fix build
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@ -70,7 +70,7 @@ namespace logprint
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try
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{
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const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) };
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assert(self, "self must be defined in Scr_PlayerDamage");
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assert(self && "self must be defined in Scr_PlayerDamage");
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int lpselfnum = self_.call("getentitynumber").as<int>();
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std::string lpselfname = self_.get("name").as<std::string>();
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@ -131,7 +131,7 @@ namespace logprint
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try
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{
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const scripting::entity self_{ game::Scr_GetEntityId(self->s.number, 0) };
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assert(self, "self must be defined in Scr_PlayerKilled");
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assert(self && "self must be defined in Scr_PlayerKilled");
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int lpselfnum = self_.call("getentitynumber").as<int>();
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std::string lpselfname = self_.get("name").as<std::string>();
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