exec("xstopprivateparty")
Engine.Exec("online_matchmaking_dedi_required 0")
Engine.Exec("online_matchmaking_disband_on_update_failure 1")
Engine.Exec("online_matchmaking_no_dedi_search 1")
Engine.Exec("online_matchmaking_use_pruning 0")
Engine.Exec("online_matchmaking_start_when_dw_is_ready 1")
Engine.Exec("online_matchmaking_turn_on_broken_beta 0")
Engine.Exec("online_matchmaking_allow_lobby_merging 0")
Engine.Exec("online_matchmaking_updatehostdocs_check 0")
Engine.Exec("online_matchmaking_do_not_use_dlc_mming 1")
Engine.Exec("online_acquire_ds_during_intermission 0")
Engine.Exec("pt_maxSearchTier 0")
Engine.Exec("pt_searchConnectAttempts 0")
Engine.Exec("mming_minplayers_to_lobby 1")
Engine.Exec("scr_default_maxagents 24")
Engine.Exec("pt_migrateBeforeAdvertise 0")
Engine.Exec("party_minplayers 3")
end
local MatchSimulator = {}
MatchSimulator.ShowGameOverScreen = function()
Engine.Exec("party_minplayers 1")
LUI.UIRoot.BlockButtonInput(Engine.GetLuiRoot(), false, "TransitionToGame")
Engine.Exec("exec start") -- TODO: figure out how to start public match correctly. This is terrible.
end
local LobbyMissionButtons = function(menu, controller)
local self = LUI.UIVerticalNavigator.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 600 * _1080p, 0, 643 * _1080p)
self.id = "LobbyMissionButtons"
local f2_local1 = controller and controller.controllerIndex
if not f2_local1 and not Engine.InFrontend() then
f2_local1 = self:getRootController()
end
assert(f2_local1)
local LobbyMissionVerticalLayout = MenuBuilder.BuildRegisteredType("LobbyMissionVerticalLayout", {
controllerIndex = f2_local1,
})
LobbyMissionVerticalLayout.id = "LobbyMissionVerticalLayout"
LobbyMissionVerticalLayout:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 600, 0, _1080p * 564)
self:addElement(LobbyMissionVerticalLayout)
self.LobbyMissionVerticalLayout = LobbyMissionVerticalLayout
local StartButton = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = f6_local1,
})
StartButton.id = "StartButton"
StartButton.Text:setText(ToUpperCase(Engine.Localize("MENU_START_MATCH")), 0)
StartButton.buttonDescription = Engine.Localize("MENU_START_MATCH")
StartButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
LUI.UIElement.addElementBefore(StartButton, LobbyMissionVerticalLayout:getChildById("CAC"))
LobbyMissionVerticalLayout.StartButton = StartButton
StartButton:addEventHandler("button_action", function(f14_arg0, f14_arg1)
LUI.UIRoot.BlockButtonInput(Engine.GetLuiRoot(), false, "TransitionToGame")
Engine.Exec("party_minplayers 1")
Engine.Exec("exec start")
end)
local GameSetupButton = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = f6_local1,
})
GameSetupButton.id = "GameSetupButton"
GameSetupButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_GAME_SETUP_CAPS")), 0)
GameSetupButton.buttonDescription = Engine.Localize("LUA_MENU_DESC_GAME_SETUP")
GameSetupButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
LUI.UIElement.addElementBefore(GameSetupButton, LobbyMissionVerticalLayout:getChildById("CAC"))
LobbyMissionVerticalLayout.GameSetupButton = GameSetupButton
GameSetupButton:addEventHandler("button_action", function(f14_arg0, f14_arg1)
LUI.FlowManager.RequestAddMenu("CombatTrainingGameSetup", true, f14_arg1.controller, false, {
isSoloMode = false,
})
end)
set_matchmaking_dvars()
local CRMMain = MenuBuilder.BuildRegisteredType("CRMMain", {
controllerIndex = f2_local1,
})
CRMMain.id = "CRMMain"
CRMMain:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 6, _1080p * 317, _1080p * 529, _1080p * 723)
self:addElement(CRMMain)
self.CRMMain = CRMMain
if CONDITIONS.AreContractsEnabled(self) then
ACTIONS.AnimateSequenceByElement(self, {
elementName = "CRMMain",
sequenceName = "Minimize",
elementPath = "CRMMain",
})
end
return self
end
MenuBuilder.m_types["LobbyMissionButtons"] = LobbyMissionButtons

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if Engine.GetDvarInt("bot_init") ~= 1 then
Engine.Exec("set bot_init 1")
Engine.Exec("set bot_allies 1")
Engine.Exec("set bot_enemies 1")
Engine.Exec("set bot_free 1")
Engine.Exec("set bot_difficulty_allies 1")
Engine.Exec("set bot_difficulty_enemies 1")
Engine.Exec("set bot_difficulty_free 1")
end
function GetMaxBotLimit()
return 17
end
if not Engine.InFrontend() then
return
end
Lobby.ShouldDisplayMap = function(f37_arg0, f37_arg1)
if not (Engine.IsAliensMode() == Lobby.GetMapSupportsAliensByIdx(f37_arg0)) then
return false
else
local ID = Lobby.GetMapPackForMapIndex(f37_arg0)
if ID == Lobby.DLC1_MAP_PACK_INDEX and Engine.GetDvarBool("killswitch_dlc1_maps") then
return false
elseif ID == Lobby.DLC2_MAP_PACK_INDEX and not Engine.GetDvarBool("dlc2_maps_enabled") then
return false
elseif ID == Lobby.DLC3_MAP_PACK_INDEX and not Engine.GetDvarBool("dlc3_maps_enabled") then
return false
elseif ID == Lobby.DLC4_MAP_PACK_INDEX and not Engine.GetDvarBool("dlc4_maps_enabled") then
return false
else
local map = Lobby.GetMapLoadNameByIndex(f37_arg0)
if Engine.GetDvarBool("lui_checkIfLevelInFileSystem") and not Engine.IsLevelInFileSystem(map) then
return false
elseif not Engine.IsMapPackOwned(ID) then
return false
elseif
map == "mp_dome_dusk"
or map == "mp_permafrost2"
or map == "mp_carnage2"
or map == "mp_renaissance2"
then
return true
elseif map == "mp_skyway" then
return true
elseif map == "mp_turista2" and not Engine.GetDvarBool("mp_turista2_enabled") then
return false
else
return true
end
end
end
end
require("LobbyMissionButtons")
require("GameSetupOptions")
require("GameSetupButtonsBots")

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if not Engine.InFrontend() then
return
end
local MenuOverride = function(oldmenu, postLoad)
local newmenu = function(menu, controller)
local RootController = controller and controller.controllerIndex
if not RootController and not Engine.InFrontend() then
RootController = self:getRootController()
end
assert(RootController)
local self = oldmenu(menu, controller)
postLoad(self)
return self
end
return newmenu
end
local GetAnchorsAndPosition = function(element)
local l_left, l_top, l_right, l_bottom = element:getLocalRect()
local a_left, a_top, a_right, a_bottom = element:GetAnchorData()
return { a_left, a_right, a_top, a_bottom, l_left, l_right, l_bottom, l_top }
end
local customServerButton = function(self, override, preLoad)
if not CONDITIONS.IsServerBrowserAllowed(self) then
return
end
self.ServerBrowserButton = override
assert(self.ServerBrowserButton)
self.ServerBrowserButton:registerEventHandler("button_action", function(f5_arg0, f5_arg1)
preLoad()
LUI.FlowManager.RequestAddMenu("SystemLinkMenu", false, f5_arg1.controller, false, {}, true)
end)
if self.ServerBrowserButton then
self.ServerBrowserButton.id = "ServerBrowser"
self.ServerBrowserButton.buttonDescription = Engine.Localize("Browse custom servers")
self.ServerBrowserButton.Text:setText(ToUpperCase(Engine.Localize("Server Browser")), 0)
end
end
local customModsButton = function(self, info)
if not CONDITIONS.IsServerBrowserAllowed(self) then
return
end
if not (type(info.position) == "table" and #info.position == 8) then
return
end
local ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", { controllerIndex = controllerIndex })
ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
ModsButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS_CAPS")), 0)
if CONDITIONS.InFrontendPublicMP and CONDITIONS.IsStoreAllowed() then
self:removeElement(self.StoreButton)
end
ModsButton:SetAnchorsAndPosition(table.unpack(info.position))
ModsButton:registerEventHandler("button_action", function(f5_arg0, f5_arg1)
if info.preLoad then
info.preLoad()
end
LUI.FlowManager.RequestAddMenu("ModSelectMenu", false, f5_arg1.controller, false, {}, true)
end)
ModsButton:SetAlignment(LUI.Alignment.Left)
self:addElement(ModsButton)
self.ModsButton = ModsButton
end
local postLoadMP = function(self)
local preLoadMP = function()
local ActiveController = Engine.GetFirstActiveController()
if Engine.GetDvarBool("xblive_competitionmatch") then
Engine.SetDvarBool("xblive_competitionmatch", false)
Engine.Exec("set remove_mlg_rules 1")
end
Engine.ExecNow(MPConfig.default_xboxlive, ActiveController)
end
local modButtonInfo = {}
modButtonInfo.preLoad = function() end
modButtonInfo.position = { 0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * (120 + 30) }
customModsButton(self, modButtonInfo)
customServerButton(self, self.MLGGameBattlesButton, preLoadMP)
end
local postLoadCP = function(self)
local preLoadCP = function()
local ActiveController = Engine.GetFirstActiveController()
Engine.ExecNow(MPConfig.default_xboxlive, ActiveController)
end
local modButtonInfo = {}
modButtonInfo.preLoad = function() end
modButtonInfo.position = { 0, 1, 0, 1, 0, _1080p * 500, _1080p * 300, _1080p * (300 + 30) }
customModsButton(self, modButtonInfo)
customServerButton(self, self:getChildById("PublicMatch"), preLoadCP)
end
local MPMainMenuButtons = MenuOverride(package.loaded["frontEnd.mp.MPMainMenuButtons"].MPMainMenuButtons, postLoadMP)
local CPMainMenuButtons = MenuOverride(package.loaded["frontEnd.cp.CPMainMenuButtons"].CPMainMenuButtons, postLoadCP)
MenuBuilder.registerType("MPMainMenuButtons", MPMainMenuButtons)
MenuBuilder.registerType("CPMainMenuButtons", CPMainMenuButtons)

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local CPMainMenu_original = MenuBuilder.m_types["CPMainMenu"] local CPMainMenu_original = MenuBuilder.m_types["CPMainMenu"]
function CPMainMenuStub(menu, controller) function CPMainMenuStub(menu, controller)
ret = CPMainMenu_original(menu, controller) ret = CPMainMenu_original(menu, controller)
-- play music immediately -- play music immediately
Engine.PlayMusic(CoD.Music.MainCPMusic) Engine.PlayMusic(CoD.Music.MainCPMusic)
return ret return ret
end end
MenuBuilder.m_types["CPMainMenu"] = CPMainMenuStub MenuBuilder.m_types["CPMainMenu"] = CPMainMenuStub

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local f0_local0 = function(arg0, arg1)
Engine.Exec("xblive_privatematch 0")
utils.cp.AliensUtils.AliensRunConfig(arg1.controller)
LUI.FlowManager.RequestAddMenu("SystemLinkMenu", false, arg1.controller, false, {}, true)
end
local f0_local1 = function(arg0, arg1)
f0_local0(arg0, arg1)
end
local f0_local2 = function(arg0, arg1)
Engine.Exec(MPConfig.default_xboxlive, arg1.controller)
Engine.SetDvarBool("xblive_privatematch", true)
SetIsAliensSolo(true)
Engine.SetDvarInt("party_maxplayers", 1)
Engine.Exec("xstartprivatematch")
LUI.FlowManager.RequestAddMenu("CPPrivateMatchMenu", false, arg1.controller, false, {
showPlayNowButton = true,
isPublicMatch = false
})
end
local f0_local3 = function(arg0, arg1)
Engine.Exec(MPConfig.default_xboxlive, arg1.controller)
Engine.SetDvarBool("xblive_privatematch", true)
SetIsAliensSolo(false)
Engine.Exec("xstartprivatematch")
LUI.FlowManager.RequestAddMenu("CPPrivateMatchMenu", false, arg1.controller, false, {
showPlayNowButton = true,
isPublicMatch = false
})
end
local f0_local4 = function(arg0, arg1, arg2)
assert(arg0.PublicMatch)
assert(arg0.SoloMatch)
assert(arg0.CustomMatch)
local f5_local0 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.areWeGameHost")
local f5_local1 = DataSources.frontEnd.lobby.memberCount
local f5_local2 = function()
return Lobby.IsInPrivateParty() and not Lobby.IsPrivatePartyHost()
end
local f5_local3 = function()
local f7_local0 = f5_local2()
arg0.PublicMatch:SetButtonDisabled(f7_local0)
arg0.CustomMatch:SetButtonDisabled(f7_local0)
end
arg0:SubscribeToModel(f5_local0:GetModel(arg1), f5_local3)
arg0:SubscribeToModel(f5_local1:GetModel(arg1), f5_local3)
arg0:SubscribeToModel(DataSources.frontEnd.lobby.isSolo:GetModel(arg1), function()
local f8_local0 = DataSources.frontEnd.lobby.isSolo:GetValue(arg1)
if f8_local0 ~= nil then
arg0.SoloMatch:SetButtonDisabled(not f8_local0)
end
end)
arg0.PublicMatch:addEventHandler("button_action", f0_local1)
arg0.SoloMatch:addEventHandler("button_action", f0_local2)
arg0.Loadout:addEventHandler("button_action", function(f9_arg0, f9_arg1)
LUI.FlowManager.RequestAddMenu("CPLoadoutMenu", true, f9_arg1.controller)
end)
arg0.Barracks:addEventHandler("button_action", function(f10_arg0, f10_arg1)
LUI.FlowManager.RequestAddMenu("Headquarters", true, f10_arg1.controller)
end)
arg0.Armory:addEventHandler("button_action", function(f11_arg0, f11_arg1)
if not Engine.IsUserAGuest(f11_arg1.controller) then
ACTIONS.OpenMenu("Armory", true, f11_arg1.controller)
end
end)
arg0.CustomMatch:addEventHandler("button_action", f0_local3)
arg0.ContractsButton:addEventHandler("button_action", function(f12_arg0, f12_arg1)
ACTIONS.OpenMenu("ContractMenu", true, f12_arg1.controller or arg1)
end)
arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1)
LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false)
end)
end
function CPMainMenuButtons(menu, controller)
local VNavigator = LUI.UIVerticalNavigator.new()
VNavigator:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 400 * _1080p)
VNavigator.id = "CPMainMenuButtons"
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = VNavigator:getRootController()
end
assert(controllerIndex)
local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = controllerIndex
})
ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0)
ButtonDescription.Description:SetRight(_1080p * 415, 0)
ButtonDescription:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 336, _1080p * 394)
VNavigator:addElement(ButtonDescription)
VNavigator.ButtonDescription = ButtonDescription
local PublicMatch = nil
PublicMatch = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
PublicMatch.id = "PublicMatch"
PublicMatch.buttonDescription = "Browse for Custom Servers"
PublicMatch.Text:setText(ToUpperCase("Server Browser"), 0)
PublicMatch:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, 0, _1080p * 30)
VNavigator:addElement(PublicMatch)
VNavigator.PublicMatch = PublicMatch
local SoloMatch = nil
SoloMatch = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
SoloMatch.id = "SoloMatch"
SoloMatch.buttonDescription = Engine.Localize("LUA_MENU_ZM_SOLO_MATCH_DESC")
SoloMatch.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_SOLO_MATCH_CAPS")), 0)
SoloMatch:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 40, _1080p * 70)
VNavigator:addElement(SoloMatch)
VNavigator.SoloMatch = SoloMatch
local CustomMatch = nil
CustomMatch = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
CustomMatch.id = "CustomMatch"
CustomMatch.buttonDescription = Engine.Localize("LUA_MENU_ZM_CUSTOM_MATCH_DESC")
CustomMatch.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_CUSTOM_GAME_CAPS")), 0)
CustomMatch:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 80, _1080p * 110)
VNavigator:addElement(CustomMatch)
VNavigator.CustomMatch = CustomMatch
local Loadout = nil
Loadout = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
Loadout.id = "Loadout"
Loadout.buttonDescription = Engine.Localize("LUA_MENU_ZM_LOADOUT_DESC")
Loadout.Text:setText(Engine.Localize("LUA_MENU_ZM_LOADOUT_CAPS"), 0)
Loadout:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 120, _1080p * 150)
VNavigator:addElement(Loadout)
VNavigator.Loadout = Loadout
local Barracks = nil
Barracks = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
Barracks.id = "Barracks"
Barracks.buttonDescription = Engine.Localize("LUA_MENU_ZM_BARRACKS_DESC")
Barracks.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_ZM_BARRACKS_CAPS")), 0)
Barracks:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 160, _1080p * 190)
VNavigator:addElement(Barracks)
VNavigator.Barracks = Barracks
local Armory = nil
Armory = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
Armory.id = "Armory"
Armory.buttonDescription = Engine.Localize("LUA_MENU_ZM_SURVIVAL_DEPOT_DESC")
Armory.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_ZM_SURVIVAL_DEPOT")), 0)
Armory:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 200, _1080p * 230)
VNavigator:addElement(Armory)
VNavigator.Armory = Armory
local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
ModsButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS_CAPS")), 0)
ModsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 240, _1080p * 270)
VNavigator:addElement(ModsButton)
VNavigator.ModsButton = ModsButton
local ContractsButton = nil
ContractsButton = MenuBuilder.BuildRegisteredType("ContractsButtonCP", {
controllerIndex = controllerIndex
})
ContractsButton.id = "ContractsButton"
ContractsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 340, _1080p * 280, _1080p * 340)
VNavigator:addElement(ContractsButton)
VNavigator.ContractsButton = ContractsButton
f0_local4(VNavigator, controllerIndex, controller)
return VNavigator
end
MenuBuilder.m_types["CPMainMenuButtons"] = CPMainMenuButtons

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@ -1,189 +0,0 @@
local f0_local0 = function ( f1_arg0 )
if Engine.HasCompletedAnyLevel( f1_arg0 ) then
return true
end
local f1_local0 = {}
for f1_local1 = 0, Engine.TableGetRowCount( CSV.levels.file ) - 1, 1 do
local f1_local4 = CSV.ReadRow( CSV.levels, f1_local1 )
local f1_local5 = f1_local4.name
if not Engine.GetDvarBool( "lui_checkIfLevelInFileSystem" ) or Engine.IsLevelInFileSystem and Engine.IsLevelInFileSystem( f1_local5 ) then
f1_local0[#f1_local0 + 1] = {
buttonLabel = f1_local4.string,
levelName = f1_local5,
objectiveText = f1_local4.desc,
levelNumber = f1_local4.ref,
completedLevelIndex = f1_local4.completedRef,
image = f1_local4.image
}
end
end
local f1_local1 = LUI.DataSourceFromPlayerData.new( CoD.ProgressionBlob.Gold, CoD.PlayMode.SP )
local f1_local2 = f1_local1.spData
for f1_local3 = 1, #f1_local0, 1 do
local f1_local7 = f1_local0[f1_local3].levelName
if f1_local7 ~= "europa" then
local f1_local8 = ""
if f1_local2.missionStateData[f1_local7] ~= nil then
f1_local8 = f1_local2.missionStateData[f1_local7]:GetValue( f1_arg0 )
end
if f1_local8 ~= nil and (f1_local8 == "complete" or f1_local8 == "incomplete") then
return true
end
end
end
return false
end
local f0_local1 = function(arg0)
arg0.ResumeButton:SetButtonDisabled(not Engine.CanResumeGame(arg0._controllerIndex))
if not CONDITIONS.IsTrialLicense(arg0) then
local f2_local0 = arg0.MissionSelectButton
local f2_local1 = f2_local0
f2_local0 = f2_local0.SetButtonDisabled
local f2_local2 = Engine.IsTrialLicense()
if not f2_local2 then
if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool("mis_cheat") then
f2_local2 = not f0_local0(arg0._controllerIndex)
else
f2_local2 = false
end
end
f2_local0(f2_local1, f2_local2)
end
end
local f0_local3 = function(arg0, arg1)
LUI.FlowManager.RequestPopupMenu(nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function()
Engine.Exec("set ui_play_credits 1; map shipcrib_epilogue")
end
})
end
local f0_local4 = function(arg0, arg1, arg2)
assert(arg0.ResumeButton)
assert(arg0.NewButton)
assert(arg0.CreditsButton)
if not CONDITIONS.IsTrialLicense(arg0) then
assert(arg0.MissionSelectButton)
end
arg0._controllerIndex = arg1
arg0.ResumeButton:addEventHandler("button_action", function(f9_arg0, f9_arg1)
Engine.SetDvarString("start", "")
LUI.FlowManager.RequestPopupMenu(f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false)
end)
arg0.NewButton:addEventHandler("button_action", function(f10_arg0, f10_arg1)
Engine.SetDvarString("start", "")
if Engine.CanResumeGame(arg1) then
LUI.FlowManager.RequestPopupMenu(arg0, "overwrite_warning_menu", true, f10_arg1.controller)
else
LUI.FlowManager.RequestPopupMenu(arg0, "popmenu_autosave_warning", true, f10_arg1.controller)
end
end)
if not CONDITIONS.IsTrialLicense(arg0) then
arg0.MissionSelectButton:addEventHandler("button_action", function(f11_arg0, f11_arg1)
Engine.SetDvarString("start", "")
LUI.FlowManager.RequestAddMenu("LevelSelectMenu", true, f11_arg1.controller, false)
end)
end
arg0.CreditsButton:addEventHandler("button_action", f0_local3)
f0_local1(arg0)
arg0:addEventHandler("update_save_game_available_complete", f0_local1)
if Engine.GetDvarFloat("r_filmGrainAtten") == 0.25 then
Engine.SetDvarFloat("r_filmGrainAtten", 1)
Engine.ExecNow("profile_setFilmGrain " .. tostring(1), arg1)
end
arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1)
LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false)
end)
end
function CampaignMenuButtons(menu, controller)
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p)
self.id = "CampaignMenuButtons"
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = self:getRootController()
end
assert(controllerIndex)
self:SetSpacing(10 * _1080p)
local ResumeButton = nil
ResumeButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
ResumeButton.id = "ResumeButton"
ResumeButton.buttonDescription = Engine.Localize("LUA_MENU_RESUME_GAME_DESC")
ResumeButton.Text:setText(Engine.Localize("MENU_RESUMEGAME_CAPS"), 0)
ResumeButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30)
self:addElement(ResumeButton)
self.ResumeButton = ResumeButton
local NewButton = nil
NewButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
NewButton.id = "NewButton"
NewButton.buttonDescription = Engine.Localize("LUA_MENU_NEW_GAME_DESC")
NewButton.Text:setText(Engine.Localize("MENU_NEWGAME_CAPS"), 0)
NewButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
self:addElement(NewButton)
self.NewButton = NewButton
local MissionSelectButton = nil
if not CONDITIONS.IsTrialLicense(self) then
MissionSelectButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
MissionSelectButton.id = "MissionSelectButton"
if not CONDITIONS.IsTrialLicense(self) then
MissionSelectButton.buttonDescription = Engine.Localize("LUA_MENU_MISSION_SELECT_DESC")
end
MissionSelectButton.Text:setText(Engine.Localize("MENU_MISSION_SELECT_CAPS"), 0)
MissionSelectButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110)
self:addElement(MissionSelectButton)
self.MissionSelectButton = MissionSelectButton
end
local CreditsButton = nil
CreditsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
CreditsButton.id = "CreditsButton"
CreditsButton.buttonDescription = Engine.Localize("LUA_MENU_CREDITS_DESC")
CreditsButton.Text:setText(ToUpperCase(Engine.Localize("MENU_SP_CREDITS_CAPS")), 0)
CreditsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150)
self:addElement(CreditsButton)
self.CreditsButton = CreditsButton
local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
ModsButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS_CAPS")), 0)
ModsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190)
self:addElement(ModsButton)
self.ModsButton = ModsButton
local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = controllerIndex
})
ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300)
self:addElement(ButtonDescription)
self.ButtonDescription = ButtonDescription
f0_local4(self, controllerIndex, controller)
return self
end
MenuBuilder.m_types["CampaignMenuButtons"] = CampaignMenuButtons

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@ -1,450 +0,0 @@
LUI.FlowManager.RegisterFenceGroup("MPMainMenu", {
"mp",
"mpInstall",
"onlineServices",
"onlineData",
"patch",
"exchange",
"playlists",
"dailyReward"
})
LUI.FlowManager.RequestSetStack("MPMainMenu", {
{ name = "MainLockoutMenu" },
{ name = "MainMenu" }
})
local HandleSplitscreenRefresh = function ()
if Engine.SplitscreenPlayerCount() > 0 then
local activeController = Engine.GetFirstActiveController()
if activeController and Engine.IsUserSignedIn(activeController) then
Engine.PLMRefreshData()
end
end
end
local HandleBackButton = function(f2_arg0, f2_arg1)
local f2_local0 = Engine.HasActiveLocalClient( f2_arg1.controller )
if f2_local0 then
f2_local0 = not Engine.IsActiveLocalClientPrimary( f2_arg1.controller )
end
if f2_local0 then
local f2_local1 = LUI.FlowManager.GetScopedData( f2_arg0 )
if f2_local1 and f2_local1.focusedPage and f2_local1.focusedPage > 2 then
f2_arg0:dispatchEventToRoot( {
name = "lobby_slide_left",
immediate = true
} )
end
elseif Lobby.IsNotAloneInPrivateParty() then
if Engine.IsXB3() then
LUI.FlowManager.RequestPopupMenu( f2_arg0, "RateLimitedLeaveCommonMPMainMenuPopup", true, f2_arg1.controller, false, {
menu = f2_arg0,
rateLimitIntervalMS = 5000,
rateLimitAttempts = 3
} )
else
LUI.FlowManager.RequestPopupMenu( f2_arg0, "LeaveCommonMPMainMenuPopup", true, f2_arg1.controller, false, {
menu = f2_arg0
} )
end
else
Lobby.LeaveCommonMPMainMenu( f2_arg0, f2_arg1.controller )
end
return true
end
local InitializeMainMenu = function(arg0, arg1)
local activeController = Engine.GetFirstActiveController()
if Engine.GetDvarBool("xblive_competitionmatch") then
Engine.SetDvarBool("xblive_competitionmatch", false)
Engine.Exec("set remove_mlg_rules 1")
end
Engine.ExecNow(MPConfig.default_xboxlive, activeController)
end
local UpdatePlayerData = function(arg0)
local postShipFlag = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.Ranked, "postShipFlags", 3)
if postShipFlag == nil or postShipFlag == false then
local archetypePreferences = {
{ "head", 1, "head_160", "head_287" },
{ "head", 3, "head_167", "head_294" },
{ "body", 1, "body_90", "body_217" },
{ "body", 3, "body_97", "body_224" }
}
for _, pref in ipairs(archetypePreferences) do
local currentValue = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", pref[2], pref[1])
if currentValue ~= nil and currentValue == pref[3] then
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypePreferences", pref[2], pref[1], pref[4])
end
end
local headData = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head")
local bodyData = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body")
if headData ~= nil and (headData == 160 or headData == 167) then
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head", headData == 160 and 287 or 294)
end
if bodyData ~= nil and (bodyData == 90 or bodyData == 97) then
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body", bodyData == 90 and 217 or 224)
end
-- Same operation for private loadouts
for _, pref in ipairs(archetypePreferences) do
local currentValue = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", pref[2], pref[1])
if currentValue ~= nil and currentValue == pref[3] then
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "archetypePreferences", pref[2], pref[1], pref[4])
end
end
local privateHeadData = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "head")
local privateBodyData = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "body")
if privateHeadData ~= nil and (privateHeadData == 160 or privateHeadData == 167) then
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "head", privateHeadData == 160 and 287 or 294)
end
if privateBodyData ~= nil and (privateBodyData == 90 or privateBodyData == 97) then
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.PrivateLoadouts, "squadMembers", "body", privateBodyData == 90 and 217 or 224)
end
local characterHead = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "head")
local characterBody = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "body")
local characterSuper = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetypeSuper")
local characterArchetype = Engine.GetPlayerDataEx(arg0, CoD.StatsGroup.RankedLoadouts, "squadMembers", "archetype")
if characterHead ~= nil and characterBody ~= nil then
FrontEndScene.SetCharacterModelsByIndex(FrontEndScene.ClientCharacters.Self, characterBody, characterHead)
end
if characterSuper ~= nil and characterArchetype ~= nil then
FrontEndScene.SetWeaponForSuper(FrontEndScene.ClientCharacters.Self, characterSuper, characterArchetype)
FrontEndScene.PlayIdleForSuper(FrontEndScene.ClientCharacters.Self, characterSuper, characterArchetype)
end
Engine.SetPlayerDataEx(arg0, CoD.StatsGroup.Ranked, "postShipFlags", 3, true)
Engine.ExecNow("uploadstats", arg0)
end
end
local LoadMainMenu = function(controller)
UpdatePlayerData(controller)
end
-- Function to set up the main menu for multiplayer
local SetupMainMenu = function(menu, controller)
-- Disable UI version display and online requirement
Engine.SetDvarString("ui_version_show", "0")
Engine.SetDvarBool("ui_onlineRequired", false)
-- Set up front end scene
FrontEndScene.CurrentMissionTeam = MissionDirector.InvalidTeamID
FrontEndScene.SetScene("mp_main")
-- Get controller index
local controllerIndex = controller and controller.controller or Engine.GetFirstActiveController()
-- Check title update requirement
CheckTURequirement(menu, controllerIndex)
-- Set up player character based on loadout data
local loadoutData = DataSources.alwaysLoaded.playerData.MP.rankedloadouts.squadMembers
local rigAnim = Cac.GetRigFrontEndProfileAnim(loadoutData.archetype:GetValue(controllerIndex))
FrontEndScene.SetCharacterModelsByIndex(
FrontEndScene.ClientCharacters.Profile,
loadoutData.body:GetValue(controllerIndex),
loadoutData.head:GetValue(controllerIndex)
)
ClientCharacter.SetCharacterWeapons(FrontEndScene.ClientCharacters.Profile, nil)
ClientCharacter.PlayCharacterAnim(FrontEndScene.ClientCharacters.Profile, rigAnim)
ClientCharacter.SetCharacterVisible(FrontEndScene.ClientCharacters.Profile, true)
-- Set up weapon visibility
ClientWeapon.SetWeaponIsViewModel(0, true)
ClientWeapon.SetWeaponVisible(0, false)
-- Initialize main menu
InitializeMainMenu(menu, controller)
-- Sync unlocks if enabled
if Engine.GetDvarBool("enable_unlock_sync") then
local unlockTypes = {}
for _, unlockType in pairs(AAR.UnlockTypes) do
table.insert(unlockTypes, unlockType)
end
Rewards.SyncUnlocks(controllerIndex, unlockTypes, #unlockTypes)
end
-- Start private party if not already in one
if not Lobby.IsInPrivateParty() then
Engine.ExecNow("xstartprivateparty", controllerIndex)
end
-- Handle events related to party and CRM (Customer Relationship Management)
menu:registerEventHandler("not_below_blocking_fence", function()
Engine.SetDvarBool("cg_mlg_gamebattles_match", false)
if not MLG.IsGameBattleMatch() then
Lobby.WakePrivateParty(controllerIndex)
end
end)
-- Set up party UI and CRM
Lobby.SetPartyUIRoot(PartyUIRoot.MAIN_MENU)
menu.nextLocation = CRM.locations.MP_MOTD
CRM.OpenNextCRMWindow(menu)
menu:addEventHandler("gain_focus", CRM.OpenNextCRMWindow)
menu:addEventHandler("restore_focus", CRM.OpenNextCRMWindow)
end
-- Post-load function to handle game battles and other settings
local PostLoadFunc = function(menu, controllerIndex, controller)
if GAMEBATTLES.ScheduleRefreshRequest then
GAMEBATTLES.ScheduleRefreshRequest = false
OpenGameBattlesLobby(controllerIndex)
else
local currentMatch = GAMEBATTLES.GetCurrentMatch(controllerIndex)
if currentMatch then
if GAMEBATTLES.MatchForfeitWinningTeamIndex ~= 0 then
GAMEBATTLES.ShowMatchForfeitPopup(controllerIndex, currentMatch, GAMEBATTLES.MatchForfeitWinningTeamIndex)
GAMEBATTLES.MatchForfeitWinningTeamIndex = 0
else
local victoryInfo, progressInfo = GAMEBATTLES.GetMatchProgressInfo(currentMatch)
if progressInfo then
local alliesWins, axisWins, matchVictory = GAMEBATTLES.GetMatchVictoryInfo(currentMatch)
if not matchVictory then
LUI.FlowManager.RequestPopupMenu(menu, "MLGGamebattlesMatchResultsPopup", false, controllerIndex, false, {
controllerIndex = controllerIndex,
gbMatch = currentMatch,
alliesWins = alliesWins,
axisWins = axisWins
})
end
else
local dsAcquisitionState = MLG.GetGameBattleDSAcquisitionState(controllerIndex)
if dsAcquisitionState == GAMEBATTLES.MLG_DS_ACQUISITION_STATE.COULD_NOT_ACQUIRE or dsAcquisitionState == GAMEBATTLES.MLG_DS_ACQUISITION_STATE.ACQUISITION_ERROR then
MLG.ResetGameBattleDSAcquisitionState()
LUI.FlowManager.RequestPopupMenu(menu, "MLGGamebattlesMatchCancelledPopup", false, controllerIndex, false, {
matchID = currentMatch.matchId
})
end
end
end
MLG.ResetGameBattleMatchId(controllerIndex)
end
end
-- Additional setup and event handling
assert(menu.bindButton)
menu.isSignInMenu = true
menu.bindButton:addEventHandler("button_secondary", HandleBackButton)
menu:addEventHandler("menu_create", SetupMainMenu)
-- Adjust UI elements based on various conditions
local adjustButtonDescription = function()
local _, top, _, bottom = menu.ButtonDescription:getLocalRect()
local buttonSpacing = menu.MPMainMenuButtons.buttonSpacing
menu.ButtonDescription:SetTop(top - buttonSpacing)
menu.ButtonDescription:SetBottom(bottom - buttonSpacing)
end
if not CONDITIONS.IsGameBattlesAllowed() then
adjustButtonDescription()
end
if not CODTV.IsCODTVEnabled() then
adjustButtonDescription()
end
if not CONDITIONS.IsStoreAllowed(menu) then
adjustButtonDescription()
end
if Engine.GetDvarFloat("r_filmGrainAtten") == 1 then
Engine.SetDvarFloat("r_filmGrainAtten", 0.25)
Engine.ExecNow("profile_setFilmGrain " .. tostring(0.25), controllerIndex)
end
-- Handle NAT type warning
local natType = Lobby.GetNATType()
if natType then
if natType == "NETWORK_STRICT" and not Engine.GetDvarBool("strict_nat_warning_viewed") then
LUI.FlowManager.RequestPopupMenu(menu, "strict_nat_warning", true, controllerIndex, false, data)
Engine.SetDvarBool("strict_nat_warning_viewed", true)
end
menu:processEvent({
name = "add_button_helper_text",
button_ref = "nat",
helper_text = Engine.Localize("NETWORK_YOURNATTYPE", natType),
side = "right",
clickable = false
})
end
Engine.SetDvarInt("lui_mc_numGamesFinishedInLobby", 0)
MissionDirector.PlayTeamMusic()
Engine.StopMenuVideo()
-- Handle trial license popup
local scopedData = LUI.FlowManager.GetScopedData(menu)
if CONDITIONS.IsTrialLicense() and not scopedData.trialPopupShown then
scopedData.trialPopupShown = true
LUI.FlowManager.RequestPopupMenu(menu, "TrialFullWindow", true, controllerIndex, false)
end
menu:addElement(Lobby.GetMPMapMaterialStreamer())
LoadMainMenu(controllerIndex)
end
function MPMainMenu(menu, controller)
local self = LUI.UIHorizontalNavigator.new()
self.id = "MPMainMenu"
-- Determine controller index
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = self:getRootController()
end
assert(controllerIndex)
-- Initialize the main menu
InitializeMainMenu(self, controllerIndex, controller)
self:playSound("menu_open")
-- Helper bar
local HelperBar = MenuBuilder.BuildRegisteredType("ButtonHelperBar", {
controllerIndex = controllerIndex
})
HelperBar.id = "HelperBar"
HelperBar:SetAnchorsAndPosition(0, 0, 1, 0, 0, 0, _1080p * -85, 0)
self:addElement(HelperBar)
self.HelperBar = HelperBar
-- Button description
local ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = controllerIndex
})
ButtonDescription.id = "ButtonDescription"
ButtonDescription.Description:SetRight(_1080p * 415, 0)
ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 645, _1080p * 594, _1080p * 694)
self:addElement(ButtonDescription)
self.ButtonDescription = ButtonDescription
-- Social feed
local SocialFeed = MenuBuilder.BuildRegisteredType("SocialFeed", {
controllerIndex = controllerIndex
})
SocialFeed.id = "SocialFeed"
SocialFeed:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 1920, _1080p * 965, _1080p * 995)
self:addElement(SocialFeed)
self.SocialFeed = SocialFeed
-- Main menu buttons
local MPMainMenuButtons = MenuBuilder.BuildRegisteredType("MPMainMenuButtons", {
controllerIndex = controllerIndex
})
MPMainMenuButtons.id = "MPMainMenuButtons"
MPMainMenuButtons:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 360, _1080p * 564)
self:addElement(MPMainMenuButtons)
self.MPMainMenuButtons = MPMainMenuButtons
-- Friends widget
local FriendsElement = MenuBuilder.BuildRegisteredType("online_friends_widget", {
controllerIndex = controllerIndex
})
FriendsElement.id = "FriendsElement"
FriendsElement:SetFont(FONTS.GetFont(FONTS.Dev.File))
FriendsElement:SetAlignment(LUI.Alignment.Left)
FriendsElement:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1420, _1080p * 1920, _1080p * 1026, _1080p * 1071)
self:addElement(FriendsElement)
self.FriendsElement = FriendsElement
-- Lobby members list
local LobbyMembers = MenuBuilder.BuildRegisteredType("LobbyMembers", {
controllerIndex = controllerIndex
})
LobbyMembers.id = "LobbyMembers"
LobbyMembers:SetAnchorsAndPosition(1, 0, 0, 1, _1080p * -700, 0, _1080p * 273, _1080p * 917)
self:addElement(LobbyMembers)
self.LobbyMembers = LobbyMembers
-- COD logo
local CODLogo = LUI.UIImage.new()
CODLogo.id = "CODLogo"
CODLogo:setImage(RegisterMaterial("cod_logo"), 0)
CODLogo:SetAnchorsAndPosition(0, 0, 0, 0, _1080p * 108, _1080p * -1272, _1080p * 120, _1080p * -825)
self:addElement(CODLogo)
self.CODLogo = CODLogo
-- Menu title
local MenuTitle = LUI.UIStyledText.new()
MenuTitle.id = "MenuTitle"
MenuTitle:setText(ToUpperCase(Engine.Localize("MENU_MULTIPLAYER")), 0)
MenuTitle:SetFontSize(50 * _1080p)
MenuTitle:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
MenuTitle:SetAlignment(LUI.Alignment.Left)
MenuTitle:SetStartupDelay(1250)
MenuTitle:SetLineHoldTime(400)
MenuTitle:SetAnimMoveTime(300)
MenuTitle:SetEndDelay(1000)
MenuTitle:SetCrossfadeTime(500)
MenuTitle:SetAutoScrollStyle(LUI.UIStyledText.AutoScrollStyle.ScrollH)
MenuTitle:SetMaxVisibleLines(1)
MenuTitle:SetDecodeLetterLength(25)
MenuTitle:SetDecodeMaxRandChars(3)
MenuTitle:SetDecodeUpdatesPerLetter(4)
MenuTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 660, _1080p * 296.5, _1080p * 346.5)
self:addElement(MenuTitle)
self.MenuTitle = MenuTitle
-- Double XP notifications
local DoubleXPNotifications = MenuBuilder.BuildRegisteredType("DoubleXPNotifications", {
controllerIndex = controllerIndex
})
DoubleXPNotifications.id = "DoubleXPNotifications"
DoubleXPNotifications:SetScale(-0.5, 0)
DoubleXPNotifications:SetAnchorsAndPosition(0.5, 0.5, 0, 1, _1080p * -370, _1080p * -114, _1080p * 104, _1080p * 232)
self:addElement(DoubleXPNotifications)
self.DoubleXPNotifications = DoubleXPNotifications
-- Button helper function
self.addButtonHelperFunction = function(arg0, arg1)
arg0:AddButtonHelperText({
helper_text = Engine.Localize("LUA_MENU_SELECT"),
button_ref = "button_primary",
side = "left",
clickable = true
})
arg0:AddButtonHelperText({
helper_text = Engine.Localize("MENU_BACK"),
button_ref = "button_secondary",
side = "left",
priority = 1,
clickable = true
})
arg0:AddButtonHelperText({
helper_text = Engine.Localize("LUA_MENU_OPTIONS_CAPS"),
button_ref = "button_start",
side = "left",
priority = 4,
clickable = true
})
end
self:addEventHandler("menu_create", self.addButtonHelperFunction)
-- Bind button handler
local bindButton = LUI.UIBindButton.new()
bindButton.id = "selfBindButton"
self:addElement(bindButton)
self.bindButton = bindButton
self.bindButton:addEventHandler("button_start", function(arg0, arg1)
ACTIONS.OpenMenu("OptionsMenu", true, arg1.controller or controllerIndex)
end)
PostLoadFunc(self, controllerIndex, controller)
return self
end
MenuBuilder.m_types["MPMainMenu"] = MPMainMenu
LUI.FlowManager.RegisterStackPushBehaviour( "MPMainMenu", PushFunc )

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@ -1,208 +0,0 @@
local buttonSpacing = 40
local f0_local1 = 10
local f0_local2 = function(f1_arg0, f1_arg1, f1_arg2)
if 0 < f1_arg2 then
local f1_local0, f1_local1, f1_local2, f1_local3 = f1_arg0:getLocalRect()
local f1_local4 = f1_local3 - f1_local1
f1_arg0:SetTop(f1_local1 - (f1_local4 + f1_arg1) * f1_arg2)
f1_arg0:SetBottom(f1_local3 - (f1_local4 + f1_arg1) * f1_arg2)
end
end
local f0_local3 = function(f2_arg0, f2_arg1, f2_arg2)
assert(f2_arg0.ConquestButton)
if CONDITIONS.IsStoreAllowed(f2_arg0) then
assert(f2_arg0.StoreButton)
end
local f2_local0 = not CONDITIONS.IsTrialLicense(f2_arg0)
if f2_local0 then
assert(f2_arg0.CustomGameButton)
end
f2_arg0.buttonSpacing = _1080p * buttonSpacing
local f2_local1 = function()
return Lobby.IsInPrivateParty() and not Lobby.IsPrivatePartyHost()
end
local f2_local2 = function()
local f4_local0 = f2_local1()
f2_arg0.ConquestButton:SetButtonDisabled(f4_local0)
if f2_arg0.MLGGameBattlesButton ~= nil then
f2_arg0.MLGGameBattlesButton:SetButtonDisabled(f4_local0)
end
if f2_local0 then
f2_arg0.CustomGameButton:SetButtonDisabled(f4_local0)
end
end
local f2_local3 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.areWeGameHost")
local f2_local4 = DataSources.frontEnd.lobby.memberCount
f2_arg0:SubscribeToModel(f2_local3:GetModel(f2_arg1), f2_local2)
f2_arg0:SubscribeToModel(f2_local4:GetModel(f2_arg1), f2_local2)
f2_arg0.ConquestButton:addEventHandler("button_action", function(f5_arg0, f5_arg1)
Engine.SetDvarBool("cg_mlg_gamebattles_match", false)
local f5_local0 = function()
LUI.FlowManager.RequestAddMenu("Missions", false, f5_arg1.controller, false, {}, true)
end
if not Onboarding:BeginFlow(Onboarding.RigTutorial, f2_arg1) then
f5_local0()
else
LUI.FlowManager.RequestPopupMenu(nil, "MPFullScreenVideoOverlay", true, f2_arg1, nil, {
videoRef = "mp_wolverines_mission_commander",
allowSkip = true,
doIntroFadeOut = false,
doIntroFadeIn = false,
doOutroFadeIn = true,
doOutroFadeOut = true,
fadeColor = COLORS.black
}, nil, true, true)
local f5_local1 = f2_arg0:Wait(500)
f5_local1.onComplete = f5_local0
end
end)
if CONDITIONS.IsGameBattlesAllowed(f2_arg0) then
f2_arg0.MLGGameBattlesButton:addEventHandler("button_action", function(f7_arg0, f7_arg1)
if Engine.GetDvarBool("splitscreen") then
LUI.FlowManager.RequestPopupMenu(f2_arg0, "MLGGamebattlesSplitscreenPopup", true, f7_arg1.controller,
false, {
controllerIndex = f2_arg1
})
elseif Lobby.IsNotAloneInPrivateParty() then
LUI.FlowManager.RequestPopupMenu(f2_arg0, "DisbandPartyEnterGameBattlesLobbyPopup", true,
f7_arg1.controller, false, {
controllerIndex = f2_arg1
})
else
OpenGameBattlesLobby(f7_arg1.controller)
end
end)
end
if f2_local0 then
f2_arg0.CustomGameButton:addEventHandler("button_action", function(f8_arg0, f8_arg1)
OpenPrivateMatchLobby(f8_arg1)
end)
end
f2_arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1)
LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false)
end)
if CONDITIONS.IsStoreAllowed(f2_arg0) then
f2_arg0.StoreButton:addEventHandler("button_action", function(f9_arg0, f9_arg1)
local f9_local0 = STORE.GoToStore
local f9_local1 = f9_arg1.controller
local f9_local2 = f9_arg0:GetCurrentMenu()
f9_local0(f9_local1, f9_local2.id, f9_arg0.id)
end)
end
local f2_local5 = _1080p * f0_local1
local f2_local6 = 0
if f2_arg0.MLGGameBattlesButton == nil then
f2_local6 = 1
end
if f2_arg0.CustomGameButton then
f0_local2(f2_arg0.CustomGameButton, f2_local5, f2_local6)
else
f2_local6 = f2_local6 + 1
end
if f2_arg0.ModsButton then
f0_local2(f2_arg0.ModsButton, f2_local5, f2_local6)
else
f2_local6 = f2_local6 + 1
end
if CONDITIONS.IsStoreAllowed(f2_arg0) then
f0_local2(f2_arg0.StoreButton, f2_local5, f2_local6)
else
f2_local6 = f2_local6 + 1
end
if f2_arg0.StoreButton then
f2_arg0.StoreButton:SetButtonDescription(STORE.GetStoreDescription())
if CONDITIONS.IsTrialLicense() then
f2_arg0.StoreButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_BUY_NOW")))
end
end
end
function MPMainMenuButtons(menu, controller)
local self = LUI.UIVerticalNavigator.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 190 * _1080p)
self.id = "MPMainMenuButtons"
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = self:getRootController()
end
assert(controllerIndex)
local ConquestButton = nil
ConquestButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
ConquestButton.id = "ConquestButton"
ConquestButton.buttonDescription = Engine.Localize("LUA_MENU_PUBLIC_MATCH_DESC")
ConquestButton.Text:setText(Engine.Localize("LUA_MENU_PUBLIC_MATCH_CAPS"), 0)
ConquestButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30)
self:addElement(ConquestButton)
self.ConquestButton = ConquestButton
local MLGGameBattlesButton = nil
if CONDITIONS.IsGameBattlesAllowed(self) then
MLGGameBattlesButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
MLGGameBattlesButton.id = "MLGGameBattlesButton"
if CONDITIONS.IsGameBattlesAllowed(self) then
else
end
if CONDITIONS.IsGameBattlesAllowed(self) then
MLGGameBattlesButton.buttonDescription = Engine.Localize("LUA_MENU_MLG_GAMEBATTLES_DESC")
end
MLGGameBattlesButton.Text:setText(Engine.Localize("LUA_MENU_MLG_GAMEBATTLES_CAPS"), 0)
MLGGameBattlesButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
self:addElement(MLGGameBattlesButton)
self.MLGGameBattlesButton = MLGGameBattlesButton
end
local CustomGameButton = nil
CustomGameButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
CustomGameButton.id = "CustomGameButton"
CustomGameButton.buttonDescription = Engine.Localize("LUA_MENU_CUSTOM_GAME_DESC")
CustomGameButton.Text:setText(Engine.Localize("LUA_MENU_CUSTOM_GAME_CAPS"), 0)
CustomGameButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110)
self:addElement(CustomGameButton)
self.CustomGameButton = CustomGameButton
local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
ModsButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS_CAPS")), 0)
ModsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150)
self:addElement(ModsButton)
self.ModsButton = ModsButton
local StoreButton = nil
if CONDITIONS.IsStoreAllowed(self) then
StoreButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = controllerIndex
})
StoreButton.id = "StoreButton"
StoreButton.buttonDescription = Engine.Localize("LUA_MENU_STORE_DESC")
StoreButton.Text:setText(Engine.Localize("LUA_MENU_STORE_CAPS"), 0)
StoreButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190)
self:addElement(StoreButton)
self.StoreButton = StoreButton
end
f0_local3(self, controllerIndex, controller)
return self
end
MenuBuilder.m_types["MPMainMenuButtons"] = MPMainMenuButtons

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function MissionsButtons(menu, controller)
local self = LUI.UIVerticalNavigator.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 380 * _1080p)
self.id = "MissionsButtons"
local f1_local1 = controller and controller.controllerIndex
if not f1_local1 and not Engine.InFrontend() then
f1_local1 = self:getRootController()
end
assert(f1_local1)
local MissionsVerticalLayout = MenuBuilder.BuildRegisteredType("MissionsVerticalLayout", {
controllerIndex = f1_local1,
})
MissionsVerticalLayout.id = "MissionsVerticalLayout"
MissionsVerticalLayout:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, 0, _1080p * 340)
self:addElement(MissionsVerticalLayout)
self.MissionsVerticalLayout = MissionsVerticalLayout
local FindMatchButton = MissionsVerticalLayout:getChildById("MissionSelect")
FindMatchButton.Text:setText(ToUpperCase(Engine.Localize("Combat Training")), 0)
FindMatchButton.buttonDescription = Engine.Localize("Rank up against bots.")
local ServerBrowserButton = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = f6_local1,
})
ServerBrowserButton.id = "ServerBrowserButton"
ServerBrowserButton.Text:setText(ToUpperCase(Engine.Localize("Server Browser")), 0)
ServerBrowserButton.buttonDescription = Engine.Localize("Browse a list of dedicated servers.")
ServerBrowserButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
LUI.UIElement.addElementBefore(ServerBrowserButton, MissionsVerticalLayout:getChildById("MissionSelect"))
MissionsVerticalLayout.ServerBrowserButton = ServerBrowserButton
ServerBrowserButton:addEventHandler("button_action", function(f14_arg0, f14_arg1)
LUI.FlowManager.RequestAddMenu("SystemLinkMenu", true, f14_arg1.controller, false, {})
end)
local CRMMain = MenuBuilder.BuildRegisteredType("CRMMain", {
controllerIndex = f1_local1,
})
CRMMain.id = "CRMMain"
CRMMain:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 6, _1080p * 317, _1080p * 530, _1080p * 854)
self:addElement(CRMMain)
self.CRMMain = CRMMain
ACTIONS.AnimateSequenceByElement(self, {
elementName = "CRMMain",
sequenceName = "Opening",
elementPath = "CRMMain",
})
return self
end
MenuBuilder.m_types["MissionsButtons"] = MissionsButtons

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@ -1,160 +0,0 @@
local f0_local0 = function(arg0, arg1, arg2)
assert(arg0.CreateAClassButton)
assert(arg0.MissionSelect)
local f1_local0 = LUI.DataSourceInGlobalModel.new("frontEnd.lobby.findMatchButtonWaitStatus")
arg0:SubscribeToModel(f1_local0:GetModel(arg1), function()
local f2_local0 = f1_local0:GetValue(arg1)
local f2_local1 = "Browse for Custom Servers"
if f2_local0 == "" then
arg0.MissionSelect:SetButtonDisabled(false)
else
arg0.MissionSelect:SetButtonDisabled(true)
f2_local1 = f2_local0
end
arg0.MissionSelect.buttonDescription = f2_local1
arg0.ButtonDescription:processEvent({
name = "update_button_description",
text = f2_local1
})
end)
if not Onboarding.RigTutorial:WasCompleted(arg1) then
arg0.CreateAClassButton.listDefaultFocus = 0
end
if not CONDITIONS.IsQuarterMasterAllowed(arg0) then
arg0.Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150)
arg0.ButtonDescription:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190)
end
end
function MissionsVerticalLayout(menu, controller)
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 330 * _1080p)
self.id = "MissionsVerticalLayout"
self._animationSets = {}
self._sequences = {}
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = self:getRootController()
end
assert(controllerIndex)
self:SetSpacing(10 * _1080p)
local MissionSelect = nil
MissionSelect = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = controllerIndex
})
MissionSelect.id = "MissionSelect"
MissionSelect.buttonDescription = "Browse for Custom Servers"
MissionSelect.Text:setText(ToUpperCase("Server Browser"), 0)
MissionSelect:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, 0, _1080p * 30)
self:addElement(MissionSelect)
self.MissionSelect = MissionSelect
local MissionTeams = nil
MissionTeams = MenuBuilder.BuildRegisteredType("GenericButton", {
controllerIndex = controllerIndex
})
MissionTeams.id = "MissionTeams"
MissionTeams.buttonDescription = Engine.Localize("LUA_MENU_DESC_MISSION_TEAMS")
MissionTeams.Text:setText(ToUpperCase(Engine.Localize("MENU_MISSION_TEAMS")), 0)
MissionTeams:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 40, _1080p * 70)
self:addElement(MissionTeams)
self.MissionTeams = MissionTeams
local CreateAClassButton = nil
CreateAClassButton = MenuBuilder.BuildRegisteredType("CreateAClassButton", {
controllerIndex = controllerIndex
})
CreateAClassButton.id = "CreateAClassButton"
CreateAClassButton:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 80, _1080p * 110)
self:addElement(CreateAClassButton)
self.CreateAClassButton = CreateAClassButton
local f3_local6 = nil
if CONDITIONS.IsQuarterMasterAllowed(self) then
f3_local6 = MenuBuilder.BuildRegisteredType("QuartermasterButton", {
controllerIndex = controllerIndex
})
f3_local6.id = "Armory"
f3_local6:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 120, _1080p * 150)
self:addElement(f3_local6)
self.Armory = f3_local6
end
local Barracks = nil
Barracks = MenuBuilder.BuildRegisteredType("BarracksButton", {
controllerIndex = controllerIndex
})
Barracks.id = "Barracks"
Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, _1080p * -4, _1080p * 160, _1080p * 190)
self:addElement(Barracks)
self.Barracks = Barracks
local f3_local8 = nil
if CONDITIONS.AreContractsEnabled(self) then
f3_local8 = MenuBuilder.BuildRegisteredType("ContractsButton", {
controllerIndex = controllerIndex
})
f3_local8.id = "Contracts"
f3_local8:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 200, _1080p * 260)
self:addElement(f3_local8)
self.Contracts = f3_local8
end
local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = controllerIndex
})
ButtonDescription.id = "ButtonDescription"
ButtonDescription.Description:SetRight(_1080p * 415, 0)
ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 270, _1080p * 370)
self:addElement(ButtonDescription)
self.ButtonDescription = ButtonDescription
self._animationSets.DefaultAnimationSet = function()
self._sequences.DefaultSequence = function()
end
CreateAClassButton:RegisterAnimationSequence("ContractsKillswitched", {{function()
return self.CreateAClassButton:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 80, _1080p * 110, 0)
end}})
if CONDITIONS.IsQuarterMasterAllowed(self) then
f3_local6:RegisterAnimationSequence("ContractsKillswitched", {{function()
return self.Armory:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150, 0)
end}})
end
Barracks:RegisterAnimationSequence("ContractsKillswitched", {{function()
return self.Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190, 0)
end}})
ButtonDescription:RegisterAnimationSequence("ContractsKillswitched", {{function()
return self.ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 201, _1080p * 301,
0)
end}})
self._sequences.ContractsKillswitched = function()
CreateAClassButton:AnimateSequence("ContractsKillswitched")
if CONDITIONS.IsQuarterMasterAllowed(self) then
f3_local6:AnimateSequence("ContractsKillswitched")
end
Barracks:AnimateSequence("ContractsKillswitched")
ButtonDescription:AnimateSequence("ContractsKillswitched")
end
end
self._animationSets.DefaultAnimationSet()
MissionSelect:addEventHandler("button_action", function(f11_arg0, f11_arg1)
local f11_local0 = f11_arg1.controller or controllerIndex
ACTIONS.OpenMenu("SystemLinkMenu", true, f11_local0)
end)
MissionTeams:addEventHandler("button_action", function(f12_arg0, f12_arg1)
ACTIONS.OpenMenu("MissionTeamSelect", true, f12_arg1.controller or controllerIndex)
end)
f0_local0(self, controllerIndex, controller)
return self
end
MenuBuilder.m_types["MissionsVerticalLayout"] = MissionsVerticalLayout

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@ -1,10 +1,7 @@
if not Engine.InFrontend() then if not Engine.InFrontend() then
return return
end end
require("CampaignMenuButtons")
require("CPMainMenuButtons")
require("CPMainMenu") require("CPMainMenu")
require("MissionsVerticalLayout") require("CPMPMainMenuButtons")
require("MPMainMenuButtons") require("MissionButtons")
require("MPMainMenu")