iw7-mod/data/cdata/ui_scripts/Mods/ModSelectMenu.lua

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local modSelectPath = "frontEnd.ModSelect"
modSelectPathCleanup = function()
WipeGlobalModelsAtPath(modSelectPath)
end
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local function getModName(path)
local modName = path
local modDesc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", modName)
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return modName, modDesc
end
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local function setMod(modName)
Engine.SetDvarString("fs_game", modName)
Engine.Exec("vid_restart")
end
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local unloadMod = function(buttonElement, controllerIndex)
setMod("")
end
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local leaveMenu = function(menuElement, controllerIndex)
LUI.FlowManager.RequestLeaveMenu(menuElement)
end
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local updateModInfo = function(menuElement, controllerIndex)
local scopedData = LUI.FlowManager.GetScopedData(menuElement)
if not scopedData.currentLabel then
scopedData.currentLabel = ""
end
if not scopedData.currentDesc then
scopedData.currentDesc = ""
end
menuElement:processEvent({
name = "menu_refresh"
})
local currentMenu = menuElement:GetCurrentMenu()
assert(currentMenu.ModInfoTitle)
currentMenu.ModInfoTitle:setText(scopedData.currentLabel)
assert(currentMenu.ModInfoText)
currentMenu.ModInfoText:setText(scopedData.currentDesc)
end
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local applyMod = function(buttonElement, controllerIndex, modName)
setMod(modName)
end
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local updateModSelection = function(menuElement, controllerIndex, modData)
local scopedData = LUI.FlowManager.GetScopedData(menuElement)
scopedData.currentLabel = modData.buttonLabel
scopedData.currentName = modData.modName
scopedData.currentDesc = modData.objectiveText
updateModInfo(menuElement, controllerIndex)
Engine.PlaySound(CoD.SFX.SPMinimap)
end
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local populateModList = function(menuElement, controllerIndex)
local modList = {}
local mods = io.listfiles("mods/")
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for i = 1, #mods do
local name, desc = getModName(mods[i])
modList[#modList + 1] = {
buttonLabel = ToUpperCase(name),
modName = name,
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objectiveText = desc
}
end
local dataSource = LUI.DataSourceFromList.new(#modList)
dataSource.MakeDataSourceAtIndex = function(dataSource, index, controllerIndex)
return {
buttonLabel = LUI.DataSourceInGlobalModel.new(modSelectPath .. ".mods." .. index,
modList[index + 1].buttonLabel),
buttonOnClickFunction = function(buttonElement, controllerIndex)
applyMod(buttonElement, controllerIndex, modList[index + 1].modName)
end,
buttonOnHoverFunction = function(buttonElement, controllerIndex)
updateModSelection(buttonElement, controllerIndex, modList[index + 1])
end,
modName = modList[index + 1].modName
}
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end
assert(menuElement.ModSelectionList)
menuElement.ModSelectionList:SetGridDataSource(dataSource, controllerIndex)
end
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local function postLoadFunction(menuElement, controllerIndex, controller)
assert(menuElement.bindButton)
menuElement.bindButton:addEventHandler("button_secondary", leaveMenu)
local fsGame = Engine.GetDvarString("fs_game")
if fsGame ~= "" then
menuElement.LoadedModName:setText("^3Loaded mod^7: " .. fsGame)
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menuElement.bindButton:addEventHandler("button_alt1", unloadMod)
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else
menuElement.LoadedModName:setText("")
end
-- menuElement:addEventHandler("menu_create", f0_local3)
populateModList(menuElement, controllerIndex)
menuElement:addEventHandler("gain_focus", function(focusElement, controllerIndex)
local modSelectionList = focusElement.ModSelectionList
local contentOffset = modSelectionList:GetContentOffset(LUI.DIRECTION.vertical)
modSelectionList:SetFocusedPosition({
x = 0,
y = contentOffset
}, true)
local focusedElement = modSelectionList:GetElementAtPosition(0, contentOffset)
if focusedElement then
focusedElement:processEvent({
name = "gain_focus",
controllerIndex = controllerIndex
})
end
end)
end
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function ModSelectMenu(arg0, controller)
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local menuElement = LUI.UIElement.new()
menuElement.id = "ModSelectMenu"
local controllerIndex = controller and controller.controllerIndex
if not controllerIndex and not Engine.InFrontend() then
controllerIndex = menuElement:getRootController()
end
assert(controllerIndex)
menuElement:playSound("menu_open")
if Engine.IsSingleplayer() then
local backgroundImage = nil
backgroundImage = LUI.UIImage.new()
backgroundImage.id = "Background"
backgroundImage:setImage(RegisterMaterial("sp_frontend_bink_background"), 0)
menuElement:addElement(backgroundImage)
menuElement.Background = backgroundImage
local binkImage = nil
binkImage = LUI.UIImage.new()
binkImage.id = "Bink"
binkImage:setImage(RegisterMaterial("cinematic"), 0)
menuElement:addElement(binkImage)
menuElement.Bink = binkImage
end
local buttonHelperBar = nil
buttonHelperBar = MenuBuilder.BuildRegisteredType("ButtonHelperBar", {
controllerIndex = controllerIndex
})
buttonHelperBar.id = "ButtonHelperBar"
buttonHelperBar:SetAnchorsAndPosition(0, 0, 1, 0, 0, 0, _1080p * -85, 0)
menuElement:addElement(buttonHelperBar)
menuElement.ButtonHelperBar = buttonHelperBar
local menuTitle = MenuBuilder.BuildRegisteredType("MenuTitle", {
controllerIndex = controllerIndex
})
menuTitle.id = "MenuTitle"
menuTitle.MenuTitle:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS")), 0)
menuTitle.MenuBreadcrumbs:setText(ToUpperCase(""), 0)
menuTitle.Icon:SetTop(_1080p * -28.5, 0)
menuTitle.Icon:SetBottom(_1080p * 61.5, 0)
menuTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 96, _1080p * 1056, _1080p * 54, _1080p * 134)
menuElement:addElement(menuTitle)
menuElement.MenuTitle = menuTitle
local modInfoTitle = nil
modInfoTitle = LUI.UIStyledText.new()
modInfoTitle.id = "ModInfoTitle"
modInfoTitle:setText("", 0)
modInfoTitle:SetFontSize(30 * _1080p)
modInfoTitle:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
modInfoTitle:SetAlignment(LUI.Alignment.Left)
modInfoTitle:SetStartupDelay(2000)
modInfoTitle:SetLineHoldTime(400)
modInfoTitle:SetAnimMoveTime(300)
modInfoTitle:SetEndDelay(1500)
modInfoTitle:SetCrossfadeTime(750)
modInfoTitle:SetAutoScrollStyle(LUI.UIStyledText.AutoScrollStyle.ScrollH)
modInfoTitle:SetMaxVisibleLines(1)
modInfoTitle:SetDecodeLetterLength(15)
modInfoTitle:SetDecodeMaxRandChars(6)
modInfoTitle:SetDecodeUpdatesPerLetter(4)
modInfoTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 216, _1080p * 246)
menuElement:addElement(modInfoTitle)
menuElement.ModInfoTitle = modInfoTitle
local modInfoText = nil
modInfoText = LUI.UIStyledText.new()
modInfoText.id = "ModInfoText"
modInfoText:setText("", 0)
modInfoText:SetFontSize(20 * _1080p)
modInfoText:SetFont(FONTS.GetFont(FONTS.MainCondensed.File))
modInfoText:SetAlignment(LUI.Alignment.Left)
modInfoText:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 248, _1080p * 268)
menuElement:addElement(modInfoText)
menuElement.ModInfoText = modInfoText
local modSelectionList = nil
modSelectionList = LUI.UIDataSourceGrid.new(nil, {
maxVisibleColumns = 1,
maxVisibleRows = 17,
controllerIndex = controllerIndex,
buildChild = function()
return MenuBuilder.BuildRegisteredType("ModSelectButton", {
controllerIndex = controllerIndex
})
end,
wrapX = true,
wrapY = true,
spacingX = _1080p * 10,
spacingY = _1080p * 10,
columnWidth = _1080p * 500,
rowHeight = _1080p * 30,
scrollingThresholdX = 1,
scrollingThresholdY = 1,
adjustSizeToContent = false,
horizontalAlignment = LUI.Alignment.Left,
verticalAlignment = LUI.Alignment.Top,
springCoefficient = 600,
maxVelocity = 5000
})
modSelectionList.id = "ModSelectionList"
modSelectionList:setUseStencil(false)
modSelectionList:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 216, _1080p * 886)
menuElement:addElement(modSelectionList)
menuElement.ModSelectionList = modSelectionList
local arrowUp = nil
arrowUp = MenuBuilder.BuildRegisteredType("ArrowUp", {
controllerIndex = controllerIndex
})
arrowUp.id = "ArrowUp"
arrowUp:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 452.5, _1080p * 472.5, _1080p * 887, _1080p * 927)
menuElement:addElement(arrowUp)
menuElement.ArrowUp = arrowUp
local arrowDown = nil
arrowDown = MenuBuilder.BuildRegisteredType("ArrowDown", {
controllerIndex = controllerIndex
})
arrowDown.id = "ArrowDown"
arrowDown:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 287.5, _1080p * 307.5, _1080p * 886, _1080p * 926)
menuElement:addElement(arrowDown)
menuElement.ArrowDown = arrowDown
local listCount = nil
listCount = LUI.UIText.new()
listCount.id = "ListCount"
listCount:setText("1/15", 0)
listCount:SetFontSize(24 * _1080p)
listCount:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
listCount:SetAlignment(LUI.Alignment.Center)
listCount:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 307.5, _1080p * 452.5, _1080p * 894, _1080p * 918)
menuElement:addElement(listCount)
menuElement.ListCount = listCount
local loadedModName = nil
loadedModName = LUI.UIText.new()
loadedModName.id = "LoadedModName"
loadedModName:setText("LOADED MOD NAME", 0)
loadedModName:SetFontSize(20 * _1080p)
loadedModName:SetFont(FONTS.GetFont(FONTS.MainBold.File))
loadedModName:SetAlignment(LUI.Alignment.Left)
loadedModName:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 942, _1080p * 966)
menuElement:addElement(loadedModName)
menuElement.LoadedModName = loadedModName
modSelectionList:AddArrow(arrowUp)
modSelectionList:AddArrow(arrowDown)
modSelectionList:AddItemNumbers(listCount)
menuElement.addButtonHelperFunction = function(arg0, arg1)
arg0:AddButtonHelperText({
helper_text = Engine.Localize("MENU_BACK"),
button_ref = "button_secondary",
side = "left",
clickable = true
})
local fsGame = Engine.GetDvarString("fs_game")
if fsGame ~= "" then
arg0:AddButtonHelperText({
helper_text = Engine.Localize("LUA_MENU_UNLOAD"),
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button_ref = "button_alt1",
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side = "left",
clickable = true
})
end
end
menuElement:addEventHandler("menu_create", menuElement.addButtonHelperFunction)
local bindButton = LUI.UIBindButton.new()
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bindButton.id = "selfBindButton"
menuElement:addElement(bindButton)
menuElement.bindButton = bindButton
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postLoadFunction(menuElement, controllerIndex, controller)
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return menuElement
end
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MenuBuilder.registerType("ModSelectMenu", ModSelectMenu)
LUI.FlowManager.RegisterStackPushBehaviour("ModSelectMenu", PushFunc)
LUI.FlowManager.RegisterStackPopBehaviour("ModSelectMenu", modSelectPathCleanup)