317 lines
9.9 KiB
Lua
317 lines
9.9 KiB
Lua
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local f0_local0 = "frontEnd.ModSelect"
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f0_local1 = function ()
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WipeGlobalModelsAtPath( f0_local0 )
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end
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local function getmodname(path)
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local name = path
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local desc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", name)
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return name, desc
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end
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local function set_mod( modname )
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Engine.SetDvarString( "fs_game", modname )
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Engine.Exec( "vid_restart" )
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end
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local unload_mod = function( arg0, arg1 )
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set_mod( "" )
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end
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local f0_local4 = function ( f4_arg0, f4_arg1 )
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LUI.FlowManager.RequestLeaveMenu( f4_arg0 )
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end
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local f0_local8 = function ( f8_arg0, f8_arg1 )
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local f8_local0 = LUI.FlowManager.GetScopedData( f8_arg0 )
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if not f8_local0.currentLabel then
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f8_local0.currentLabel = ""
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end
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if not f8_local0.currentDesc then
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f8_local0.currentDesc = ""
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end
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f8_arg0:processEvent( {
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name = "menu_refresh"
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} )
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local f8_local2 = f8_arg0:GetCurrentMenu()
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assert( f8_local2.ModInfoTitle )
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f8_local2.ModInfoTitle:setText( f8_local0.currentLabel )
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assert( f8_local2.ModInfoText )
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f8_local2.ModInfoText:setText( f8_local0.currentDesc )
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end
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local f0_local9 = function ( f9_arg0, f9_arg1, f9_arg2 )
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set_mod( f9_arg2 )
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end
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local f0_local10 = function ( f11_arg0, f11_arg1, f11_arg2 )
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local f11_local0 = LUI.FlowManager.GetScopedData( f11_arg0 )
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f11_local0.currentLabel = f11_arg2.buttonLabel
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f11_local0.currentName = f11_arg2.modName
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f11_local0.currentDesc = f11_arg2.objectiveText
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f0_local8( f11_arg0, f11_arg1 )
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Engine.PlaySound( CoD.SFX.SPMinimap )
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end
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local f0_local12 = function ( f13_arg0, f13_arg1 )
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local f13_local0 = {}
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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local name, desc = getmodname(mods[i])
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f13_local0[#f13_local0 + 1] = {
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buttonLabel = ToUpperCase(name),
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modName = name,
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objectiveText = desc,
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}
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end
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local f13_local1 = LUI.DataSourceFromList.new( #f13_local0 )
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f13_local1.MakeDataSourceAtIndex = function ( f14_arg0, f14_arg1, f14_arg2 )
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return {
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buttonLabel = LUI.DataSourceInGlobalModel.new( f0_local0 .. ".mods." .. f14_arg1, f13_local0[f14_arg1 + 1].buttonLabel ),
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buttonOnClickFunction = function ( f15_arg0, f15_arg1 )
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f0_local9( f15_arg0, f15_arg1, f13_local0[f14_arg1 + 1].modName )
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end
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,
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buttonOnHoverFunction = function ( f16_arg0, f16_arg1 )
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f0_local10( f16_arg0, f16_arg1, f13_local0[f14_arg1 + 1] )
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end
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,
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modName = f13_local0[f14_arg1 + 1].modName
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}
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end
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assert( f13_arg0.ModSelectionList )
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f13_arg0.ModSelectionList:SetGridDataSource( f13_local1, f13_arg1 )
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end
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local function PostLoadFunc( f17_arg0, f17_arg1, f17_arg2 )
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assert( f17_arg0.bindButton )
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f17_arg0.bindButton:addEventHandler( "button_secondary", f0_local4 )
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local fs_game = Engine.GetDvarString( "fs_game" )
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if fs_game ~= "" then
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f17_arg0.LoadedModName:setText( "^3Loaded mod^7: " .. fs_game )
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f17_arg0.bindButton:addEventHandler( "button_alt2", unload_mod )
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else
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f17_arg0.LoadedModName:setText( "" )
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end
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--f17_arg0:addEventHandler( "menu_create", f0_local3 )
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f0_local12( f17_arg0, f17_arg1 )
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f17_arg0:addEventHandler( "gain_focus", function ( f18_arg0, f18_arg1 )
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local f18_local0 = f18_arg0.ModSelectionList
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local f18_local1 = f18_local0:GetContentOffset( LUI.DIRECTION.vertical )
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f18_local0:SetFocusedPosition( {
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x = 0,
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y = f18_local1
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}, true )
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local f18_local2 = f18_local0:GetElementAtPosition( 0, f18_local1 )
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if f18_local2 then
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f18_local2:processEvent( {
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name = "gain_focus",
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controllerIndex = f17_arg1
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} )
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end
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end )
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end
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function ModSelectMenu( menu, controller )
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local self = LUI.UIElement.new()
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self.id = "ModSelectMenu"
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local f20_local1 = controller and controller.controllerIndex
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if not f20_local1 and not Engine.InFrontend() then
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f20_local1 = self:getRootController()
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end
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assert( f20_local1 )
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self:playSound( "menu_open" )
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if Engine.IsSingleplayer() then
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local Background = nil
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Background = LUI.UIImage.new()
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Background.id = "Background"
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Background:setImage( RegisterMaterial( "sp_frontend_bink_background" ), 0 )
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self:addElement( Background )
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self.Background = Background
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local Bink = nil
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Bink = LUI.UIImage.new()
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Bink.id = "Bink"
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Bink:setImage( RegisterMaterial( "cinematic" ), 0 )
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self:addElement( Bink )
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self.Bink = Bink
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end
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local ButtonHelperBar = nil
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ButtonHelperBar = MenuBuilder.BuildRegisteredType( "ButtonHelperBar", {
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controllerIndex = f61_local1
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} )
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ButtonHelperBar.id = "ButtonHelperBar"
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ButtonHelperBar:SetAnchorsAndPosition( 0, 0, 1, 0, 0, 0, _1080p * -85, 0 )
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self:addElement( ButtonHelperBar )
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self.ButtonHelperBar = ButtonHelperBar
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MenuTitle = MenuBuilder.BuildRegisteredType( "MenuTitle", {
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controllerIndex = f61_local1
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} )
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MenuTitle.id = "MenuTitle"
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MenuTitle.MenuTitle:setText( ToUpperCase( Engine.Localize( "LUA_MENU_MODS" ) ), 0 )
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--MenuTitle.MenuTitle:setText( ToUpperCase( "Mods" ), 0 )
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MenuTitle.MenuBreadcrumbs:setText( ToUpperCase( "" ), 0 )
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MenuTitle.Icon:SetTop( _1080p * -28.5, 0 )
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MenuTitle.Icon:SetBottom( _1080p * 61.5, 0 )
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MenuTitle:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 96, _1080p * 1056, _1080p * 54, _1080p * 134 )
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self:addElement( MenuTitle )
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self.MenuTitle = MenuTitle
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local ModInfoTitle = nil
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ModInfoTitle = LUI.UIStyledText.new()
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ModInfoTitle.id = "ModInfoTitle"
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ModInfoTitle:setText( "", 0 )
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ModInfoTitle:SetFontSize( 30 * _1080p )
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ModInfoTitle:SetFont( FONTS.GetFont( FONTS.MainMedium.File ) )
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ModInfoTitle:SetAlignment( LUI.Alignment.Left )
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ModInfoTitle:SetStartupDelay( 2000 )
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ModInfoTitle:SetLineHoldTime( 400 )
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ModInfoTitle:SetAnimMoveTime( 300 )
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ModInfoTitle:SetEndDelay( 1500 )
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ModInfoTitle:SetCrossfadeTime( 750 )
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ModInfoTitle:SetAutoScrollStyle( LUI.UIStyledText.AutoScrollStyle.ScrollH )
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ModInfoTitle:SetMaxVisibleLines( 1 )
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ModInfoTitle:SetDecodeLetterLength( 15 )
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ModInfoTitle:SetDecodeMaxRandChars( 6 )
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ModInfoTitle:SetDecodeUpdatesPerLetter( 4 )
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ModInfoTitle:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 216, _1080p * 246 )
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self:addElement( ModInfoTitle )
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self.ModInfoTitle = ModInfoTitle
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local ModInfoText = nil
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ModInfoText = LUI.UIStyledText.new()
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ModInfoText.id = "ModInfoText"
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ModInfoText:setText( "", 0 )
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ModInfoText:SetFontSize( 20 * _1080p )
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ModInfoText:SetFont( FONTS.GetFont( FONTS.MainCondensed.File ) )
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ModInfoText:SetAlignment( LUI.Alignment.Left )
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ModInfoText:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 248, _1080p * 268 )
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self:addElement( ModInfoText )
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self.ModInfoText = ModInfoText
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local ModSelectionList = nil
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ModSelectionList = LUI.UIDataSourceGrid.new( nil, {
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maxVisibleColumns = 1,
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maxVisibleRows = 17,
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controllerIndex = f20_local1,
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buildChild = function ()
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return MenuBuilder.BuildRegisteredType( "ModSelectButton", {
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controllerIndex = f20_local1
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} )
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end,
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wrapX = true,
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wrapY = true,
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spacingX = _1080p * 10,
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spacingY = _1080p * 10,
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columnWidth = _1080p * 500,
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rowHeight = _1080p * 30,
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scrollingThresholdX = 1,
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scrollingThresholdY = 1,
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adjustSizeToContent = false,
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horizontalAlignment = LUI.Alignment.Left,
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verticalAlignment = LUI.Alignment.Top,
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springCoefficient = 600,
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maxVelocity = 5000
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} )
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ModSelectionList.id = "ModSelectionList"
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ModSelectionList:setUseStencil( false )
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ModSelectionList:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 216, _1080p * 886 )
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self:addElement( ModSelectionList )
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self.ModSelectionList = ModSelectionList
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local ArrowUp = nil
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ArrowUp = MenuBuilder.BuildRegisteredType( "ArrowUp", {
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controllerIndex = f20_local1
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} )
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ArrowUp.id = "ArrowUp"
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ArrowUp:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 452.5, _1080p * 472.5, _1080p * 887, _1080p * 927 )
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self:addElement( ArrowUp )
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self.ArrowUp = ArrowUp
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local ArrowDown = nil
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ArrowDown = MenuBuilder.BuildRegisteredType( "ArrowDown", {
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controllerIndex = f20_local1
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} )
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ArrowDown.id = "ArrowDown"
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ArrowDown:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 287.5, _1080p * 307.5, _1080p * 886, _1080p * 926 )
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self:addElement( ArrowDown )
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self.ArrowDown = ArrowDown
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local ListCount = nil
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ListCount = LUI.UIText.new()
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ListCount.id = "ListCount"
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ListCount:setText( "1/15", 0 )
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ListCount:SetFontSize( 24 * _1080p )
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ListCount:SetFont( FONTS.GetFont( FONTS.MainMedium.File ) )
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ListCount:SetAlignment( LUI.Alignment.Center )
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ListCount:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 307.5, _1080p * 452.5, _1080p * 894, _1080p * 918 )
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self:addElement( ListCount )
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self.ListCount = ListCount
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local LoadedModName = nil
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LoadedModName = LUI.UIText.new()
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LoadedModName.id = "LoadedModName"
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LoadedModName:setText( "LOADED MOD NAME", 0 )
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LoadedModName:SetFontSize( 20 * _1080p )
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LoadedModName:SetFont( FONTS.GetFont( FONTS.MainBold.File ) )
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LoadedModName:SetAlignment( LUI.Alignment.Left )
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LoadedModName:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 942, _1080p * 966 )
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self:addElement( LoadedModName )
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self.LoadedModName = LoadedModName
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ModSelectionList:AddArrow( ArrowUp )
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ModSelectionList:AddArrow( ArrowDown )
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ModSelectionList:AddItemNumbers( ListCount )
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self.addButtonHelperFunction = function ( arg0, arg1 )
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arg0:AddButtonHelperText( {
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helper_text = Engine.Localize( "MENU_BACK" ),
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button_ref = "button_secondary",
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side = "left",
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clickable = true
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} )
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local fs_game = Engine.GetDvarString( "fs_game" )
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if fs_game ~= "" then
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arg0:AddButtonHelperText( {
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helper_text = Engine.Localize( "LUA_MENU_UNLOAD" ),
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button_ref = "button_alt2",
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side = "left",
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clickable = true
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} )
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end
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end
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self:addEventHandler( "menu_create", self.addButtonHelperFunction )
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local bindButton = LUI.UIBindButton.new()
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bindButton.id = "selfBindButton"
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self:addElement( bindButton )
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self.bindButton = bindButton
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PostLoadFunc( self, f20_local1, controller )
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return self
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end
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MenuBuilder.registerType( "ModSelectMenu", ModSelectMenu )
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LUI.FlowManager.RegisterStackPushBehaviour( "ModSelectMenu", PushFunc )
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LUI.FlowManager.RegisterStackPopBehaviour( "ModSelectMenu", f0_local1 )
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