221 lines
5.8 KiB
C++
221 lines
5.8 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/scripting/functions.hpp"
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#include "scripting.hpp"
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#include "gsc/script_loading.hpp"
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#include <utils/hook.hpp>
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namespace scripting
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{
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std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
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std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
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std::string current_file;
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namespace
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{
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utils::hook::detour scr_load_level_hook;
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utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour scr_set_thread_position_hook;
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utils::hook::detour process_script_hook;
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour g_find_config_string_index;
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std::string current_script_file;
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std::uint32_t current_file_id = 0;
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std::unordered_map<unsigned int, std::string> canonical_string_table;
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std::vector<std::function<void(int, int)>> shutdown_callbacks;
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std::vector<std::function<void()>> init_callbacks;
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void scr_load_level_stub()
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{
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scr_load_level_hook.invoke<void>();
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for (const auto& callback : init_callbacks)
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{
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callback();
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}
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}
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void g_shutdown_game_stub(const int clear_scripts)
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{
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if (clear_scripts)
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{
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script_function_table_sort.clear();
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script_function_table.clear();
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script_function_table_rev.clear();
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canonical_string_table.clear();
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}
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for (const auto& callback : shutdown_callbacks)
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{
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callback(clear_scripts ,false);
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}
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g_shutdown_game_hook.invoke<void>(clear_scripts);
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for (const auto& callback : shutdown_callbacks)
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{
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callback(clear_scripts, true);
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}
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}
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void process_script_stub(const char* filename)
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{
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current_script_file = filename;
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const auto file_id = std::atoi(filename);
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if (file_id)
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{
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current_file_id = file_id;
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}
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else
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{
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current_file_id = 0;
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current_file = filename;
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}
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process_script_hook.invoke<void>(filename);
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}
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unsigned int sl_get_canonical_string_stub(const char* str)
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{
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const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
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canonical_string_table[result] = str;
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return result;
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}
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void add_function_sort(unsigned int id, const char* pos)
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{
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std::string filename = current_file;
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if (current_file_id)
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{
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filename = get_token(current_file_id);
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}
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if (!script_function_table_sort.contains(filename))
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{
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auto* script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false);
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if (script)
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{
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const auto* end = &script->bytecode[script->bytecodeLen];
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script_function_table_sort[filename].emplace_back("__end__", reinterpret_cast<const char*>(end));
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}
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}
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const auto name = get_token(id);
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auto& itr = script_function_table_sort[filename];
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itr.insert(itr.end() - 1, {name, pos});
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}
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void add_function(const std::string& file, unsigned int id, const char* pos)
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{
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const auto name = get_token(id);
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script_function_table[file][name] = pos;
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script_function_table_rev[pos] = { file, name };
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}
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void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
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{
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add_function_sort(thread_name, code_pos);
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if (current_file_id)
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{
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const auto name = get_token(current_file_id);
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add_function(name, thread_name, code_pos);
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}
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else
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{
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add_function(current_file, thread_name, code_pos);
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}
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scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
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}
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int has_config_string_index(const unsigned int csIndex)
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{
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const auto* s_constantConfigStringTypes = reinterpret_cast<uint8_t*>(0x141721F80);
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return csIndex < 0xDC4 && s_constantConfigStringTypes[csIndex] < 0x18u;
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}
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int is_pre_main_stub()
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{
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return game::SV_Loaded();
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}
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unsigned int g_find_config_string_index_stub(const char* name, const int start, const unsigned int max, const int create, const char* errormsg)
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{
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const auto* sv_running = game::Dvar_FindVar("sv_running");
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return g_find_config_string_index.invoke<unsigned int>(name, start, max, sv_running->current.enabled, errormsg);
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}
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}
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std::string get_token(unsigned int id)
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{
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if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
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{
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return itr->second;
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}
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return find_token(id);
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}
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void on_shutdown(const std::function<void(int, int)>& callback)
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{
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shutdown_callbacks.push_back(callback);
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}
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void on_init(const std::function<void()>& callback)
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{
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init_callbacks.push_back(callback);
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}
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std::optional<std::string> get_canonical_string(const unsigned int id)
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{
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if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end())
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{
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return {itr->second};
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}
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return {};
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// SP address is wrong, but should be ok
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scr_load_level_hook.create(SELECT_VALUE(0x14013D5D0, 0x1403C4E60), &scr_load_level_stub);
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g_shutdown_game_hook.create(SELECT_VALUE(0x140318C10, 0x1403A0DF0), &g_shutdown_game_stub);
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scr_set_thread_position_hook.create(SELECT_VALUE(0x1403D3560, 0x14042E360), &scr_set_thread_position_stub);
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process_script_hook.create(SELECT_VALUE(0x1403DC870, 0x1404378C0), &process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub);
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if (!game::environment::is_sp())
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{
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// Make some room for pre_main hook
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utils::hook::jump(0x1402084A0, has_config_string_index);
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// Allow precaching anytime
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utils::hook::jump(0x1402084A5, is_pre_main_stub);
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utils::hook::set<uint16_t>(0x1402084D0, 0xD3EB); // jump to 0x1402084A5
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g_find_config_string_index.create(0x140161F90, &g_find_config_string_index_stub);
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}
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}
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};
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}
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REGISTER_COMPONENT(scripting::component)
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