iw6-mod/data/ui_scripts/end_game/__init__.lua
2024-02-27 01:39:05 -05:00

229 lines
6.4 KiB
Lua

if (game:issingleplayer() or Engine.InFrontend()) then
return
end
f0_local0 = function ( f1_arg0, f1_arg1 )
LUI.FlowManager.RequestLeaveMenu( f1_arg0 )
end
f0_local1 = function ( f2_arg0, f2_arg1 )
f2_arg0:setText( f2_arg1.message_text )
f2_arg0:dispatchEventToRoot( {
name = "resize_popup"
} )
end
f0_local2 = function ( f3_arg0 )
Engine.ExecFirstClient( "xpartybackout" )
Engine.ExecFirstClient( "disconnect" )
end
local f0_local3 = function ( f4_arg0 )
Engine.ExecFirstClient( "xpartydisbandafterround" )
Engine.ExecFirstClient( "disconnect" )
end
local f0_local4 = function ( f5_arg0 )
return Engine.GetDvarBool( "onlinegame" )
end
local f0_local5 = function ( f6_arg0 )
if f0_local4( f6_arg0 ) then
Engine.ExecFirstClient( "xstopprivateparty" )
Engine.ExecFirstClient( "disconnect" )
Engine.ExecFirstClient( "xblive_privatematch 0" )
Engine.ExecFirstClient( "onlinegame 1" )
Engine.ExecFirstClient( "xstartprivateparty" )
else
Engine.ExecFirstClient( "disconnect" )
end
end
local f0_local6 = function ( f7_arg0 )
Engine.ExecFirstClient( "xstopprivateparty" )
Engine.ExecFirstClient( "xpartydisbandafterround" )
if Engine.GetDvarBool( "sv_running" ) then
Engine.NotifyServer( "end_game", 1 )
Engine.ExecFirstClient( "xblive_privatematch 0" )
Engine.ExecFirstClient( "onlinegame 1" )
Engine.ExecFirstClient( "xstartprivateparty" )
else
f0_local5( f7_arg0 )
end
end
local f0_local7 = function ( f8_arg0, f8_arg1 )
if Engine.GetDvarBool( "sv_running" ) then
Engine.NotifyServer( "end_game", 1 )
else
f0_local5( f8_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f8_arg0 )
end
local f0_local8 = function ( f9_arg0, f9_arg1 )
LUI.FlowManager.RequestLeaveMenu( f9_arg0 )
Engine.Exec( "onPlayerQuit" )
if Engine.GetDvarBool( "sv_running" ) then
f0_local3( f9_arg0 )
else
f0_local2( f9_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f9_arg0 )
end
local f0_local9 = function ( f10_arg0, f10_arg1 )
LUI.FlowManager.RequestLeaveMenu( f10_arg0 )
Engine.Exec( "onPlayerQuit" )
if Engine.GetDvarBool( "sv_running" ) then
f0_local6( f10_arg0 )
else
f0_local5( f10_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f10_arg0 )
end
local f0_local10 = function ( f11_arg0 )
local f11_local0 = Lobby.IsInPrivateParty()
if f11_local0 then
f11_local0 = Lobby.IsPrivatePartyHost()
if f11_local0 then
f11_local0 = not Lobby.IsAloneInPrivateParty()
end
end
return f11_local0
end
local f0_local11 = function ( f12_arg0, f12_arg1 )
local f12_local0 = Engine.GetDvarBool( "squad_match" )
local f12_local1 = Engine.GetDvarBool( "squad_use_hosts_squad" )
if f12_local0 and Lobby.IsInPrivateParty() and Lobby.IsPrivatePartyHost() then
Engine.NotifyServer( "end_game", 1 )
elseif f12_local1 and Lobby.IsPrivatePartyHost() and Lobby.IsAloneInPrivateParty() and Lobby.IsAlone() then
Engine.NotifyServer( "end_game", 1 )
elseif f0_local10( f12_arg0 ) then
LUI.FlowManager.RequestLeaveMenu( f12_arg0, true )
LUI.FlowManager.RequestPopupMenu( f12_arg0, "popup_pull_party", false )
else
Engine.Exec( "onPlayerQuit" )
if Engine.GetDvarBool( "sv_running" ) then
f0_local6( f12_arg0 )
else
f0_local5( f12_arg0 )
end
LUI.FlowManager.RequestCloseAllMenus( f12_arg0 )
end
end
local f0_local12 = function ()
local self = LUI.UIElement.new()
self.id = "end_game_id"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1
} )
self:animateToState( "default", 0 )
local f13_local1 = Engine.Localize( "@LUA_MENU_END_GAME_DESC" )
local f13_local2 = Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" )
if Engine.IsAliensMode() and Game.GetOmnvar( "ui_alien_is_solo" ) then
f13_local1 = Engine.Localize( "@ALIENS_LEAVE_GAME_DESC" )
f13_local2 = Engine.Localize( "@MENU_NOTICE" )
end
LUI.MenuBuilder.BuildAddChild( self, {
type = "generic_yesno_popup",
id = "privateGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = f13_local1,
popup_title = f13_local2,
padding_top = 12,
yes_action = f0_local7
}
} )
local f13_local3 = LUI.UIBindButton.new()
f13_local3.id = "endBackToGameStartButton"
f13_local3:registerEventHandler( "button_start", f0_local0 )
self:addElement( f13_local3 )
return self
end
local f0_local13 = function ()
local self = LUI.UIElement.new()
self.id = "leave_game_id"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1
} )
self:animateToState( "default", 0 )
LUI.MenuBuilder.BuildAddChild( self, {
type = "generic_yesno_popup",
id = "publicGame_options_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = Engine.IsAliensMode() and Engine.Localize( "@ALIENS_LEAVE_GAME_DESC" ) or Engine.Localize( "@LUA_MENU_LEAVE_GAME_DESC" ),
popup_title = Engine.IsAliensMode() and Engine.Localize( "@MENU_NOTICE" ) or Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" ),
padding_top = 12,
yes_action = f0_local11
}
} )
local f14_local1 = LUI.UIBindButton.new()
f14_local1.id = "leaveBackToGameStartButton"
f14_local1:registerEventHandler( "button_start", f0_local0 )
self:addElement( f14_local1 )
return self
end
local f0_local14 = function ()
local self = LUI.UIElement.new()
self.id = "pull_party_out_id"
self:registerAnimationState( "default", {
topAnchor = true,
leftAnchor = true,
bottomAnchor = true,
rightAnchor = true,
top = -50,
left = 0,
bottom = 0,
right = 0,
alpha = 1
} )
self:animateToState( "default", 0 )
LUI.MenuBuilder.BuildAddChild( self, {
type = "generic_yesno_popup",
id = "party_pullout_list_id",
properties = {
message_text_alignment = LUI.Alignment.Center,
message_text = Engine.Localize( "@LUA_MENU_PULL_PARTY_DESC" ),
popup_title = Engine.Localize( "@LUA_MENU_LEAVE_GAME_TITLE" ),
padding_top = 12,
yes_action = f0_local8,
no_action = f0_local9,
cancel_means_no = false
}
} )
local f15_local1 = LUI.UIBindButton.new()
f15_local1.id = "leavePullPartyButton"
f15_local1:registerEventHandler( "button_start", f0_local0 )
self:addElement( f15_local1 )
return self
end
LUI.MenuBuilder.m_types["popup_end_game"] = f0_local12
LUI.MenuBuilder.m_types["popup_leave_game"] = f0_local13
LUI.MenuBuilder.m_types["popup_pull_party"] = f0_local14