iw6-mod/src/client/component/server_list.cpp
Jack Back bcdbe48523 init
2024-01-24 10:45:25 +01:00

487 lines
10 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "game/ui_scripting/execution.hpp"
#include "server_list.hpp"
#include "console.hpp"
#include "command.hpp"
#include "dvars.hpp"
#include "localized_strings.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "party.hpp"
#include <utils/cryptography.hpp>
#include <utils/string.hpp>
#include <utils/hook.hpp>
namespace server_list
{
namespace
{
struct server_info
{
// gotta add more to this
int clients;
int max_clients;
int bots;
int ping;
bool is_private;
std::string host_name;
std::string map_name;
std::string game_type;
char in_game;
game::netadr_s address;
};
struct
{
game::netadr_s address{};
volatile bool requesting = false;
std::unordered_map<game::netadr_s, int> queued_servers{};
} master_state;
volatile bool update_server_list = false;
std::mutex mutex;
std::vector<server_info> servers;
size_t server_list_index = 0;
void lui_open_menu_stub(int /*controllerIndex*/, const char* /*menu*/, int /*a3*/, int /*a4*/,
unsigned int /*a5*/)
{
game::Cmd_ExecuteSingleCommand(0, 0, "lui_open menu_systemlink_join\n");
}
void refresh_server_list()
{
{
std::lock_guard<std::mutex> _(mutex);
servers.clear();
master_state.queued_servers.clear();
server_list_index = 0;
}
party::reset_connect_state();
if (get_master_server(master_state.address))
{
master_state.requesting = true;
network::send(master_state.address, "getservers", utils::string::va("IW6 %i full empty", PROTOCOL));
}
}
void join_server(int, int, const int index)
{
std::lock_guard<std::mutex> _(mutex);
const auto i = static_cast<size_t>(index) + server_list_index;
if (i < servers.size())
{
static size_t last_index = 0xFFFFFFFF;
if (last_index != i)
{
last_index = i;
}
else
{
console::info("Connecting to (%d - %zu): %s\n", index, i, servers[i].host_name.data());
party::connect(servers[i].address);
}
}
}
void trigger_refresh()
{
update_server_list = true;
}
bool server_list_refresher()
{
if (update_server_list)
{
update_server_list = false;
}
return false;
}
int ui_feeder_count()
{
std::lock_guard<std::mutex> _(mutex);
return static_cast<int>(servers.size() - server_list_index);
}
const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index,
const int column)
{
std::lock_guard<std::mutex> _(mutex);
const auto i = server_list_index + index;
if (i >= servers.size())
{
return "";
}
if (column == 0)
{
return utils::string::va("%s", servers[i].host_name.data());
}
if (column == 1)
{
return utils::string::va("%s", servers[i].map_name.data());
}
if (column == 2)
{
const auto client_count = servers[i].clients - servers[i].bots;
return utils::string::va("%d/%d [%d]", client_count, servers[i].max_clients, servers[i].bots);
}
if (column == 3)
{
return utils::string::va("%s", servers[i].game_type.data());
}
if (column == 4)
{
return utils::string::va("%d", servers[i].ping);
}
if (column == 5)
{
return utils::string::va("%d", servers[i].is_private);
}
return "";
}
void sort_serverlist()
{
std::ranges::stable_sort(servers, [](const server_info& a, const server_info& b)
{
const auto a_players = a.clients - a.bots;
const auto b_players = b.clients - b.bots;
if (a_players == b_players)
{
return a.ping < b.ping;
}
return a_players > b_players;
});
}
void insert_server(server_info&& server)
{
std::lock_guard<std::mutex> _(mutex);
servers.emplace_back(std::move(server));
sort_serverlist();
trigger_refresh();
}
void do_frame_work()
{
auto& queue = master_state.queued_servers;
if (queue.empty())
{
return;
}
std::lock_guard<std::mutex> _(mutex);
size_t queried_servers = 0;
const size_t query_limit = 3;
for (auto i = queue.begin(); i != queue.end();)
{
if (i->second)
{
const auto now = game::Sys_Milliseconds();
if (now - i->second > 10'000)
{
i = queue.erase(i);
continue;
}
}
else if (queried_servers++ < query_limit)
{
i->second = game::Sys_Milliseconds();
network::send(i->first, "getInfo", utils::cryptography::random::get_challenge());
}
++i;
}
}
bool is_server_list_open()
{
return game::Menu_IsMenuOpenAndVisible(0, "menu_systemlink_join");
}
bool scroll_down()
{
if (!is_server_list_open())
{
return false;
}
if (server_list_index + 16 < servers.size())
{
++server_list_index;
trigger_refresh();
}
return true;
}
bool scroll_up()
{
if (!is_server_list_open())
{
return false;
}
if (server_list_index > 0)
{
--server_list_index;
trigger_refresh();
}
return true;
}
int get_client_count()
{
std::lock_guard<std::mutex> _(mutex);
auto count = 0;
for (const auto& server : servers)
{
count += server.clients;
}
return count;
}
int get_bot_count()
{
std::lock_guard<std::mutex> _(mutex);
auto count = 0;
for (const auto& server : servers)
{
count += server.bots;
}
return count;
}
int get_max_clients_count()
{
std::lock_guard<std::mutex> _(mutex);
auto count = 0;
for (const auto& server : servers)
{
count += server.max_clients;
}
return count;
}
int get_total_active_players_count_stub(game::hks::lua_State* s, void* a2)
{
const auto clients = get_client_count();
const auto bots = get_bot_count();
const auto max = get_max_clients_count();
const auto str = utils::string::va("%d/%d [%d]", clients, max, bots);
ui_scripting::push_value(str);
return 1;
}
}
bool get_master_server(game::netadr_s& address)
{
return game::NET_StringToAdr("server.alterware.dev:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
{
int start_time{};
const auto now = game::Sys_Milliseconds();
{
std::lock_guard<std::mutex> _(mutex);
const auto entry = master_state.queued_servers.find(address);
if (entry == master_state.queued_servers.end() || !entry->second)
{
return;
}
start_time = entry->second;
master_state.queued_servers.erase(entry);
}
if (dvars::get_string("ui_customModeName") == "mp"s)
{
if (info.get("gametype") == "aliens"s)
{
return;
}
}
else if (dvars::get_string("ui_customModeName") == "aliens"s)
{
if (info.get("gametype") != "aliens"s)
{
return;
}
}
if (dvars::get_string("ui_mapvote_entrya_gametype") != "any"s && dvars::get_string("ui_mapvote_entrya_gametype") != info.get("gametype"))
{
return;
}
if (dvars::get_string("ui_mapvote_entrya_mapname") != "any"s && dvars::get_string("ui_mapvote_entrya_mapname") != info.get("mapname"))
{
return;
}
server_info server{};
server.address = address;
server.host_name = info.get("hostname");
server.map_name = game::UI_LocalizeMapname(info.get("mapname").data());
server.game_type = game::UI_LocalizeGametype(info.get("gametype").data());
server.clients = atoi(info.get("clients").data());
server.max_clients = atoi(info.get("sv_maxclients").data());
server.bots = atoi(info.get("bots").data());
server.ping = now - start_time;
server.is_private = info.get("isPrivate") == "1"s;
server.in_game = 1;
if (server.host_name.size() > 50)
{
server.host_name.resize(50);
}
insert_server(std::move(server));
}
bool sl_key_event(const int key, const int down)
{
if (down)
{
if (key == game::keyNum_t::K_MWHEELUP)
{
return !scroll_up();
}
if (key == game::keyNum_t::K_MWHEELDOWN)
{
return !scroll_down();
}
}
return true;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp()) return;
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
localized_strings::override("LUA_MENU_STORE_CAPS", "SERVER LIST");
localized_strings::override("LUA_MENU_STORE_DESC", "Browse available servers.");
localized_strings::override("MENU_NUMPLAYERS", "Players");
// hook LUI_OpenMenu to show server list instead of store popup
utils::hook::call(0x1404FE840, &lui_open_menu_stub);
// refresh server list when needed
utils::hook::call(0x1402F7480, &server_list_refresher);
// replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers
utils::hook::call(0x1401E7171, &refresh_server_list);
utils::hook::call(0x1401E7616, &join_server);
utils::hook::nop(0x1401E7635, 5);
// do feeder stuff
utils::hook::call(0x1401E7225, &ui_feeder_count);
utils::hook::call(0x1401E7405, &ui_feeder_item_text);
utils::hook::jump(0x1401EBE30, &get_total_active_players_count_stub, true);
scheduler::once(refresh_server_list, scheduler::pipeline::main);
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
});
scheduler::loop(do_frame_work, scheduler::pipeline::main);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
{
{
std::lock_guard<std::mutex> _(mutex);
if (!master_state.requesting || master_state.address != target)
{
return;
}
master_state.requesting = false;
std::optional<size_t> start{};
for (std::size_t i = 0; i + 6 < data.size(); ++i)
{
if (data[i + 6] == '\\')
{
start.emplace(i);
break;
}
}
if (!start.has_value())
{
return;
}
for (auto i = start.value(); i + 6 < data.size(); i += 7)
{
if (data[i + 6] != '\\')
{
break;
}
game::netadr_s address{};
address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1;
std::memcpy(&address.ip[0], data.data() + i + 0, 4);
std::memcpy(&address.port, data.data() + i + 4, 2);
master_state.queued_servers[address] = 0;
}
}
});
}
};
}
REGISTER_COMPONENT(server_list::component)