010bdb41aa
* combat training * Disable bot & gamesetting customization menus - feature not yet available. - cleanup unused code
82 lines
1.4 KiB
Plaintext
82 lines
1.4 KiB
Plaintext
#include scripts\mp\bots\bots;
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#include scripts\mp\bots\bots_util;
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main()
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{
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initdvars();
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replacefunc(scripts\mp\bots\bots::init, ::init_stub);
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replacefunc(scripts\mp\bots\bots_util::bot_get_client_limit, ::bot_get_client_limit);
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}
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initdvars()
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{
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}
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gethostplayer()
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{
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var_0 = getentarray( "player", "classname" );
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for ( var_1 = 0; var_1 < var_0.size; var_1++ )
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{
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if ( var_0[var_1] ishost() )
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return var_0[var_1];
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}
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}
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get_host()
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{
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host = gethostplayer();
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while (!isdefined(host))
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{
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wait(0.25);
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host = gethostplayer();
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}
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return host;
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}
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wait_for_host()
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{
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host = get_host();
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while ( isdefined( host ) && !host.hasspawned && !isdefined( host.selectedclass ) )
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{
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wait(0.25);
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}
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return 1;
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}
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init_stub()
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{
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thread monitor_smoke_grenades();
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thread bot_triggers();
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initbotlevelvariables();
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refresh_existing_bots();
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wait_for_host();
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var_0 = botautoconnectenabled();
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setmatchdata( "hasBots", 1 );
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level thread bot_connect_monitor();
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}
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bot_get_client_limit()
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{
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var_0 = getdvarint( "party_maxplayers", 0 );
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maxclients = level.maxclients;
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if ( var_0 != level.maxclients && var_0 >= 1 )
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{
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if ( var_0 > 18 )
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maxclients = 18;
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else
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maxclients = var_0;
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}
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setdvar( "sv_maxclients", maxclients );
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return maxclients;
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}
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