iw6-mod/src/client/component/dedicated.cpp

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2024-01-24 10:45:25 +01:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dedicated
{
namespace
{
const game::dvar_t* sv_lanOnly;
void initialize()
{
command::execute("exec default_xboxlive.cfg", true);
command::execute("xstartprivatematch", true); // IW6 specific, doesn't work without
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 0", true);
}
void init_dedicated_server()
{
static bool initialized = false;
if (initialized) return;
initialized = true;
static const char* fastfiles[] =
{
"code_post_gfx_mp",
"ui_mp",
"code_nvidia_mp",
"common_mp",
nullptr, //"mp_character_room",
nullptr, //"mp_character_room_heads",
nullptr, //"mp_character_room_bodies_updated",
nullptr, //"mp_character_room_dlc_updated",
"techsets_common_core_mp",
"common_core_mp",
"common_core_dlc_updated_mp",
"techsets_common_alien_mp",
"common_alien_mp",
"common_alien_dlc_updated_mp",
nullptr
};
// load fastfiles
std::memcpy(reinterpret_cast<void*>(0x1480B1E40), &fastfiles, sizeof(fastfiles));
// R_LoadGraphicsAssets
reinterpret_cast<void(*)()>(0x1405E6F80)();
}
void start_map(const std::string& map_name)
{
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::on_game_initialized([map_name]
{
command::execute(std::format("map {}", map_name), false);
}, scheduler::pipeline::main, 1s);
return;
}
party::switch_gamemode_if_necessary(dvars::get_string("g_gametype"));
if (!game::environment::is_dedi())
{
party::perform_game_initialization();
}
const auto* current_mapname = game::Dvar_FindVar("mapname");
if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(map_name) && game::SV_Loaded())
{
console::info("Restarting map: %s\n", map_name.data());
command::execute("map_restart", false);
return;
}
console::info("Starting map: %s\n", map_name.data());
game::SV_StartMapForParty(0, map_name.data(), false, false);
}
void map_restart()
{
if (!game::SV_Loaded())
{
return;
}
*reinterpret_cast<int*>(0x144DB8C84) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x144DB8C88) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x144DB8C8C) = 0; // sv_migrate
reinterpret_cast<void(*)()>(0x14046F3B0)(); // SV_CheckLoadGame
}
void send_heartbeat()
{
if (sv_lanOnly->current.enabled)
{
return;
}
game::netadr_s target{};
if (server_list::get_master_server(target))
{
network::send(target, "heartbeat", "IW6");
}
}
std::vector<std::string>& get_startup_command_queue()
{
static std::vector<std::string> startup_command_queue;
return startup_command_queue;
}
void execute_startup_command(int /*client*/, int /*controllerIndex*/, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command, game::Cmd_ExecuteSingleCommand);
}
else
{
get_startup_command_queue().emplace_back(command);
}
}
void execute_startup_command_queue()
{
const auto queue = get_startup_command_queue();
get_startup_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command.data(), game::Cmd_ExecuteSingleCommand);
}
}
std::vector<std::string>& get_console_command_queue()
{
static std::vector<std::string> console_command_queue;
return console_command_queue;
}
void execute_console_command([[maybe_unused]] const int local_client_num, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
command::execute(command);
}
else
{
get_console_command_queue().emplace_back(command);
}
}
void execute_console_command_queue()
{
const auto queue = get_console_command_queue();
get_console_command_queue().clear();
for (const auto& command : queue)
{
command::execute(command);
}
}
void sync_gpu_stub()
{
std::this_thread::sleep_for(1ms);
}
void gscr_is_using_match_rules_data_stub()
{
game::Scr_AddInt(0);
}
void glass_update()
{
if (*reinterpret_cast<void**>(0x14424C068))
{
reinterpret_cast<void(*)()>(0x140397450)();
}
}
HWND WINAPI set_focus_stub(const HWND hwnd)
{
return hwnd;
}
void sys_error_stub(const char* msg, ...)
{
char buffer[2048]{};
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]()
{
command::execute("map_rotate");
}, scheduler::pipeline::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
void add_commands()
{
command::add("map", [](const command::params& params)
{
if (params.size() != 2)
{
return;
}
start_map(utils::string::to_lower(params[1]));
});
command::add("map_restart", map_restart);
command::add("fast_restart", []
{
if (game::SV_Loaded())
{
game::SV_FastRestart();
}
});
command::add("heartbeat", send_heartbeat);
}
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
if (!game::environment::is_dedi()) return nullptr;
if (function == "SetFocus")
{
return set_focus_stub;
}
return nullptr;
}
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
// Arxan error fix
utils::hook::call(0x1403A0AF9, glass_update);
// Add lanonly mode
sv_lanOnly = game::Dvar_RegisterBool("sv_lanOnly", false, game::DVAR_FLAG_NONE, "Don't send heartbeat");
// Make GScr_IsUsingMatchRulesData return 0 so the game doesn't override the cfg
utils::hook::jump(0x1403C9660, gscr_is_using_match_rules_data_stub);
// Patch "Server is on a different version"
utils::hook::set<uint8_t>(0x140471474, 0xEB);
// Patch checksum check
utils::hook::set<uint8_t>(0x1404714D4, 0xEB);
// Hook R_SyncGpu
utils::hook::jump(0x1405E8530, sync_gpu_stub);
//utils::hook::set<uint8_t>(0x1402C89A0, 0xC3); // R_Init caller
utils::hook::jump(0x1402C89A0, init_dedicated_server);
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dvars::override::register_int("com_maxfps", 0, 0, 0, game::DVAR_FLAG_READ);
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// delay startup commands until the initialization is done
utils::hook::call(0x140412183, execute_startup_command);
// delay console commands until the initialization is done
utils::hook::call(0x140412FD3, execute_console_command);
utils::hook::nop(0x140412FE9, 5);
utils::hook::nop(0x1404DDC2E, 5); // don't load config file
utils::hook::set<uint8_t>(0x140416100, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x1402E5830, 0xC3); // disable self-registration
utils::hook::set<uint8_t>(0x1402C7935, 5); // make CL_Frame do client packets, even for game state 9
utils::hook::set<uint8_t>(0x140503FF0, 0xC3); // init sound system (1)
utils::hook::set<uint8_t>(0x140602380, 0xC3); // start render thread
utils::hook::set<uint8_t>(0x140658580, 0xC3); // init sound system (2)
//utils::hook::set<uint8_t>(0x49BC10, 0xC3); // Com_Frame audio processor?
utils::hook::set<uint8_t>(0x1402CF570, 0xC3); // called from Com_Frame, seems to do renderer stuff
utils::hook::set<uint8_t>(0x1402C49B0, 0xC3);
// CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0x1405DAE1F, 0); // r_loadForRenderer default to 0
utils::hook::set<uint8_t>(0x1404FFCE2, 0xC3); // recommended settings check - TODO: Check hook
utils::hook::set<uint8_t>(0x140503420, 0xC3); // some mixer-related function called on shutdown
utils::hook::set<uint8_t>(0x1404BEC10, 0xC3); // dont load ui gametype stuff
//utils::hook::set<uint8_t>(0x611690, 0xC3); // some unknown function that seems to fail
utils::hook::nop(0x14047261C, 6); // unknown check in SV_ExecuteClientMessage
//utils::hook::nop(0x5751DF, 2); // don't spawn a DemonWare session for the dedicated server
//utils::hook::set<uint8_t>(0x5751E9, 0xEB); // ^
utils::hook::nop(0x140471B6B, 4); // allow first slot to be occupied
utils::hook::nop(0x1402CA0F5, 2); // properly shut down dedicated servers
utils::hook::nop(0x1402CA0B9, 2); // ^
utils::hook::nop(0x1402CA12D, 5); // don't shutdown renderer
utils::hook::set<uint8_t>(0x1405E87DE, 0xEB); // ignore world being in use
utils::hook::set<uint8_t>(0x1404FFCF0, 0xC3); // cpu detection stuff
utils::hook::set<uint8_t>(0x1405F0620, 0xC3); // gfx stuff during fastfile loading
utils::hook::set<uint8_t>(0x1405F0530, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405F05C0, 0xC3); // ^
utils::hook::set<uint8_t>(0x140324F00, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405F0580, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405B81A0, 0xC3); // directx stuff
utils::hook::set<uint8_t>(0x1405E0CF0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E1530, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E3E50, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1405E1050, 0xC3); // ^
// shaders
utils::hook::set<uint8_t>(0x140167E00, 0xC3); // ^
utils::hook::set<uint8_t>(0x140167D80, 0xC3); // ^
utils::hook::set<uint8_t>(0x1406492A0, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1405047A0, 0xC3); // idk
utils::hook::set<uint8_t>(0x1405B8DB0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E7D20, 0xC3); // R_Shutdown
utils::hook::set<uint8_t>(0x1405B8BD0, 0xC3); // shutdown stuff
utils::hook::set<uint8_t>(0x1405E7DF0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E76C0, 0xC3); // ^
utils::hook::set<uint8_t>(0x14065EA00, 0xC3); // sound crashes
utils::hook::set<uint8_t>(0x14047BE70, 0xC3); // disable host migration
utils::hook::set<uint8_t>(0x140423B20, 0xC3); // render synchronization lock
utils::hook::set<uint8_t>(0x140423A60, 0xC3); // render synchronization unlock
//utils::hook::set<uint8_t>(0x1405E3470, 0xC3); // some rendering stuff in R_UpdateDynamicMemory
//utils::hook::set<uint8_t>(0x1405E31A0, 0xC3); // ^
utils::hook::jump(0x140610EB6, 0x140610F15); // ^
utils::hook::nop(0x1404F8BD9, 5); // Disable sound pak file loading
utils::hook::nop(0x1404F8BE1, 2); // ^
utils::hook::set<uint8_t>(0x140328660, 0xC3); // Disable image pak file loading
// Stop crashing from sys_errors
utils::hook::jump(0x1404FF510, sys_error_stub);
// Reduce min required memory
utils::hook::set<uint64_t>(0x1404FA6BD, 0x80000000);
utils::hook::set<uint64_t>(0x1404FA76F, 0x80000000);
scheduler::on_game_initialized([]
{
initialize();
console::info("==================================\n");
console::info("Server started!\n");
console::info("==================================\n");
execute_startup_command_queue();
execute_console_command_queue();
}, scheduler::pipeline::main, 1s);
// Send heartbeat to dpmaster
scheduler::once(send_heartbeat, scheduler::pipeline::server);
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
add_commands();
}
};
}
REGISTER_COMPONENT(dedicated::component)