iw7-mod/src/client/component/logprint.cpp

223 lines
7.1 KiB
C++
Raw Normal View History

2024-07-11 00:34:55 +03:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
2024-07-12 18:57:22 +03:00
#include "console/console.hpp"
2024-07-11 00:34:55 +03:00
#include "gsc/script_extension.hpp"
#include <utils/hook.hpp>
namespace logprint
{
namespace
{
utils::hook::detour g_say_hook;
2024-07-12 18:57:22 +03:00
utils::hook::detour scr_player_killed_hook;
utils::hook::detour scr_player_damage_hook;
2024-07-11 00:34:55 +03:00
void g_say_stub(game::gentity_s* ent, game::gentity_s* target, int mode, const char* chat_text)
{
const char* cmd = mode == game::SAY_TEAM ? "say_team" : "say";
if (mode == game::SAY_TEAM && (ent->client->sess.cs.team - 1 > 1 || game::Com_GameMode_GetActiveGameMode() == game::GAME_MODE_CP))
{
cmd = "say";
}
game::G_LogPrintf("%s;%s;%i;%s;%s\n",
cmd,
game::SV_GameMP_GetGuid(ent->s.number),
ent->s.number,
ent->client->sess.cs.name,
&chat_text[1]);
g_say_hook.invoke<void>(ent, target, mode, chat_text);
}
void touch_log_pickup_stub(char* buffer, const char* guid, const unsigned int ent_number, const char* name, const char* weapon_name)
{
game::G_LogPrintf(buffer, guid, ent_number, name, weapon_name);
game::LUI_Interface_DebugPrint(buffer, guid, ent_number, name, weapon_name);
}
2024-07-12 18:57:22 +03:00
std::string get_weapon_name(unsigned short* weapon, bool isAlternate)
{
char output[1024] = { 0 };
game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
return output;
}
std::string convert_mod(const int meansOfDeath)
{
const auto value = reinterpret_cast<game::scr_string_t**>(0x14196AA40)[meansOfDeath];
const auto string = game::SL_ConvertToString(*value);
return string;
}
void scr_player_damage_stub(game::gentity_s* self, game::gentity_s* inflictor, game::gentity_s* attacker, int damage, int damageFlags,
unsigned int meansOfDeath, unsigned short* weapon, bool isAlternate, const float* vPoint, const float* vDir,
game::hitLocation_t hitLoc, int timeOffset, int modelIndex, game::scr_string_t partName)
{
auto hit_location = game::g_HitLocNames[hitLoc];
const auto mod = convert_mod(meansOfDeath);
const auto weapon_name = get_weapon_name(weapon, isAlternate);
scheduler::once([=]()
{
try
{
const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) };
2024-07-12 19:11:04 +03:00
assert(self && "self must be defined in Scr_PlayerDamage");
2024-07-12 18:57:22 +03:00
int lpselfnum = self_.call("getentitynumber").as<int>();
std::string lpselfname = self_.get("name").as<std::string>();
std::string lpselfteam = self_.get("team").as<std::string>();
std::string lpselfGuid = self_.call("getxuid").as<std::string>();
int lpattacknum = -1;
std::string lpattackname = "";
std::string lpattackGuid = "";
std::string lpattackerteam = "world";
if (attacker)
{
const scripting::entity attacker_{ game::Scr_GetEntityId(attacker->s.number, 0) };
if (scripting::call("isplayer", { attacker_ }).as<bool>())
{
lpattacknum = attacker_.call("getentitynumber").as<int>();
lpattackname = attacker_.get("name").as<std::string>();
lpattackerteam = attacker_.get("team").as<std::string>();
lpattackGuid = attacker_.call("getxuid").as<std::string>();
}
}
game::G_LogPrintf("D;%s;%d;%s;%s;%s;%d;%s;%s;%s;%d;%s;%s\n",
lpselfGuid.data(),
lpselfnum,
lpselfteam.data(),
lpselfname.data(),
lpattackGuid.data(),
lpattacknum,
lpattackerteam.data(),
lpattackname.data(),
weapon_name.data(),
damage,
mod.data(),
hit_location);
}
catch (std::exception err)
{
console::error("%s\n", err.what());
}
}, scheduler::pipeline::server);
return scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, damageFlags,
meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset, modelIndex, partName);
}
void scr_player_killed_stub(game::gentity_s* self, game::gentity_s* inflictor, game::gentity_s* attacker, int damage, int damageFlags,
unsigned int meansOfDeath, unsigned short* weapon, bool isAlternate, const float* vDir,
game::hitLocation_t hitLoc, int timeOffset, int deathAnimDuration)
{
auto hit_location = game::g_HitLocNames[hitLoc];
const auto mod = convert_mod(meansOfDeath);
const auto weapon_name = get_weapon_name(weapon, isAlternate);
scheduler::once([=]()
{
try
{
const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) };
2024-07-12 19:11:04 +03:00
assert(self && "self must be defined in Scr_PlayerKilled");
2024-07-12 18:57:22 +03:00
int lpselfnum = self_.call("getentitynumber").as<int>();
std::string lpselfname = self_.get("name").as<std::string>();
std::string lpselfteam = self_.get("team").as<std::string>();
std::string lpselfGuid = self_.call("getxuid").as<std::string>();
int lpattacknum = -1;
std::string lpattackname = "";
std::string lpattackGuid = "";
std::string lpattackerteam = "world";
if (attacker)
{
const scripting::entity attacker_{ game::Scr_GetEntityId(attacker->s.number, 0) };
if (scripting::call("isplayer", { attacker_ }).as<bool>())
{
lpattacknum = attacker_.call("getentitynumber").as<int>();
lpattackname = attacker_.get("name").as<std::string>();
lpattackerteam = attacker_.get("team").as<std::string>();
lpattackGuid = attacker_.call("getxuid").as<std::string>();
}
}
game::G_LogPrintf("K;%s;%d;%s;%s;%s;%d;%s;%s;%s;%d;%s;%s\n",
lpselfGuid.data(),
lpselfnum,
lpselfteam.data(),
lpselfname.data(),
lpattackGuid.data(),
lpattacknum,
lpattackerteam.data(),
lpattackname.data(),
weapon_name.data(),
damage,
mod.data(),
hit_location);
}
catch (std::exception err)
{
console::error("%s\n", err.what());
}
}, scheduler::pipeline::server);
return scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, damageFlags,
meansOfDeath, weapon, isAlternate, vDir, hitLoc, timeOffset, deathAnimDuration);
}
2024-07-11 00:34:55 +03:00
}
class component final : public component_interface
{
public:
void post_unpack() override
{
gsc::function::add("logprint", [](const gsc::function_args& args)
{
std::string buffer{};
for (auto i = 0u; i < args.size(); ++i)
{
const auto string = args[i].as<std::string>();
buffer.append(string);
}
game::G_LogPrintf("%s", buffer.data());
return scripting::script_value{};
});
// Reimplement game log
scheduler::once([]()
{
dvars::logfile = game::Dvar_RegisterBool("logfile", true, game::DVAR_FLAG_NONE, "Enable game logging");
dvars::g_log = game::Dvar_RegisterString("g_log", "iw7-mod\\logs\\games_mp.log", game::DVAR_FLAG_NONE, "Log file path");
}, scheduler::pipeline::main);
// Hook say client command
g_say_hook.create(0x140B10C00, g_say_stub);
// Hook LUI_Interface_DebugPrint call in GItemsMP::TouchLogPickup
utils::hook::call(0x140448F1D, touch_log_pickup_stub);
2024-07-12 18:57:22 +03:00
// Hook player damage and player death so we can logprint them
scr_player_damage_hook.create(0x140B5E7D0, scr_player_damage_stub);
scr_player_killed_hook.create(0x140B5E9E0, scr_player_killed_stub);
2024-07-11 00:34:55 +03:00
}
};
}
REGISTER_COMPONENT(logprint::component)