#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/scripting/functions.hpp" #include "scripting.hpp" #include "gsc/script_loading.hpp" #include namespace scripting { std::unordered_map> script_function_table; std::unordered_map>> script_function_table_sort; std::unordered_map> script_function_table_rev; std::string current_file; namespace { utils::hook::detour scr_load_level_hook; utils::hook::detour g_shutdown_game_hook; utils::hook::detour scr_set_thread_position_hook; utils::hook::detour process_script_hook; utils::hook::detour sl_get_canonical_string_hook; utils::hook::detour g_find_config_string_index; std::string current_script_file; std::uint32_t current_file_id = 0; std::unordered_map canonical_string_table; std::vector> shutdown_callbacks; std::vector> init_callbacks; void scr_load_level_stub() { scr_load_level_hook.invoke(); for (const auto& callback : init_callbacks) { callback(); } } void g_shutdown_game_stub(const int clear_scripts) { if (clear_scripts) { script_function_table_sort.clear(); script_function_table.clear(); script_function_table_rev.clear(); canonical_string_table.clear(); } for (const auto& callback : shutdown_callbacks) { callback(clear_scripts ,false); } g_shutdown_game_hook.invoke(clear_scripts); for (const auto& callback : shutdown_callbacks) { callback(clear_scripts, true); } } void process_script_stub(const char* filename) { current_script_file = filename; const auto file_id = std::atoi(filename); if (file_id) { current_file_id = file_id; } else { current_file_id = 0; current_file = filename; } process_script_hook.invoke(filename); } unsigned int sl_get_canonical_string_stub(const char* str) { const auto result = sl_get_canonical_string_hook.invoke(str); canonical_string_table[result] = str; return result; } void add_function_sort(unsigned int id, const char* pos) { std::string filename = current_file; if (current_file_id) { filename = get_token(current_file_id); } if (!script_function_table_sort.contains(filename)) { auto* script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false); if (script) { const auto* end = &script->bytecode[script->bytecodeLen]; script_function_table_sort[filename].emplace_back("__end__", reinterpret_cast(end)); } } const auto name = get_token(id); auto& itr = script_function_table_sort[filename]; itr.insert(itr.end() - 1, {name, pos}); } void add_function(const std::string& file, unsigned int id, const char* pos) { const auto name = get_token(id); script_function_table[file][name] = pos; script_function_table_rev[pos] = { file, name }; } void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos) { add_function_sort(thread_name, code_pos); if (current_file_id) { const auto name = get_token(current_file_id); add_function(name, thread_name, code_pos); } else { add_function(current_file, thread_name, code_pos); } scr_set_thread_position_hook.invoke(thread_name, code_pos); } int has_config_string_index(const unsigned int csIndex) { const auto* s_constantConfigStringTypes = reinterpret_cast(0x141721F80); return csIndex < 0xDC4 && s_constantConfigStringTypes[csIndex] < 0x18u; } int is_pre_main_stub() { return game::SV_Loaded(); } unsigned int g_find_config_string_index_stub(const char* name, const int start, const unsigned int max, const int create, const char* errormsg) { const auto* sv_running = game::Dvar_FindVar("sv_running"); return g_find_config_string_index.invoke(name, start, max, sv_running->current.enabled, errormsg); } } std::string get_token(unsigned int id) { if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end()) { return itr->second; } return find_token(id); } void on_shutdown(const std::function& callback) { shutdown_callbacks.push_back(callback); } void on_init(const std::function& callback) { init_callbacks.push_back(callback); } std::optional get_canonical_string(const unsigned int id) { if (const auto itr = canonical_string_table.find(id); itr != canonical_string_table.end()) { return {itr->second}; } return {}; } class component final : public component_interface { public: void post_unpack() override { // SP address is wrong, but should be ok scr_load_level_hook.create(SELECT_VALUE(0x14013D5D0, 0x1403C4E60), &scr_load_level_stub); g_shutdown_game_hook.create(SELECT_VALUE(0x140318C10, 0x1403A0DF0), &g_shutdown_game_stub); scr_set_thread_position_hook.create(SELECT_VALUE(0x1403D3560, 0x14042E360), &scr_set_thread_position_stub); process_script_hook.create(SELECT_VALUE(0x1403DC870, 0x1404378C0), &process_script_stub); sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, &sl_get_canonical_string_stub); if (!game::environment::is_sp()) { // Make some room for pre_main hook utils::hook::jump(0x1402084A0, has_config_string_index); // Allow precaching anytime utils::hook::jump(0x1402084A5, is_pre_main_stub); utils::hook::set(0x1402084D0, 0xD3EB); // jump to 0x1402084A5 g_find_config_string_index.create(0x140161F90, &g_find_config_string_index_stub); } } }; } REGISTER_COMPONENT(scripting::component)