iw7-mod/data/cdata/ui_scripts/SystemLinkMenu/ServerButtons.lua

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Lua
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function SystemLinkMenuButtons( menu, controller )
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 300 * _1080p )
self.id = "SystemLinkMenuButtons"
local f1_local1 = controller and controller.controllerIndex
if not f1_local1 and not Engine.InFrontend() then
f1_local1 = self:getRootController()
end
assert( f1_local1 )
local f1_local2 = self
self:SetSpacing( 10 * _1080p )
local f1_local5 = nil
if CONDITIONS.IsCoreMultiplayer( self ) then
f1_local5 = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f1_local1
} )
f1_local5.id = "CASButton"
if CONDITIONS.IsCoreMultiplayer( self ) then
else
end
if CONDITIONS.IsCoreMultiplayer( self ) then
f1_local5.buttonDescription = Engine.Localize( "LUA_MENU_DESC_CREATE_A_CLASS" )
end
f1_local5.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_CREATE_A_CLASS" ) ), 0 )
f1_local5:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110 )
self:addElement( f1_local5 )
self.CASButton = f1_local5
end
local f1_local6 = nil
if CONDITIONS.IsThirdGameMode( self ) then
f1_local6 = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f1_local1
} )
f1_local6.id = "LoadoutButton"
if CONDITIONS.IsThirdGameMode( self ) then
else
end
if CONDITIONS.IsThirdGameMode( self ) then
f1_local6.buttonDescription = Engine.Localize( "LUA_MENU_ZM_LOADOUT_DESC" )
end
f1_local6.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_ZM_LOADOUT_CAPS" ) ), 0 )
f1_local6:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150 )
self:addElement( f1_local6 )
self.LoadoutButton = f1_local6
end
if CONDITIONS.IsCoreMultiplayer( self ) then
f1_local5:addEventHandler( "button_action", function ( f2_arg0, f2_arg1 )
local f2_local0 = f2_arg1.controller or f1_local1
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ClientWeapon.SetWeaponVisible( 0, true )
ClientCharacter.SetCharacterVisible( 0, true )
ACTIONS.OpenCreateAClass( self, f2_arg1 )
end )
end
if CONDITIONS.IsThirdGameMode( self ) then
f1_local6:addEventHandler( "button_action", function ( f3_arg0, f3_arg1 )
ACTIONS.OpenMenu( "CPLoadoutMenu", true, f3_arg1.controller or f1_local1 )
end )
end
return self
end
MenuBuilder.m_types["SystemLinkMenuButtons"] = SystemLinkMenuButtons