178 lines
6.6 KiB
Lua
178 lines
6.6 KiB
Lua
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local f0_local1 = function ( f2_arg0 )
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f2_arg0.ResumeButton:SetButtonDisabled( not Engine.CanResumeGame( f2_arg0._controllerIndex ) )
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if not CONDITIONS.IsTrialLicense( f2_arg0 ) then
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local f2_local0 = f2_arg0.MissionSelectButton
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local f2_local1 = f2_local0
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f2_local0 = f2_local0.SetButtonDisabled
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local f2_local2 = Engine.IsTrialLicense()
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if not f2_local2 then
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if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool( "mis_cheat" ) then
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f2_local2 = not f0_local0( f2_arg0._controllerIndex )
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else
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f2_local2 = false
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end
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end
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f2_local0( f2_local1, f2_local2 )
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end
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end
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local f0_local2 = function ( f3_arg0, f3_arg1 )
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LUI.FlowManager.RequestPopupMenu( nil, "FakeLoadingScreenOverlay", true, 0, false, {
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onLoadCompleteFunc = function ()
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Engine.SetDvarString( "ui_char_museum_mode", "credits_1" )
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Engine.Exec( "profile_difficultyLoad" )
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Engine.Exec( "profile_specialistModeLoad" )
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Engine.Exec( "profile_yoloModeLoad" )
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Engine.Exec( "loadgame_continue" )
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Engine.Exec( "updategamerprofile" )
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end
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} )
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LUI.FlowManager.RequestLeaveMenu( f3_arg0 )
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end
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local f0_local3 = function ( f5_arg0, f5_arg1 )
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LUI.FlowManager.RequestPopupMenu( nil, "FakeLoadingScreenOverlay", true, 0, false, {
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onLoadCompleteFunc = function ()
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Engine.Exec( "set ui_play_credits 1; map shipcrib_epilogue" )
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end
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} )
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end
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--MenuBuilder.registerType( "ResumeGamePopup", function ( f7_arg0, f7_arg1 )
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-- return MenuBuilder.BuildRegisteredType( "PopupYesNo", {
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-- message = Engine.Localize( "@MENU_RESUMEGAME_Q" ),
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-- yesAction = f0_local2
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-- } )
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--end )
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local f0_local4 = function ( f8_arg0, f8_arg1, f8_arg2 )
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assert( f8_arg0.ResumeButton )
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assert( f8_arg0.NewButton )
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assert( f8_arg0.CreditsButton )
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if not CONDITIONS.IsTrialLicense( f8_arg0 ) then
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assert( f8_arg0.MissionSelectButton )
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end
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f8_arg0._controllerIndex = f8_arg1
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f8_arg0.ResumeButton:addEventHandler( "button_action", function ( f9_arg0, f9_arg1 )
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Engine.SetDvarString( "start", "" )
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LUI.FlowManager.RequestPopupMenu( f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false )
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end )
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f8_arg0.NewButton:addEventHandler( "button_action", function ( f10_arg0, f10_arg1 )
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Engine.SetDvarString( "start", "" )
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if Engine.CanResumeGame( f8_arg1 ) then
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LUI.FlowManager.RequestPopupMenu( f8_arg0, "overwrite_warning_menu", true, f10_arg1.controller )
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else
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LUI.FlowManager.RequestPopupMenu( f8_arg0, "popmenu_autosave_warning", true, f10_arg1.controller )
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end
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end )
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if not CONDITIONS.IsTrialLicense( f8_arg0 ) then
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f8_arg0.MissionSelectButton:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 )
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Engine.SetDvarString( "start", "" )
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LUI.FlowManager.RequestAddMenu( "LevelSelectMenu", true, f11_arg1.controller, false )
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end )
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end
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f8_arg0.CreditsButton:addEventHandler( "button_action", f0_local3 )
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f0_local1( f8_arg0 )
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f8_arg0:addEventHandler( "update_save_game_available_complete", f0_local1 )
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if Engine.GetDvarFloat( "r_filmGrainAtten" ) == 0.25 then
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Engine.SetDvarFloat( "r_filmGrainAtten", 1 )
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Engine.ExecNow( "profile_setFilmGrain " .. tostring( 1 ), f8_arg1 )
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end
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f8_arg0.ModsButton:addEventHandler( "button_action", function ( arg0, arg1 )
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LUI.FlowManager.RequestAddMenu( "ModSelectMenu", true, arg1.controller, false )
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end )
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end
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function CampaignMenuButtons( menu, controller )
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local self = LUI.UIVerticalList.new()
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self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p )
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self.id = "CampaignMenuButtons"
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local f12_local1 = controller and controller.controllerIndex
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if not f12_local1 and not Engine.InFrontend() then
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f12_local1 = self:getRootController()
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end
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assert( f12_local1 )
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local f12_local2 = self
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self:SetSpacing( 10 * _1080p )
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local ResumeButton = nil
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ResumeButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
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controllerIndex = f12_local1
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} )
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ResumeButton.id = "ResumeButton"
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ResumeButton.buttonDescription = Engine.Localize( "LUA_MENU_RESUME_GAME_DESC" )
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ResumeButton.Text:setText( Engine.Localize( "MENU_RESUMEGAME_CAPS" ), 0 )
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ResumeButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30 )
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self:addElement( ResumeButton )
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self.ResumeButton = ResumeButton
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local NewButton = nil
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NewButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
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controllerIndex = f12_local1
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} )
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NewButton.id = "NewButton"
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NewButton.buttonDescription = Engine.Localize( "LUA_MENU_NEW_GAME_DESC" )
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NewButton.Text:setText( Engine.Localize( "MENU_NEWGAME_CAPS" ), 0 )
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NewButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70 )
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self:addElement( NewButton )
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self.NewButton = NewButton
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local f12_local5 = nil
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if not CONDITIONS.IsTrialLicense( self ) then
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f12_local5 = MenuBuilder.BuildRegisteredType( "MenuButton", {
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controllerIndex = f12_local1
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} )
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f12_local5.id = "MissionSelectButton"
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if not CONDITIONS.IsTrialLicense( self ) then
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else
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end
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if not CONDITIONS.IsTrialLicense( self ) then
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f12_local5.buttonDescription = Engine.Localize( "LUA_MENU_MISSION_SELECT_DESC" )
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end
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f12_local5.Text:setText( Engine.Localize( "MENU_MISSION_SELECT_CAPS" ), 0 )
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f12_local5:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110 )
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self:addElement( f12_local5 )
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self.MissionSelectButton = f12_local5
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end
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local CreditsButton = nil
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CreditsButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
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controllerIndex = f12_local1
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} )
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CreditsButton.id = "CreditsButton"
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CreditsButton.buttonDescription = Engine.Localize( "LUA_MENU_CREDITS_DESC" )
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CreditsButton.Text:setText( ToUpperCase( Engine.Localize( "MENU_SP_CREDITS_CAPS" ) ), 0 )
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CreditsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150 )
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self:addElement( CreditsButton )
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self.CreditsButton = CreditsButton
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local ModsButton = nil
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ModsButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
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controllerIndex = f12_local1
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} )
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ModsButton.id = "ModsButton"
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ModsButton.buttonDescription = Engine.Localize( "LUA_MENU_MODS_DESC" )
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ModsButton.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_MODS_CAPS" ) ), 0 )
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ModsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190 )
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self:addElement( ModsButton )
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self.ModsButton = ModsButton
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local ButtonDescription = nil
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ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", {
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controllerIndex = f12_local1
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} )
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ButtonDescription.id = "ButtonDescription"
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ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300 )
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self:addElement( ButtonDescription )
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self.ButtonDescription = ButtonDescription
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f0_local4( self, f12_local1, controller )
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return self
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end
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MenuBuilder.m_types["CampaignMenuButtons"] = CampaignMenuButtons
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