iw6-mod/src/client/component/scripting.cpp
2024-12-18 12:39:55 +01:00

221 lines
5.8 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/scripting/functions.hpp"
#include "scripting.hpp"
#include "gsc/script_loading.hpp"
#include <utils/hook.hpp>
namespace scripting
{
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
std::string current_file;
namespace
{
utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
utils::hook::detour sl_get_canonical_string_hook;
utils::hook::detour g_find_config_string_index;
std::string current_script_file;
std::uint32_t current_file_id = 0;
std::unordered_map<unsigned int, std::string> canonical_string_table;
std::vector<std::function<void(int, int)>> shutdown_callbacks;
std::vector<std::function<void()>> init_callbacks;
void scr_load_level_stub()
{
scr_load_level_hook.invoke<void>();
for (const auto& callback : init_callbacks)
{
callback();
}
}
void g_shutdown_game_stub(const int clear_scripts)
{
if (clear_scripts)
{
script_function_table_sort.clear();
script_function_table.clear();
script_function_table_rev.clear();
canonical_string_table.clear();
}
for (const auto& callback : shutdown_callbacks)
{
callback(clear_scripts ,false);
}
g_shutdown_game_hook.invoke<void>(clear_scripts);
for (const auto& callback : shutdown_callbacks)
{
callback(clear_scripts, true);
}
}
void process_script_stub(const char* filename)
{
current_script_file = filename;
const auto file_id = std::atoi(filename);
if (file_id)
{
current_file_id = file_id;
}
else
{
current_file_id = 0;
current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
unsigned int sl_get_canonical_string_stub(const char* str)
{
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
canonical_string_table[result] = str;
return result;
}
void add_function_sort(unsigned int id, const char* pos)
{
std::string filename = current_file;
if (current_file_id)
{
filename = get_token(current_file_id);
}
if (!script_function_table_sort.contains(filename))
{
auto* script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false);
if (script)
{
const auto* end = &script->bytecode[script->bytecodeLen];
script_function_table_sort[filename].emplace_back("__end__", reinterpret_cast<const char*>(end));
}
}
const auto name = get_token(id);
auto& itr = script_function_table_sort[filename];
itr.insert(itr.end() - 1, {name, pos});
}
void add_function(const std::string& file, unsigned int id, const char* pos)
{
const auto name = get_token(id);
script_function_table[file][name] = pos;
script_function_table_rev[pos] = { file, name };
}
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
{
add_function_sort(thread_name, code_pos);
if (current_file_id)
{
const auto name = get_token(current_file_id);
add_function(name, thread_name, code_pos);
}
else
{
add_function(current_file, thread_name, code_pos);
}
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
}
int has_config_string_index(const unsigned int csIndex)
{
const auto* s_constantConfigStringTypes = reinterpret_cast<uint8_t*>(0x141721F80);
return csIndex < 0xDC4 && s_constantConfigStringTypes[csIndex] < 0x18u;
}
int is_pre_main_stub()
{
return game::SV_Loaded();
}
unsigned int g_find_config_string_index_stub(const char* name, const int start, const unsigned int max, const int create, const char* errormsg)
{
const auto* sv_running = game::Dvar_FindVar("sv_running");
return g_find_config_string_index.invoke<unsigned int>(name, start, max, sv_running->current.enabled, errormsg);
}
}
std::string get_token(unsigned int id)
{
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{
return itr->second;
}
return find_token(id);
}
void on_shutdown(const std::function<void(int, int)>& callback)
{
shutdown_callbacks.push_back(callback);
}
void on_init(const std::function<void()>& callback)
{
init_callbacks.push_back(callback);
}
std::optional<std::string> get_canonical_string(const unsigned int id)
{
if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
{
return {itr->second};
}
return {};
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// SP address is wrong, but should be ok
scr_load_level_hook.create(SELECT_VALUE(0x14013D5D0, 0x1403C4E60), &scr_load_level_stub);
g_shutdown_game_hook.create(SELECT_VALUE(0x140318C10, 0x1403A0DF0), &g_shutdown_game_stub);
scr_set_thread_position_hook.create(SELECT_VALUE(0x1403D3560, 0x14042E360), &scr_set_thread_position_stub);
process_script_hook.create(SELECT_VALUE(0x1403DC870, 0x1404378C0), &process_script_stub);
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub);
if (!game::environment::is_sp())
{
// Make some room for pre_main hook
utils::hook::jump(0x1402084A0, has_config_string_index);
// Allow precaching anytime
utils::hook::jump(0x1402084A5, is_pre_main_stub);
utils::hook::set<uint16_t>(0x1402084D0, 0xD3EB); // jump to 0x1402084A5
g_find_config_string_index.create(0x140161F90, &g_find_config_string_index_stub);
}
}
};
}
REGISTER_COMPONENT(scripting::component)