local f0_local1 = function ( f2_arg0 ) f2_arg0.ResumeButton:SetButtonDisabled( not Engine.CanResumeGame( f2_arg0._controllerIndex ) ) if not CONDITIONS.IsTrialLicense( f2_arg0 ) then local f2_local0 = f2_arg0.MissionSelectButton local f2_local1 = f2_local0 f2_local0 = f2_local0.SetButtonDisabled local f2_local2 = Engine.IsTrialLicense() if not f2_local2 then if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool( "mis_cheat" ) then f2_local2 = not f0_local0( f2_arg0._controllerIndex ) else f2_local2 = false end end f2_local0( f2_local1, f2_local2 ) end end local f0_local2 = function ( f3_arg0, f3_arg1 ) LUI.FlowManager.RequestPopupMenu( nil, "FakeLoadingScreenOverlay", true, 0, false, { onLoadCompleteFunc = function () Engine.SetDvarString( "ui_char_museum_mode", "credits_1" ) Engine.Exec( "profile_difficultyLoad" ) Engine.Exec( "profile_specialistModeLoad" ) Engine.Exec( "profile_yoloModeLoad" ) Engine.Exec( "loadgame_continue" ) Engine.Exec( "updategamerprofile" ) end } ) LUI.FlowManager.RequestLeaveMenu( f3_arg0 ) end local f0_local3 = function ( f5_arg0, f5_arg1 ) LUI.FlowManager.RequestPopupMenu( nil, "FakeLoadingScreenOverlay", true, 0, false, { onLoadCompleteFunc = function () Engine.Exec( "set ui_play_credits 1; map shipcrib_epilogue" ) end } ) end --MenuBuilder.registerType( "ResumeGamePopup", function ( f7_arg0, f7_arg1 ) -- return MenuBuilder.BuildRegisteredType( "PopupYesNo", { -- message = Engine.Localize( "@MENU_RESUMEGAME_Q" ), -- yesAction = f0_local2 -- } ) --end ) local f0_local4 = function ( f8_arg0, f8_arg1, f8_arg2 ) assert( f8_arg0.ResumeButton ) assert( f8_arg0.NewButton ) assert( f8_arg0.CreditsButton ) if not CONDITIONS.IsTrialLicense( f8_arg0 ) then assert( f8_arg0.MissionSelectButton ) end f8_arg0._controllerIndex = f8_arg1 f8_arg0.ResumeButton:addEventHandler( "button_action", function ( f9_arg0, f9_arg1 ) Engine.SetDvarString( "start", "" ) LUI.FlowManager.RequestPopupMenu( f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false ) end ) f8_arg0.NewButton:addEventHandler( "button_action", function ( f10_arg0, f10_arg1 ) Engine.SetDvarString( "start", "" ) if Engine.CanResumeGame( f8_arg1 ) then LUI.FlowManager.RequestPopupMenu( f8_arg0, "overwrite_warning_menu", true, f10_arg1.controller ) else LUI.FlowManager.RequestPopupMenu( f8_arg0, "popmenu_autosave_warning", true, f10_arg1.controller ) end end ) if not CONDITIONS.IsTrialLicense( f8_arg0 ) then f8_arg0.MissionSelectButton:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 ) Engine.SetDvarString( "start", "" ) LUI.FlowManager.RequestAddMenu( "LevelSelectMenu", true, f11_arg1.controller, false ) end ) end f8_arg0.CreditsButton:addEventHandler( "button_action", f0_local3 ) f0_local1( f8_arg0 ) f8_arg0:addEventHandler( "update_save_game_available_complete", f0_local1 ) if Engine.GetDvarFloat( "r_filmGrainAtten" ) == 0.25 then Engine.SetDvarFloat( "r_filmGrainAtten", 1 ) Engine.ExecNow( "profile_setFilmGrain " .. tostring( 1 ), f8_arg1 ) end f8_arg0.ModsButton:addEventHandler( "button_action", function ( arg0, arg1 ) LUI.FlowManager.RequestAddMenu( "ModSelectMenu", true, arg1.controller, false ) end ) end function CampaignMenuButtons( menu, controller ) local self = LUI.UIVerticalList.new() self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p ) self.id = "CampaignMenuButtons" local f12_local1 = controller and controller.controllerIndex if not f12_local1 and not Engine.InFrontend() then f12_local1 = self:getRootController() end assert( f12_local1 ) local f12_local2 = self self:SetSpacing( 10 * _1080p ) local ResumeButton = nil ResumeButton = MenuBuilder.BuildRegisteredType( "MenuButton", { controllerIndex = f12_local1 } ) ResumeButton.id = "ResumeButton" ResumeButton.buttonDescription = Engine.Localize( "LUA_MENU_RESUME_GAME_DESC" ) ResumeButton.Text:setText( Engine.Localize( "MENU_RESUMEGAME_CAPS" ), 0 ) ResumeButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30 ) self:addElement( ResumeButton ) self.ResumeButton = ResumeButton local NewButton = nil NewButton = MenuBuilder.BuildRegisteredType( "MenuButton", { controllerIndex = f12_local1 } ) NewButton.id = "NewButton" NewButton.buttonDescription = Engine.Localize( "LUA_MENU_NEW_GAME_DESC" ) NewButton.Text:setText( Engine.Localize( "MENU_NEWGAME_CAPS" ), 0 ) NewButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70 ) self:addElement( NewButton ) self.NewButton = NewButton local f12_local5 = nil if not CONDITIONS.IsTrialLicense( self ) then f12_local5 = MenuBuilder.BuildRegisteredType( "MenuButton", { controllerIndex = f12_local1 } ) f12_local5.id = "MissionSelectButton" if not CONDITIONS.IsTrialLicense( self ) then else end if not CONDITIONS.IsTrialLicense( self ) then f12_local5.buttonDescription = Engine.Localize( "LUA_MENU_MISSION_SELECT_DESC" ) end f12_local5.Text:setText( Engine.Localize( "MENU_MISSION_SELECT_CAPS" ), 0 ) f12_local5:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110 ) self:addElement( f12_local5 ) self.MissionSelectButton = f12_local5 end local CreditsButton = nil CreditsButton = MenuBuilder.BuildRegisteredType( "MenuButton", { controllerIndex = f12_local1 } ) CreditsButton.id = "CreditsButton" CreditsButton.buttonDescription = Engine.Localize( "LUA_MENU_CREDITS_DESC" ) CreditsButton.Text:setText( ToUpperCase( Engine.Localize( "MENU_SP_CREDITS_CAPS" ) ), 0 ) CreditsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150 ) self:addElement( CreditsButton ) self.CreditsButton = CreditsButton local ModsButton = nil ModsButton = MenuBuilder.BuildRegisteredType( "MenuButton", { controllerIndex = f12_local1 } ) ModsButton.id = "ModsButton" ModsButton.buttonDescription = Engine.Localize( "LUA_MENU_MODS_DESC" ) ModsButton.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_MODS_CAPS" ) ), 0 ) ModsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190 ) self:addElement( ModsButton ) self.ModsButton = ModsButton local ButtonDescription = nil ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", { controllerIndex = f12_local1 } ) ButtonDescription.id = "ButtonDescription" ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300 ) self:addElement( ButtonDescription ) self.ButtonDescription = ButtonDescription f0_local4( self, f12_local1, controller ) return self end MenuBuilder.m_types["CampaignMenuButtons"] = CampaignMenuButtons