iw6-mod/data/ui_scripts/menu_xboxlive/__init__.lua

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Lua
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2024-02-27 01:39:05 -05:00
if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
local Lobby = luiglobals.Lobby
local FindMatchAfterThrottleEvent = function( f4_arg0, f4_arg1 )
local f4_local0 = false
local f4_local1 = -1
for f4_local2 = 0, Engine.GetMaxControllerCount() - 1, 1 do
if Engine.HasActiveLocalClient( f4_local2 ) and IsFirstTimeFlowRequired( f4_local2 ) then
f4_local0 = true
if f4_local1 < 0 then
f4_local1 = f4_local2
end
end
end
if f4_local0 then
LUI.FlowManager.RequestAddMenu( f4_arg0, "cac_member_select_main", true, f4_local1, false, {
next_screen = "cac_edit_main",
squad_location = "squadMembers",
class_location = "loadouts",
findMatch = true
} )
elseif not LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons() then
Engine.Exec( "xblive_privatematch 0" )
if Engine.IsAliensMode() then
LUI.mp_menus.Aliens.AliensRunConfig( f4_arg1.controller )
end
if LUI.mp_menus.MPXboxLiveMenu.CheckHasRequiredDLC( f4_arg0 ) then
if LUI.mp_menus.MPXboxLiveMenu.DisplayLowRepWarning( f4_arg0, f4_arg1 ) then
return
elseif SvS.IsSvS() then
local f4_local3 = SvS.GetCurrentSquadModeInfo()
local f4_local4, f4_local5 = SvS.GetPlaylistFromSquadMode( f4_local3 )
local f4_local6 = false
if f4_arg1.squadsPlayNow then
f4_local6 = true
end
if not f4_arg1.squadsPlayNow and f4_local3.DynamicMatchmaking then
Playlist.DoAction( f4_local4, f4_local5, true, f4_local6 )
else
Playlist.DoAction( f4_local4, f4_local5, false, f4_local6 )
end
if Engine.GetDvarBool( "squad_match" ) then
Squad.StartMatch( f4_arg1.controller, true )
Engine.SetDvarBool( "squad_find_match", true )
end
LUI.FlowManager.RequestAddMenu( f4_arg0, "menu_xboxlive_lobby", false, f4_arg1.controller, false )
else
LUI.FlowManager.RequestPopupMenu( f4_arg0, "menu_systemlink_join" ) -- open server list instead of playlist_main
end
end
end
end
local FindMatchAction = function( f5_arg0, f5_arg1 )
if Lobby.EnteringLobby() == true then
LUI.FlowManager.RequestPopupMenu( f5_arg0, "popup_throttling", true, f5_arg1.controller, false, {
eventData = f5_arg1
} )
else
FindMatchAfterThrottleEvent( f5_arg0, f5_arg1 )
end
end
local BarracksAction = function( f9_arg0, f9_arg1 )
LUI.FlowManager.RequestAddMenu( f9_arg0, "menu_stats", true, f9_arg1.controller ) -- custom stats menu
end
package.loaded["LUI.mp_menus.MPXboxLiveMenu"].XboxLiveOptionsFeeder = function( f29_arg0 )
local f29_local0 = Engine.IsAliensMode()
local f29_local1 = SvS.IsSvS()
local f29_local2 = SvS.IsSvS()
if f29_local2 then
f29_local2 = SvS.GetCurrentSquadModeInfo()
end
local f29_local3 = {}
local f29_local4 = nil
if f29_local0 then
f29_local4 = Engine.Localize( "@LUA_MENU_STORE_CAPS" ) -- Orginally @LUA_MENU_PUBLIC_MATCH_CAPS but we need to use @LUA_MENU_STORE_CAPS
elseif f29_local1 then
f29_local4 = Engine.Localize( "@PLATFORM_FIND_GAME_CAPS" )
else
f29_local4 = Engine.Localize( "@LUA_MENU_STORE_CAPS" ) -- Orginally @PLATFORM_FIND_GAME_CAPS but we need to use @LUA_MENU_STORE_CAPS
end
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "find_match_button_id",
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
properties = {
button_text = f29_local4,
button_action_func = FindMatchAction,
desc_text = SvS.IsSvS() and Engine.Localize( "@LUA_MENU_SQUADS_FIND_MATCH_DESC" ) or Engine.Localize( "@LUA_MENU_STORE_DESC" ), -- Orginally @PLATFORM_DESC_FIND_GAME but we need to use @LUA_MENU_STORE_DESC
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
additional_handlers = {
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
}
}
}
if f29_local0 then
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "solo_match_button_id",
disabled = LUI.mp_menus.MPXboxLiveMenu.shouldDisableSoloMatch(),
properties = {
button_text = Engine.Localize( "@LUA_MENU_SOLO_MATCH_CAPS" ),
button_action_func = LUI.mp_menus.MPXboxLiveMenu.SoloMatchAction,
desc_text = Engine.Localize( "@LUA_MENU_SOLO_MATCH_DESC" ),
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.shouldDisableSoloMatch,
additional_handlers = {
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
}
}
}
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "private_match_button_id",
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
properties = {
button_text = Engine.Localize( "@LUA_MENU_CUSTOM_MATCH_CAPS" ),
button_action_func = LUI.mp_menus.MPXboxLiveMenu.PrivateMatchAction,
desc_text = Engine.Localize( "@LUA_MENU_DESC_PRIVATE_MATCH" ),
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
additional_handlers = {
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
}
}
}
end
if not f29_local0 then
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "create_squad_button_id",
disabled = false,
properties = {
button_text = Engine.Localize( "@LUA_MENU_CREATE_A_CLASS_CAPS" ),
button_action_func = LUI.mp_menus.MPXboxLiveMenu.CreateSquadAction,
desc_text = Engine.Localize( "@LUA_MENU_DESC_CREATE_A_CLASS" ),
additional_handlers = {
refresh_new_icons = function ( f30_arg0, f30_arg1 )
if Cac.AnyUnseenMDLCItems( Engine.GetFirstActiveController(), NewIconsTable.CACItemTypes ) then
f30_arg0:processEvent( {
name = "show_new_icon"
} )
end
end
}
}
}
else
f29_local3[#f29_local3 + 1] = LUI.mp_menus.AliensLoadout.GetAliensLoadoutButton()
end
-- Disable Leaderboard (Code Removed)
-- Disable Squad Reports (Code Removed)
if not f29_local0 and not f29_local1 then
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "operations_button_id",
properties = {
button_text = Engine.Localize( "@LUA_MENU_OPERATIONS_TITLE" ),
button_action_func = LUI.mp_menus.MPBarracks.BarrackOperationsAction,
desc_text = Engine.Localize( "@LUA_MENU_DESC_CHALLENGES" )
}
}
end
if not f29_local0 then
if not f29_local1 then
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "barracks_button_id",
disabled = false,
properties = {
button_text = Engine.Localize( "@LUA_MENU_BARRACKS_CAPS" ),
button_action_func = BarracksAction,
desc_text = Clan.IsEnabled() and Engine.Localize( "@LUA_MENU_DESC_BARRACKS" ) or Engine.Localize( "@LUA_MENU_DESC_BARRACKS_PRIVATE" )
}
}
end
if not f29_local1 or f29_local2 ~= SvS.SquadModes.SquadVsSquad then
f29_local3[#f29_local3 + 1] = {
type = "generic_separator"
}
end
if not f29_local1 then
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "private_match_button_id",
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
properties = {
button_text = Engine.Localize( "@LUA_MENU_PRIVATE_MATCH_CAPS" ),
button_action_func = LUI.mp_menus.MPXboxLiveMenu.PrivateMatchAction,
desc_text = Engine.Localize( "@LUA_MENU_DESC_PRIVATE_MATCH" ),
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
additional_handlers = {
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
}
}
}
end
-- Add Combat Training Button
if not f29_local0 and not f29_local1 then
game:addlocalizedstring("LUA_MENU_COMBAT", "COMBAT TRAINING");
game:addlocalizedstring("LUA_MENU_COMBAT_DESC", "Rank up offline with bots.");
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "find_match_button_id2",
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
properties = {
button_text = Engine.Localize("@LUA_MENU_COMBAT"), -- Engine.Localize( "@PLATFORM_FIND_GAME_CAPS" ),
button_action_func = LUI.mp_menus.MPXboxLiveMenu.FindMatchAction,
desc_text = Engine.Localize( "@LUA_MENU_COMBAT_DESC" ), -- Engine.Localize( "@LUA_MENU_SQUADS_FIND_MATCH_DESC" )
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
additional_handlers = {
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
}
}
}
end
if f29_local1 then
-- Disable Challenge Friend Button (Code Removed)
if f29_local2 then
f29_local3[#f29_local3 + 1] = {
type = "UIGenericButton",
id = "play_now_button_id",
disabled = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons(),
properties = {
button_text = Engine.Localize( "LUA_MENU_PLAY_NOW_CAPS" ),
button_action_func = function ( f36_arg0, f36_arg1 )
f36_arg1.squadsPlayNow = true
FindMatchAction( f36_arg0, f36_arg1 )
end,
desc_text = Engine.Localize( "LUA_MENU_PLAY_NOW_DESC" ),
disabledFunc = LUI.mp_menus.MPXboxLiveMenu.disableCreateGameButtons,
additional_handlers = {
check_buttons = LUI.mp_menus.MPLivePrivateLobby.RefreshButtonDisable
}
}
}
end
end
end
local f29_local6 = #f29_local3 + 1
local f29_local7 = {
type = "button_desc_text",
id = "prelobby_description_id"
}
local f29_local8 = {}
local f29_local9
if (SvS.IsSvS() or f29_local2 ~= SvS.SquadModes.SquadAssault) or Engine.IsAliensMode() or Engine.IsCoreMode() then
f29_local9 = 1
if f29_local9 then
f29_local8.lines = f29_local9
f29_local7.properties = f29_local8
f29_local3[f29_local6] = f29_local7
f29_local3[#f29_local3 + 1] = {
type = "UITimer",
id = "bnt_lock_tmr",
properties = {
event = "check_buttons",
interval = 500,
disposable = false,
broadcastToRoot = true
}
}
return f29_local3
end
end
f29_local9 = nil
end