2854 lines
59 KiB
Plaintext
2854 lines
59 KiB
Plaintext
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// IW6 GSC SOURCE
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// Generated by https://github.com/xensik/gsc-tool
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noself_func( var_0, var_1, var_2, var_3, var_4 )
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{
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if ( !isdefined( level.func ) )
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return;
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if ( !isdefined( level.func[var_0] ) )
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return;
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if ( !isdefined( var_1 ) )
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{
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call [[ level.func[var_0] ]]();
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return;
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}
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if ( !isdefined( var_2 ) )
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{
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call [[ level.func[var_0] ]]( var_1 );
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return;
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}
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if ( !isdefined( var_3 ) )
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{
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call [[ level.func[var_0] ]]( var_1, var_2 );
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return;
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}
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if ( !isdefined( var_4 ) )
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{
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call [[ level.func[var_0] ]]( var_1, var_2, var_3 );
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return;
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}
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call [[ level.func[var_0] ]]( var_1, var_2, var_3, var_4 );
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}
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self_func( var_0, var_1, var_2, var_3, var_4 )
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{
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if ( !isdefined( level.func[var_0] ) )
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return;
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if ( !isdefined( var_1 ) )
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{
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self call [[ level.func[var_0] ]]();
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return;
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}
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if ( !isdefined( var_2 ) )
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{
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self call [[ level.func[var_0] ]]( var_1 );
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return;
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}
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if ( !isdefined( var_3 ) )
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{
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self call [[ level.func[var_0] ]]( var_1, var_2 );
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return;
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}
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if ( !isdefined( var_4 ) )
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{
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self call [[ level.func[var_0] ]]( var_1, var_2, var_3 );
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return;
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}
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self call [[ level.func[var_0] ]]( var_1, var_2, var_3, var_4 );
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}
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randomvector( var_0 )
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{
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return ( randomfloat( var_0 ) - var_0 * 0.5, randomfloat( var_0 ) - var_0 * 0.5, randomfloat( var_0 ) - var_0 * 0.5 );
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}
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randomvectorrange( var_0, var_1 )
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{
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var_2 = randomfloatrange( var_0, var_1 );
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if ( randomint( 2 ) == 0 )
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var_2 = var_2 * -1;
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var_3 = randomfloatrange( var_0, var_1 );
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if ( randomint( 2 ) == 0 )
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var_3 = var_3 * -1;
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var_4 = randomfloatrange( var_0, var_1 );
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if ( randomint( 2 ) == 0 )
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var_4 = var_4 * -1;
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return ( var_2, var_3, var_4 );
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}
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sign( var_0 )
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{
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if ( var_0 >= 0 )
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return 1;
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return -1;
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}
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mod( var_0, var_1 )
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{
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var_2 = int( var_0 / var_1 );
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if ( var_0 * var_1 < 0 )
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var_2 = var_2 - 1;
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return var_0 - var_2 * var_1;
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}
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track( var_0 )
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{
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if ( isdefined( self.current_target ) )
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{
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if ( var_0 == self.current_target )
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return;
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}
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self.current_target = var_0;
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}
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get_enemy_team( var_0 )
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{
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var_1 = [];
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var_1["axis"] = "allies";
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var_1["allies"] = "axis";
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return var_1[var_0];
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}
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clear_exception( var_0 )
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{
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self.exception[var_0] = anim.defaultexception;
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}
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set_exception( var_0, var_1 )
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{
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self.exception[var_0] = var_1;
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}
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set_all_exceptions( var_0 )
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{
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var_1 = getarraykeys( self.exception );
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for ( var_2 = 0; var_2 < var_1.size; var_2++ )
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self.exception[var_1[var_2]] = var_0;
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}
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cointoss()
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{
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return randomint( 100 ) >= 50;
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}
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choose_from_weighted_array( var_0, var_1 )
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{
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var_2 = randomint( var_1[var_1.size - 1] + 1 );
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for ( var_3 = 0; var_3 < var_1.size; var_3++ )
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{
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if ( var_2 <= var_1[var_3] )
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return var_0[var_3];
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}
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}
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get_cumulative_weights( var_0 )
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{
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var_1 = [];
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var_2 = 0;
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for ( var_3 = 0; var_3 < var_0.size; var_3++ )
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{
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var_2 = var_2 + var_0[var_3];
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var_1[var_3] = var_2;
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}
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return var_1;
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}
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waittill_string( var_0, var_1 )
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{
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if ( var_0 != "death" )
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self endon( "death" );
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var_1 endon( "die" );
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self waittill( var_0 );
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var_1 notify( "returned", var_0 );
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}
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waittill_string_no_endon_death( var_0, var_1 )
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{
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var_1 endon( "die" );
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self waittill( var_0 );
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var_1 notify( "returned", var_0 );
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}
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waittill_multiple( var_0, var_1, var_2, var_3, var_4 )
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{
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self endon( "death" );
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var_5 = spawnstruct();
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var_5.threads = 0;
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if ( isdefined( var_0 ) )
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{
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childthread waittill_string( var_0, var_5 );
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var_5.threads++;
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}
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if ( isdefined( var_1 ) )
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{
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childthread waittill_string( var_1, var_5 );
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var_5.threads++;
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}
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if ( isdefined( var_2 ) )
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{
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childthread waittill_string( var_2, var_5 );
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var_5.threads++;
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}
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if ( isdefined( var_3 ) )
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{
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childthread waittill_string( var_3, var_5 );
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var_5.threads++;
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}
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if ( isdefined( var_4 ) )
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{
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childthread waittill_string( var_4, var_5 );
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var_5.threads++;
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}
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while ( var_5.threads )
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{
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var_5 waittill( "returned" );
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var_5.threads--;
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}
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var_5 notify( "die" );
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}
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waittill_multiple_ents( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7 )
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{
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self endon( "death" );
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var_8 = spawnstruct();
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var_8.threads = 0;
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if ( isdefined( var_0 ) )
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{
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var_0 childthread waittill_string( var_1, var_8 );
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var_8.threads++;
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}
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if ( isdefined( var_2 ) )
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{
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var_2 childthread waittill_string( var_3, var_8 );
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var_8.threads++;
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}
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if ( isdefined( var_4 ) )
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{
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var_4 childthread waittill_string( var_5, var_8 );
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var_8.threads++;
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}
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if ( isdefined( var_6 ) )
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{
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var_6 childthread waittill_string( var_7, var_8 );
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var_8.threads++;
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}
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while ( var_8.threads )
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{
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var_8 waittill( "returned" );
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var_8.threads--;
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}
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var_8 notify( "die" );
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}
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waittill_any_return( var_0, var_1, var_2, var_3, var_4, var_5 )
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{
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if ( ( !isdefined( var_0 ) || var_0 != "death" ) && ( !isdefined( var_1 ) || var_1 != "death" ) && ( !isdefined( var_2 ) || var_2 != "death" ) && ( !isdefined( var_3 ) || var_3 != "death" ) && ( !isdefined( var_4 ) || var_4 != "death" ) && ( !isdefined( var_5 ) || var_5 != "death" ) )
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self endon( "death" );
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var_6 = spawnstruct();
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if ( isdefined( var_0 ) )
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childthread waittill_string( var_0, var_6 );
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if ( isdefined( var_1 ) )
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childthread waittill_string( var_1, var_6 );
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if ( isdefined( var_2 ) )
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childthread waittill_string( var_2, var_6 );
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if ( isdefined( var_3 ) )
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childthread waittill_string( var_3, var_6 );
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if ( isdefined( var_4 ) )
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childthread waittill_string( var_4, var_6 );
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if ( isdefined( var_5 ) )
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childthread waittill_string( var_5, var_6 );
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var_6 waittill( "returned", var_7 );
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var_6 notify( "die" );
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return var_7;
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}
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waittill_any_return_no_endon_death( var_0, var_1, var_2, var_3, var_4, var_5 )
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{
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var_6 = spawnstruct();
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if ( isdefined( var_0 ) )
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childthread waittill_string_no_endon_death( var_0, var_6 );
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if ( isdefined( var_1 ) )
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childthread waittill_string_no_endon_death( var_1, var_6 );
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if ( isdefined( var_2 ) )
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childthread waittill_string_no_endon_death( var_2, var_6 );
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if ( isdefined( var_3 ) )
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childthread waittill_string_no_endon_death( var_3, var_6 );
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if ( isdefined( var_4 ) )
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childthread waittill_string_no_endon_death( var_4, var_6 );
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if ( isdefined( var_5 ) )
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childthread waittill_string_no_endon_death( var_5, var_6 );
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var_6 waittill( "returned", var_7 );
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var_6 notify( "die" );
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return var_7;
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}
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waittill_any_in_array_return( var_0 )
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{
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var_1 = spawnstruct();
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var_2 = 0;
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foreach ( var_4 in var_0 )
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{
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childthread waittill_string( var_4, var_1 );
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if ( var_4 == "death" )
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var_2 = 1;
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}
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if ( !var_2 )
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self endon( "death" );
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var_1 waittill( "returned", var_6 );
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var_1 notify( "die" );
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return var_6;
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}
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waittill_any_in_array_return_no_endon_death( var_0 )
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{
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var_1 = spawnstruct();
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foreach ( var_3 in var_0 )
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childthread waittill_string_no_endon_death( var_3, var_1 );
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var_1 waittill( "returned", var_5 );
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var_1 notify( "die" );
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return var_5;
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}
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waittill_any_in_array_or_timeout( var_0, var_1 )
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{
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var_2 = spawnstruct();
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var_3 = 0;
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foreach ( var_5 in var_0 )
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{
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childthread waittill_string( var_5, var_2 );
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if ( var_5 == "death" )
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var_3 = 1;
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}
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if ( !var_3 )
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self endon( "death" );
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var_2 childthread _timeout( var_1 );
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var_2 waittill( "returned", var_7 );
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var_2 notify( "die" );
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return var_7;
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}
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waittill_any_in_array_or_timeout_no_endon_death( var_0, var_1 )
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{
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var_2 = spawnstruct();
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foreach ( var_4 in var_0 )
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childthread waittill_string_no_endon_death( var_4, var_2 );
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var_2 thread _timeout( var_1 );
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var_2 waittill( "returned", var_6 );
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var_2 notify( "die" );
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return var_6;
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}
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waittill_any_timeout( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
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{
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if ( ( !isdefined( var_1 ) || var_1 != "death" ) && ( !isdefined( var_2 ) || var_2 != "death" ) && ( !isdefined( var_3 ) || var_3 != "death" ) && ( !isdefined( var_4 ) || var_4 != "death" ) && ( !isdefined( var_5 ) || var_5 != "death" ) && ( !isdefined( var_6 ) || var_6 != "death" ) )
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self endon( "death" );
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var_7 = spawnstruct();
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if ( isdefined( var_1 ) )
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childthread waittill_string( var_1, var_7 );
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if ( isdefined( var_2 ) )
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childthread waittill_string( var_2, var_7 );
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if ( isdefined( var_3 ) )
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childthread waittill_string( var_3, var_7 );
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if ( isdefined( var_4 ) )
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childthread waittill_string( var_4, var_7 );
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if ( isdefined( var_5 ) )
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childthread waittill_string( var_5, var_7 );
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if ( isdefined( var_6 ) )
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childthread waittill_string( var_6, var_7 );
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var_7 childthread _timeout( var_0 );
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var_7 waittill( "returned", var_8 );
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var_7 notify( "die" );
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return var_8;
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}
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_timeout( var_0 )
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||
|
{
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||
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self endon( "die" );
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wait( var_0 );
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self notify( "returned", "timeout" );
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}
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waittill_any_timeout_no_endon_death( var_0, var_1, var_2, var_3, var_4, var_5 )
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||
|
{
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||
|
var_6 = spawnstruct();
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||
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|
if ( isdefined( var_1 ) )
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childthread waittill_string_no_endon_death( var_1, var_6 );
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|
if ( isdefined( var_2 ) )
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childthread waittill_string_no_endon_death( var_2, var_6 );
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||
|
if ( isdefined( var_3 ) )
|
||
|
childthread waittill_string_no_endon_death( var_3, var_6 );
|
||
|
|
||
|
if ( isdefined( var_4 ) )
|
||
|
childthread waittill_string_no_endon_death( var_4, var_6 );
|
||
|
|
||
|
if ( isdefined( var_5 ) )
|
||
|
childthread waittill_string_no_endon_death( var_5, var_6 );
|
||
|
|
||
|
var_6 childthread _timeout( var_0 );
|
||
|
var_6 waittill( "returned", var_7 );
|
||
|
var_6 notify( "die" );
|
||
|
return var_7;
|
||
|
}
|
||
|
|
||
|
waittill_any( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7 )
|
||
|
{
|
||
|
if ( isdefined( var_1 ) )
|
||
|
self endon( var_1 );
|
||
|
|
||
|
if ( isdefined( var_2 ) )
|
||
|
self endon( var_2 );
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
self endon( var_3 );
|
||
|
|
||
|
if ( isdefined( var_4 ) )
|
||
|
self endon( var_4 );
|
||
|
|
||
|
if ( isdefined( var_5 ) )
|
||
|
self endon( var_5 );
|
||
|
|
||
|
if ( isdefined( var_6 ) )
|
||
|
self endon( var_6 );
|
||
|
|
||
|
if ( isdefined( var_7 ) )
|
||
|
self endon( var_7 );
|
||
|
|
||
|
self waittill( var_0 );
|
||
|
}
|
||
|
|
||
|
waittill_any_ents( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10, var_11, var_12, var_13 )
|
||
|
{
|
||
|
if ( isdefined( var_2 ) && isdefined( var_3 ) )
|
||
|
var_2 endon( var_3 );
|
||
|
|
||
|
if ( isdefined( var_4 ) && isdefined( var_5 ) )
|
||
|
var_4 endon( var_5 );
|
||
|
|
||
|
if ( isdefined( var_6 ) && isdefined( var_7 ) )
|
||
|
var_6 endon( var_7 );
|
||
|
|
||
|
if ( isdefined( var_8 ) && isdefined( var_9 ) )
|
||
|
var_8 endon( var_9 );
|
||
|
|
||
|
if ( isdefined( var_10 ) && isdefined( var_11 ) )
|
||
|
var_10 endon( var_11 );
|
||
|
|
||
|
if ( isdefined( var_12 ) && isdefined( var_13 ) )
|
||
|
var_12 endon( var_13 );
|
||
|
|
||
|
var_0 waittill( var_1 );
|
||
|
}
|
||
|
|
||
|
isflashed()
|
||
|
{
|
||
|
if ( !isdefined( self.flashendtime ) )
|
||
|
return 0;
|
||
|
|
||
|
return gettime() < self.flashendtime;
|
||
|
}
|
||
|
|
||
|
flag_exist( var_0 )
|
||
|
{
|
||
|
return isdefined( level.flag[var_0] );
|
||
|
}
|
||
|
|
||
|
flag( var_0 )
|
||
|
{
|
||
|
return level.flag[var_0];
|
||
|
}
|
||
|
|
||
|
init_flags()
|
||
|
{
|
||
|
level.flag = [];
|
||
|
level.flags_lock = [];
|
||
|
level.generic_index = 0;
|
||
|
|
||
|
if ( !isdefined( level.sp_stat_tracking_func ) )
|
||
|
level.sp_stat_tracking_func = ::empty_init_func;
|
||
|
|
||
|
level.flag_struct = spawnstruct();
|
||
|
level.flag_struct assign_unique_id();
|
||
|
}
|
||
|
|
||
|
flag_init( var_0 )
|
||
|
{
|
||
|
if ( !isdefined( level.flag ) )
|
||
|
init_flags();
|
||
|
|
||
|
/#
|
||
|
if ( isdefined( level.first_frame ) && level.first_frame == -1 )
|
||
|
assertex( !isdefined( level.flag[var_0] ), "Attempt to reinitialize existing message: " + var_0 );
|
||
|
#/
|
||
|
|
||
|
level.flag[var_0] = 0;
|
||
|
|
||
|
if ( !isdefined( level.trigger_flags ) )
|
||
|
{
|
||
|
init_trigger_flags();
|
||
|
level.trigger_flags[var_0] = [];
|
||
|
}
|
||
|
else if ( !isdefined( level.trigger_flags[var_0] ) )
|
||
|
level.trigger_flags[var_0] = [];
|
||
|
|
||
|
if ( issuffix( var_0, "aa_" ) )
|
||
|
thread [[ level.sp_stat_tracking_func ]]( var_0 );
|
||
|
}
|
||
|
|
||
|
empty_init_func( var_0 )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
issuffix( var_0, var_1 )
|
||
|
{
|
||
|
if ( var_1.size > var_0.size )
|
||
|
return 0;
|
||
|
|
||
|
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
|
||
|
{
|
||
|
if ( var_0[var_2] != var_1[var_2] )
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
flag_set( var_0, var_1 )
|
||
|
{
|
||
|
/#
|
||
|
assertex( isdefined( level.flag[var_0] ), "Attempted to set a flag before calling flag_init: " + var_0 );
|
||
|
#/
|
||
|
|
||
|
level.flag[var_0] = 1;
|
||
|
set_trigger_flag_permissions( var_0 );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
level notify( var_0, var_1 );
|
||
|
else
|
||
|
level notify( var_0 );
|
||
|
}
|
||
|
|
||
|
assign_unique_id()
|
||
|
{
|
||
|
self.unique_id = "generic" + level.generic_index;
|
||
|
level.generic_index++;
|
||
|
}
|
||
|
|
||
|
flag_wait( var_0 )
|
||
|
{
|
||
|
var_1 = undefined;
|
||
|
|
||
|
while ( !flag( var_0 ) )
|
||
|
{
|
||
|
var_1 = undefined;
|
||
|
level waittill( var_0, var_1 );
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
flag_clear( var_0 )
|
||
|
{
|
||
|
if ( !flag( var_0 ) )
|
||
|
return;
|
||
|
|
||
|
level.flag[var_0] = 0;
|
||
|
set_trigger_flag_permissions( var_0 );
|
||
|
level notify( var_0 );
|
||
|
}
|
||
|
|
||
|
flag_waitopen( var_0 )
|
||
|
{
|
||
|
while ( flag( var_0 ) )
|
||
|
level waittill( var_0 );
|
||
|
}
|
||
|
|
||
|
waittill_either( var_0, var_1 )
|
||
|
{
|
||
|
self endon( var_0 );
|
||
|
self waittill( var_1 );
|
||
|
}
|
||
|
|
||
|
array_thread_amortized( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10, var_11 )
|
||
|
{
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]();
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !isdefined( var_4 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_5 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_6 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_7 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5, var_6 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_8 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5, var_6, var_7 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_9 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5, var_6, var_7, var_8 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_10 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_11 ) )
|
||
|
{
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
foreach ( var_13 in var_0 )
|
||
|
{
|
||
|
var_13 thread [[ var_1 ]]( var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10, var_11 );
|
||
|
wait( var_2 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
array_thread( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10 )
|
||
|
{
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_4 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_5 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_6 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4, var_5 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_7 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4, var_5, var_6 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_8 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4, var_5, var_6, var_7 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_9 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4, var_5, var_6, var_7, var_8 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( !isdefined( var_10 ) )
|
||
|
{
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
foreach ( var_12 in var_0 )
|
||
|
var_12 thread [[ var_1 ]]( var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9, var_10 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
array_call( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
var_6 call [[ var_1 ]]( var_2, var_3, var_4 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
var_6 call [[ var_1 ]]( var_2, var_3 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_2 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
var_6 call [[ var_1 ]]( var_2 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
foreach ( var_6 in var_0 )
|
||
|
var_6 call [[ var_1 ]]();
|
||
|
}
|
||
|
|
||
|
noself_array_call( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6, var_2, var_3, var_4 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6, var_2, var_3 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_2 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6, var_2 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6 );
|
||
|
}
|
||
|
|
||
|
array_thread4( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
array_thread( var_0, var_1, var_2, var_3, var_4, var_5 );
|
||
|
}
|
||
|
|
||
|
array_thread5( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
|
||
|
{
|
||
|
array_thread( var_0, var_1, var_2, var_3, var_4, var_5, var_6 );
|
||
|
}
|
||
|
|
||
|
trigger_on( var_0, var_1 )
|
||
|
{
|
||
|
if ( isdefined( var_0 ) && isdefined( var_1 ) )
|
||
|
{
|
||
|
var_2 = getentarray( var_0, var_1 );
|
||
|
array_thread( var_2, ::trigger_on_proc );
|
||
|
}
|
||
|
else
|
||
|
trigger_on_proc();
|
||
|
}
|
||
|
|
||
|
trigger_on_proc()
|
||
|
{
|
||
|
if ( isdefined( self.realorigin ) )
|
||
|
self.origin = self.realorigin;
|
||
|
|
||
|
self.trigger_off = undefined;
|
||
|
}
|
||
|
|
||
|
trigger_off( var_0, var_1 )
|
||
|
{
|
||
|
if ( isdefined( var_0 ) && isdefined( var_1 ) )
|
||
|
{
|
||
|
var_2 = getentarray( var_0, var_1 );
|
||
|
array_thread( var_2, ::trigger_off_proc );
|
||
|
}
|
||
|
else
|
||
|
trigger_off_proc();
|
||
|
}
|
||
|
|
||
|
trigger_off_proc()
|
||
|
{
|
||
|
if ( !isdefined( self.realorigin ) )
|
||
|
self.realorigin = self.origin;
|
||
|
|
||
|
if ( self.origin == self.realorigin )
|
||
|
self.origin = self.origin + ( 0, 0, -10000 );
|
||
|
|
||
|
self.trigger_off = 1;
|
||
|
}
|
||
|
|
||
|
set_trigger_flag_permissions( var_0 )
|
||
|
{
|
||
|
if ( !isdefined( level.trigger_flags ) || !isdefined( level.trigger_flags[var_0] ) )
|
||
|
return;
|
||
|
|
||
|
level.trigger_flags[var_0] = array_removeundefined( level.trigger_flags[var_0] );
|
||
|
array_thread( level.trigger_flags[var_0], ::update_trigger_based_on_flags );
|
||
|
}
|
||
|
|
||
|
update_trigger_based_on_flags()
|
||
|
{
|
||
|
var_0 = 1;
|
||
|
|
||
|
if ( isdefined( self.script_flag_true ) )
|
||
|
{
|
||
|
var_0 = 0;
|
||
|
var_1 = create_flags_and_return_tokens( self.script_flag_true );
|
||
|
|
||
|
foreach ( var_3 in var_1 )
|
||
|
{
|
||
|
if ( flag( var_3 ) )
|
||
|
{
|
||
|
var_0 = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var_5 = 1;
|
||
|
|
||
|
if ( isdefined( self.script_flag_false ) )
|
||
|
{
|
||
|
var_1 = create_flags_and_return_tokens( self.script_flag_false );
|
||
|
|
||
|
foreach ( var_3 in var_1 )
|
||
|
{
|
||
|
if ( flag( var_3 ) )
|
||
|
{
|
||
|
var_5 = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[[ level.trigger_func[var_0 && var_5] ]]();
|
||
|
}
|
||
|
|
||
|
create_flags_and_return_tokens( var_0 )
|
||
|
{
|
||
|
var_1 = strtok( var_0, " " );
|
||
|
|
||
|
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
|
||
|
{
|
||
|
if ( !isdefined( level.flag[var_1[var_2]] ) )
|
||
|
flag_init( var_1[var_2] );
|
||
|
}
|
||
|
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
init_trigger_flags()
|
||
|
{
|
||
|
level.trigger_flags = [];
|
||
|
level.trigger_func[1] = ::trigger_on;
|
||
|
level.trigger_func[0] = ::trigger_off;
|
||
|
}
|
||
|
|
||
|
getstruct( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = level.struct_class_names[var_1][var_0];
|
||
|
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
return undefined;
|
||
|
|
||
|
if ( var_2.size > 1 )
|
||
|
return undefined;
|
||
|
|
||
|
return var_2[0];
|
||
|
}
|
||
|
|
||
|
getstructarray( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = level.struct_class_names[var_1][var_0];
|
||
|
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
return [];
|
||
|
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
struct_class_init()
|
||
|
{
|
||
|
level.struct_class_names = [];
|
||
|
level.struct_class_names["target"] = [];
|
||
|
level.struct_class_names["targetname"] = [];
|
||
|
level.struct_class_names["script_noteworthy"] = [];
|
||
|
level.struct_class_names["script_linkname"] = [];
|
||
|
|
||
|
foreach ( var_1 in level.struct )
|
||
|
{
|
||
|
if ( isdefined( var_1.targetname ) )
|
||
|
{
|
||
|
if ( !isdefined( level.struct_class_names["targetname"][var_1.targetname] ) )
|
||
|
level.struct_class_names["targetname"][var_1.targetname] = [];
|
||
|
|
||
|
var_2 = level.struct_class_names["targetname"][var_1.targetname].size;
|
||
|
level.struct_class_names["targetname"][var_1.targetname][var_2] = var_1;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_1.target ) )
|
||
|
{
|
||
|
if ( !isdefined( level.struct_class_names["target"][var_1.target] ) )
|
||
|
level.struct_class_names["target"][var_1.target] = [];
|
||
|
|
||
|
var_2 = level.struct_class_names["target"][var_1.target].size;
|
||
|
level.struct_class_names["target"][var_1.target][var_2] = var_1;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_1.script_noteworthy ) )
|
||
|
{
|
||
|
if ( !isdefined( level.struct_class_names["script_noteworthy"][var_1.script_noteworthy] ) )
|
||
|
level.struct_class_names["script_noteworthy"][var_1.script_noteworthy] = [];
|
||
|
|
||
|
var_2 = level.struct_class_names["script_noteworthy"][var_1.script_noteworthy].size;
|
||
|
level.struct_class_names["script_noteworthy"][var_1.script_noteworthy][var_2] = var_1;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_1.script_linkname ) )
|
||
|
{
|
||
|
if ( !isdefined( level.struct_class_names["script_linkname"][var_1.script_linkname] ) )
|
||
|
level.struct_class_names["script_linkname"][var_1.script_linkname] = [];
|
||
|
|
||
|
var_2 = level.struct_class_names["script_linkname"][var_1.script_linkname].size;
|
||
|
level.struct_class_names["script_linkname"][var_1.script_linkname][0] = var_1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fileprint_start( var_0 )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
fileprint_map_start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
fileprint_map_header( var_0 )
|
||
|
{
|
||
|
if ( !isdefined( var_0 ) )
|
||
|
var_0 = 0;
|
||
|
}
|
||
|
|
||
|
fileprint_map_keypairprint( var_0, var_1 )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
fileprint_map_entity_start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
fileprint_map_entity_end()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
fileprint_radiant_vec( var_0 )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
array_remove( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = [];
|
||
|
|
||
|
foreach ( var_4 in var_0 )
|
||
|
{
|
||
|
if ( var_4 != var_1 )
|
||
|
var_2[var_2.size] = var_4;
|
||
|
}
|
||
|
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
array_remove_array( var_0, var_1 )
|
||
|
{
|
||
|
foreach ( var_3 in var_1 )
|
||
|
var_0 = array_remove( var_0, var_3 );
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
array_removeundefined( var_0 )
|
||
|
{
|
||
|
var_1 = [];
|
||
|
|
||
|
foreach ( var_4, var_3 in var_0 )
|
||
|
{
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
continue;
|
||
|
|
||
|
var_1[var_1.size] = var_3;
|
||
|
}
|
||
|
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
array_remove_duplicates( var_0 )
|
||
|
{
|
||
|
var_1 = [];
|
||
|
|
||
|
foreach ( var_3 in var_0 )
|
||
|
{
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
continue;
|
||
|
|
||
|
var_4 = 1;
|
||
|
|
||
|
foreach ( var_6 in var_1 )
|
||
|
{
|
||
|
if ( var_3 == var_6 )
|
||
|
{
|
||
|
var_4 = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( var_4 )
|
||
|
var_1[var_1.size] = var_3;
|
||
|
}
|
||
|
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
array_levelthread( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
thread [[ var_1 ]]( var_6, var_2, var_3, var_4 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
thread [[ var_1 ]]( var_6, var_2, var_3 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_2 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
thread [[ var_1 ]]( var_6, var_2 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
foreach ( var_6 in var_0 )
|
||
|
thread [[ var_1 ]]( var_6 );
|
||
|
}
|
||
|
|
||
|
array_levelcall( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6, var_2, var_3, var_4 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6, var_2, var_3 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( isdefined( var_2 ) )
|
||
|
{
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6, var_2 );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
foreach ( var_6 in var_0 )
|
||
|
call [[ var_1 ]]( var_6 );
|
||
|
}
|
||
|
|
||
|
add_to_array( var_0, var_1 )
|
||
|
{
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
return var_0;
|
||
|
|
||
|
if ( !isdefined( var_0 ) )
|
||
|
var_0[0] = var_1;
|
||
|
else
|
||
|
var_0[var_0.size] = var_1;
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
flag_assert( var_0 )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
flag_wait_either( var_0, var_1 )
|
||
|
{
|
||
|
for (;;)
|
||
|
{
|
||
|
if ( flag( var_0 ) )
|
||
|
return;
|
||
|
|
||
|
if ( flag( var_1 ) )
|
||
|
return;
|
||
|
|
||
|
level waittill_either( var_0, var_1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flag_wait_either_return( var_0, var_1 )
|
||
|
{
|
||
|
for (;;)
|
||
|
{
|
||
|
if ( flag( var_0 ) )
|
||
|
return var_0;
|
||
|
|
||
|
if ( flag( var_1 ) )
|
||
|
return var_1;
|
||
|
|
||
|
var_2 = level waittill_any_return( var_0, var_1 );
|
||
|
return var_2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flag_wait_any( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
var_6 = [];
|
||
|
|
||
|
if ( isdefined( var_5 ) )
|
||
|
{
|
||
|
var_6[var_6.size] = var_0;
|
||
|
var_6[var_6.size] = var_1;
|
||
|
var_6[var_6.size] = var_2;
|
||
|
var_6[var_6.size] = var_3;
|
||
|
var_6[var_6.size] = var_4;
|
||
|
var_6[var_6.size] = var_5;
|
||
|
}
|
||
|
else if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
var_6[var_6.size] = var_0;
|
||
|
var_6[var_6.size] = var_1;
|
||
|
var_6[var_6.size] = var_2;
|
||
|
var_6[var_6.size] = var_3;
|
||
|
var_6[var_6.size] = var_4;
|
||
|
}
|
||
|
else if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
var_6[var_6.size] = var_0;
|
||
|
var_6[var_6.size] = var_1;
|
||
|
var_6[var_6.size] = var_2;
|
||
|
var_6[var_6.size] = var_3;
|
||
|
}
|
||
|
else if ( isdefined( var_2 ) )
|
||
|
{
|
||
|
var_6[var_6.size] = var_0;
|
||
|
var_6[var_6.size] = var_1;
|
||
|
var_6[var_6.size] = var_2;
|
||
|
}
|
||
|
else if ( isdefined( var_1 ) )
|
||
|
{
|
||
|
flag_wait_either( var_0, var_1 );
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
return;
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
for ( var_7 = 0; var_7 < var_6.size; var_7++ )
|
||
|
{
|
||
|
if ( flag( var_6[var_7] ) )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
level waittill_any( var_0, var_1, var_2, var_3, var_4, var_5 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flag_wait_any_return( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
var_5 = [];
|
||
|
|
||
|
if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
var_5[var_5.size] = var_0;
|
||
|
var_5[var_5.size] = var_1;
|
||
|
var_5[var_5.size] = var_2;
|
||
|
var_5[var_5.size] = var_3;
|
||
|
var_5[var_5.size] = var_4;
|
||
|
}
|
||
|
else if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
var_5[var_5.size] = var_0;
|
||
|
var_5[var_5.size] = var_1;
|
||
|
var_5[var_5.size] = var_2;
|
||
|
var_5[var_5.size] = var_3;
|
||
|
}
|
||
|
else if ( isdefined( var_2 ) )
|
||
|
{
|
||
|
var_5[var_5.size] = var_0;
|
||
|
var_5[var_5.size] = var_1;
|
||
|
var_5[var_5.size] = var_2;
|
||
|
}
|
||
|
else if ( isdefined( var_1 ) )
|
||
|
{
|
||
|
var_6 = flag_wait_either_return( var_0, var_1 );
|
||
|
return var_6;
|
||
|
}
|
||
|
else
|
||
|
return;
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
for ( var_7 = 0; var_7 < var_5.size; var_7++ )
|
||
|
{
|
||
|
if ( flag( var_5[var_7] ) )
|
||
|
return var_5[var_7];
|
||
|
}
|
||
|
|
||
|
var_6 = level waittill_any_return( var_0, var_1, var_2, var_3, var_4 );
|
||
|
return var_6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flag_wait_all( var_0, var_1, var_2, var_3 )
|
||
|
{
|
||
|
if ( isdefined( var_0 ) )
|
||
|
flag_wait( var_0 );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
flag_wait( var_1 );
|
||
|
|
||
|
if ( isdefined( var_2 ) )
|
||
|
flag_wait( var_2 );
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
flag_wait( var_3 );
|
||
|
}
|
||
|
|
||
|
flag_wait_or_timeout( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = var_1 * 1000;
|
||
|
var_3 = gettime();
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
if ( flag( var_0 ) )
|
||
|
break;
|
||
|
|
||
|
if ( gettime() >= var_3 + var_2 )
|
||
|
break;
|
||
|
|
||
|
var_4 = var_2 - ( gettime() - var_3 );
|
||
|
var_5 = var_4 / 1000;
|
||
|
wait_for_flag_or_time_elapses( var_0, var_5 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
flag_waitopen_or_timeout( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = gettime();
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
if ( !flag( var_0 ) )
|
||
|
break;
|
||
|
|
||
|
if ( gettime() >= var_2 + var_1 * 1000 )
|
||
|
break;
|
||
|
|
||
|
wait_for_flag_or_time_elapses( var_0, var_1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wait_for_flag_or_time_elapses( var_0, var_1 )
|
||
|
{
|
||
|
level endon( var_0 );
|
||
|
wait( var_1 );
|
||
|
}
|
||
|
|
||
|
delaycall( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
|
||
|
{
|
||
|
thread delaycall_proc( var_1, var_0, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
|
||
|
}
|
||
|
|
||
|
delaycall_proc( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
|
||
|
{
|
||
|
if ( issp() )
|
||
|
{
|
||
|
self endon( "death" );
|
||
|
self endon( "stop_delay_call" );
|
||
|
}
|
||
|
|
||
|
wait( var_1 );
|
||
|
|
||
|
if ( isdefined( var_9 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 );
|
||
|
else if ( isdefined( var_8 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3, var_4, var_5, var_6, var_7, var_8 );
|
||
|
else if ( isdefined( var_7 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3, var_4, var_5, var_6, var_7 );
|
||
|
else if ( isdefined( var_6 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3, var_4, var_5, var_6 );
|
||
|
else if ( isdefined( var_5 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3, var_4, var_5 );
|
||
|
else if ( isdefined( var_4 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3, var_4 );
|
||
|
else if ( isdefined( var_3 ) )
|
||
|
self call [[ var_0 ]]( var_2, var_3 );
|
||
|
else if ( isdefined( var_2 ) )
|
||
|
self call [[ var_0 ]]( var_2 );
|
||
|
else
|
||
|
self call [[ var_0 ]]();
|
||
|
}
|
||
|
|
||
|
noself_delaycall( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
thread noself_delaycall_proc( var_1, var_0, var_2, var_3, var_4, var_5 );
|
||
|
}
|
||
|
|
||
|
noself_delaycall_proc( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
wait( var_1 );
|
||
|
|
||
|
if ( isdefined( var_5 ) )
|
||
|
call [[ var_0 ]]( var_2, var_3, var_4, var_5 );
|
||
|
else if ( isdefined( var_4 ) )
|
||
|
call [[ var_0 ]]( var_2, var_3, var_4 );
|
||
|
else if ( isdefined( var_3 ) )
|
||
|
call [[ var_0 ]]( var_2, var_3 );
|
||
|
else if ( isdefined( var_2 ) )
|
||
|
call [[ var_0 ]]( var_2 );
|
||
|
else
|
||
|
call [[ var_0 ]]();
|
||
|
}
|
||
|
|
||
|
issp()
|
||
|
{
|
||
|
if ( !isdefined( level.issp ) )
|
||
|
level.issp = !string_starts_with( getdvar( "mapname" ), "mp_" );
|
||
|
|
||
|
return level.issp;
|
||
|
}
|
||
|
|
||
|
issp_towerdefense()
|
||
|
{
|
||
|
if ( !isdefined( level.issp_towerdefense ) )
|
||
|
level.issp_towerdefense = string_starts_with( getdvar( "mapname" ), "so_td_" );
|
||
|
|
||
|
return level.issp_towerdefense;
|
||
|
}
|
||
|
|
||
|
string_starts_with( var_0, var_1 )
|
||
|
{
|
||
|
if ( var_0.size < var_1.size )
|
||
|
return 0;
|
||
|
|
||
|
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
|
||
|
{
|
||
|
if ( tolower( var_0[var_2] ) != tolower( var_1[var_2] ) )
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
plot_points( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
var_5 = var_0[0];
|
||
|
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
var_1 = 1;
|
||
|
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
var_2 = 1;
|
||
|
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
var_3 = 1;
|
||
|
|
||
|
if ( !isdefined( var_4 ) )
|
||
|
var_4 = 0.05;
|
||
|
|
||
|
for ( var_6 = 1; var_6 < var_0.size; var_6++ )
|
||
|
{
|
||
|
thread draw_line_for_time( var_5, var_0[var_6], var_1, var_2, var_3, var_4 );
|
||
|
var_5 = var_0[var_6];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
draw_line_for_time( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
var_5 = gettime() + var_5 * 1000;
|
||
|
|
||
|
while ( gettime() < var_5 )
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
table_combine( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = [];
|
||
|
|
||
|
foreach ( var_5, var_4 in var_0 )
|
||
|
var_2[var_5] = var_4;
|
||
|
|
||
|
foreach ( var_5, var_4 in var_1 )
|
||
|
var_2[var_5] = var_4;
|
||
|
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
array_combine( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = [];
|
||
|
|
||
|
foreach ( var_4 in var_0 )
|
||
|
var_2[var_2.size] = var_4;
|
||
|
|
||
|
foreach ( var_4 in var_1 )
|
||
|
var_2[var_2.size] = var_4;
|
||
|
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
array_combine_non_integer_indices( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = [];
|
||
|
|
||
|
foreach ( var_5, var_4 in var_0 )
|
||
|
var_2[var_5] = var_4;
|
||
|
|
||
|
foreach ( var_5, var_4 in var_1 )
|
||
|
var_2[var_5] = var_4;
|
||
|
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
array_randomize( var_0 )
|
||
|
{
|
||
|
for ( var_1 = 0; var_1 < var_0.size; var_1++ )
|
||
|
{
|
||
|
var_2 = randomint( var_0.size );
|
||
|
var_3 = var_0[var_1];
|
||
|
var_0[var_1] = var_0[var_2];
|
||
|
var_0[var_2] = var_3;
|
||
|
}
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
array_add( var_0, var_1 )
|
||
|
{
|
||
|
var_0[var_0.size] = var_1;
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
array_insert( var_0, var_1, var_2 )
|
||
|
{
|
||
|
if ( var_2 == var_0.size )
|
||
|
{
|
||
|
var_3 = var_0;
|
||
|
var_3[var_3.size] = var_1;
|
||
|
return var_3;
|
||
|
}
|
||
|
|
||
|
var_3 = [];
|
||
|
var_4 = 0;
|
||
|
|
||
|
for ( var_5 = 0; var_5 < var_0.size; var_5++ )
|
||
|
{
|
||
|
if ( var_5 == var_2 )
|
||
|
{
|
||
|
var_3[var_5] = var_1;
|
||
|
var_4 = 1;
|
||
|
}
|
||
|
|
||
|
var_3[var_5 + var_4] = var_0[var_5];
|
||
|
}
|
||
|
|
||
|
return var_3;
|
||
|
}
|
||
|
|
||
|
array_contains( var_0, var_1 )
|
||
|
{
|
||
|
if ( var_0.size <= 0 )
|
||
|
return 0;
|
||
|
|
||
|
foreach ( var_3 in var_0 )
|
||
|
{
|
||
|
if ( var_3 == var_1 )
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
array_find( var_0, var_1 )
|
||
|
{
|
||
|
foreach ( var_4, var_3 in var_0 )
|
||
|
{
|
||
|
if ( var_3 == var_1 )
|
||
|
return var_4;
|
||
|
}
|
||
|
|
||
|
return undefined;
|
||
|
}
|
||
|
|
||
|
flat_angle( var_0 )
|
||
|
{
|
||
|
var_1 = ( 0, var_0[1], 0 );
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
flat_origin( var_0 )
|
||
|
{
|
||
|
var_1 = ( var_0[0], var_0[1], 0 );
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
draw_arrow_time( var_0, var_1, var_2, var_3 )
|
||
|
{
|
||
|
level endon( "newpath" );
|
||
|
var_4 = [];
|
||
|
var_5 = vectortoangles( var_0 - var_1 );
|
||
|
var_6 = anglestoright( var_5 );
|
||
|
var_7 = anglestoforward( var_5 );
|
||
|
var_8 = anglestoup( var_5 );
|
||
|
var_9 = distance( var_0, var_1 );
|
||
|
var_10 = [];
|
||
|
var_11 = 0.1;
|
||
|
var_10[0] = var_0;
|
||
|
var_10[1] = var_0 + var_6 * ( var_9 * var_11 ) + var_7 * ( var_9 * -0.1 );
|
||
|
var_10[2] = var_1;
|
||
|
var_10[3] = var_0 + var_6 * ( var_9 * ( -1 * var_11 ) ) + var_7 * ( var_9 * -0.1 );
|
||
|
var_10[4] = var_0;
|
||
|
var_10[5] = var_0 + var_8 * ( var_9 * var_11 ) + var_7 * ( var_9 * -0.1 );
|
||
|
var_10[6] = var_1;
|
||
|
var_10[7] = var_0 + var_8 * ( var_9 * ( -1 * var_11 ) ) + var_7 * ( var_9 * -0.1 );
|
||
|
var_10[8] = var_0;
|
||
|
var_12 = var_2[0];
|
||
|
var_13 = var_2[1];
|
||
|
var_14 = var_2[2];
|
||
|
plot_points( var_10, var_12, var_13, var_14, var_3 );
|
||
|
}
|
||
|
|
||
|
get_linked_ents()
|
||
|
{
|
||
|
var_0 = [];
|
||
|
|
||
|
if ( isdefined( self.script_linkto ) )
|
||
|
{
|
||
|
var_1 = get_links();
|
||
|
|
||
|
foreach ( var_3 in var_1 )
|
||
|
{
|
||
|
var_4 = getentarray( var_3, "script_linkname" );
|
||
|
|
||
|
if ( var_4.size > 0 )
|
||
|
var_0 = array_combine( var_0, var_4 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
get_linked_vehicle_nodes()
|
||
|
{
|
||
|
var_0 = [];
|
||
|
|
||
|
if ( isdefined( self.script_linkto ) )
|
||
|
{
|
||
|
var_1 = get_links();
|
||
|
|
||
|
foreach ( var_3 in var_1 )
|
||
|
{
|
||
|
var_4 = getvehiclenodearray( var_3, "script_linkname" );
|
||
|
|
||
|
if ( var_4.size > 0 )
|
||
|
var_0 = array_combine( var_0, var_4 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
get_linked_ent()
|
||
|
{
|
||
|
var_0 = get_linked_ents();
|
||
|
return var_0[0];
|
||
|
}
|
||
|
|
||
|
get_linked_vehicle_node()
|
||
|
{
|
||
|
var_0 = get_linked_vehicle_nodes();
|
||
|
return var_0[0];
|
||
|
}
|
||
|
|
||
|
get_links()
|
||
|
{
|
||
|
return strtok( self.script_linkto, " " );
|
||
|
}
|
||
|
|
||
|
run_thread_on_targetname( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
var_5 = getentarray( var_0, "targetname" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
var_5 = getstructarray( var_0, "targetname" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
var_5 = call [[ level.getnodearrayfunction ]]( var_0, "targetname" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
var_5 = getvehiclenodearray( var_0, "targetname" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
}
|
||
|
|
||
|
run_thread_on_noteworthy( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
var_5 = getentarray( var_0, "script_noteworthy" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
var_5 = getstructarray( var_0, "script_noteworthy" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
var_5 = call [[ level.getnodearrayfunction ]]( var_0, "script_noteworthy" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
var_5 = getvehiclenodearray( var_0, "script_noteworthy" );
|
||
|
array_thread( var_5, var_1, var_2, var_3, var_4 );
|
||
|
}
|
||
|
|
||
|
draw_arrow( var_0, var_1, var_2 )
|
||
|
{
|
||
|
level endon( "newpath" );
|
||
|
var_3 = [];
|
||
|
var_4 = vectortoangles( var_0 - var_1 );
|
||
|
var_5 = anglestoright( var_4 );
|
||
|
var_6 = anglestoforward( var_4 );
|
||
|
var_7 = distance( var_0, var_1 );
|
||
|
var_8 = [];
|
||
|
var_9 = 0.05;
|
||
|
var_8[0] = var_0;
|
||
|
var_8[1] = var_0 + var_5 * ( var_7 * var_9 ) + var_6 * ( var_7 * -0.2 );
|
||
|
var_8[2] = var_1;
|
||
|
var_8[3] = var_0 + var_5 * ( var_7 * ( -1 * var_9 ) ) + var_6 * ( var_7 * -0.2 );
|
||
|
|
||
|
for ( var_10 = 0; var_10 < 4; var_10++ )
|
||
|
{
|
||
|
var_11 = var_10 + 1;
|
||
|
|
||
|
if ( var_11 >= 4 )
|
||
|
var_11 = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
draw_entity_bounds( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
var_2 = ( 0, 1, 0 );
|
||
|
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
var_3 = 0;
|
||
|
|
||
|
if ( !isdefined( var_4 ) )
|
||
|
var_4 = 0.05;
|
||
|
|
||
|
if ( var_3 )
|
||
|
var_5 = int( var_4 / 0.05 );
|
||
|
else
|
||
|
var_5 = int( var_1 / 0.05 );
|
||
|
|
||
|
var_6 = [];
|
||
|
var_7 = [];
|
||
|
var_8 = gettime();
|
||
|
|
||
|
for ( var_9 = var_8 + var_1 * 1000; var_8 < var_9 && isdefined( var_0 ); var_8 = gettime() )
|
||
|
{
|
||
|
var_6[0] = var_0 getpointinbounds( 1, 1, 1 );
|
||
|
var_6[1] = var_0 getpointinbounds( 1, 1, -1 );
|
||
|
var_6[2] = var_0 getpointinbounds( -1, 1, -1 );
|
||
|
var_6[3] = var_0 getpointinbounds( -1, 1, 1 );
|
||
|
var_7[0] = var_0 getpointinbounds( 1, -1, 1 );
|
||
|
var_7[1] = var_0 getpointinbounds( 1, -1, -1 );
|
||
|
var_7[2] = var_0 getpointinbounds( -1, -1, -1 );
|
||
|
var_7[3] = var_0 getpointinbounds( -1, -1, 1 );
|
||
|
|
||
|
for ( var_10 = 0; var_10 < 4; var_10++ )
|
||
|
{
|
||
|
var_11 = var_10 + 1;
|
||
|
|
||
|
if ( var_11 == 4 )
|
||
|
var_11 = 0;
|
||
|
}
|
||
|
|
||
|
if ( !var_3 )
|
||
|
return;
|
||
|
|
||
|
wait( var_4 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
draw_volume( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
draw_entity_bounds( var_0, var_1, var_2, var_3, var_4 );
|
||
|
}
|
||
|
|
||
|
draw_trigger( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
draw_entity_bounds( var_0, var_1, var_2, var_3, var_4 );
|
||
|
}
|
||
|
|
||
|
getfx( var_0 )
|
||
|
{
|
||
|
return level._effect[var_0];
|
||
|
}
|
||
|
|
||
|
fxexists( var_0 )
|
||
|
{
|
||
|
return isdefined( level._effect[var_0] );
|
||
|
}
|
||
|
|
||
|
print_csv_asset( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = var_1 + "," + var_0;
|
||
|
|
||
|
if ( isdefined( level.csv_lines[var_2] ) )
|
||
|
return;
|
||
|
|
||
|
level.csv_lines[var_2] = 1;
|
||
|
}
|
||
|
|
||
|
fileprint_csv_start( var_0 )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
getlastweapon()
|
||
|
{
|
||
|
return self.saved_lastweapon;
|
||
|
}
|
||
|
|
||
|
playerunlimitedammothread()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
isusabilityenabled()
|
||
|
{
|
||
|
return !self.disabledusability;
|
||
|
}
|
||
|
|
||
|
_disableusability()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledusability ) )
|
||
|
self.disabledusability = 0;
|
||
|
|
||
|
self.disabledusability++;
|
||
|
self disableusability();
|
||
|
}
|
||
|
|
||
|
_enableusability()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledusability ) )
|
||
|
self.disabledusability = 0;
|
||
|
else if ( self.disabledusability > 0 )
|
||
|
{
|
||
|
self.disabledusability--;
|
||
|
|
||
|
if ( self.disabledusability == 0 )
|
||
|
self enableusability();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
resetusability()
|
||
|
{
|
||
|
self.disabledusability = 0;
|
||
|
self enableusability();
|
||
|
}
|
||
|
|
||
|
_disableweapon()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledweapon ) )
|
||
|
self.disabledweapon = 0;
|
||
|
|
||
|
self.disabledweapon++;
|
||
|
self disableweapons();
|
||
|
}
|
||
|
|
||
|
_enableweapon()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledweapon ) )
|
||
|
self.disabledweapon = 0;
|
||
|
|
||
|
self.disabledweapon--;
|
||
|
|
||
|
if ( !self.disabledweapon )
|
||
|
self enableweapons();
|
||
|
}
|
||
|
|
||
|
isweaponenabled()
|
||
|
{
|
||
|
return !self.disabledweapon;
|
||
|
}
|
||
|
|
||
|
_disableweaponswitch()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledweaponswitch ) )
|
||
|
self.disabledweaponswitch = 0;
|
||
|
|
||
|
self.disabledweaponswitch++;
|
||
|
self disableweaponswitch();
|
||
|
}
|
||
|
|
||
|
_enableweaponswitch()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledweaponswitch ) )
|
||
|
self.disabledweaponswitch = 0;
|
||
|
|
||
|
self.disabledweaponswitch--;
|
||
|
|
||
|
if ( !self.disabledweaponswitch )
|
||
|
self enableweaponswitch();
|
||
|
}
|
||
|
|
||
|
isweaponswitchenabled()
|
||
|
{
|
||
|
return !self.disabledweaponswitch;
|
||
|
}
|
||
|
|
||
|
_disableoffhandweapons()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledoffhandweapons ) )
|
||
|
self.disabledoffhandweapons = 0;
|
||
|
|
||
|
self.disabledoffhandweapons++;
|
||
|
self disableoffhandweapons();
|
||
|
}
|
||
|
|
||
|
_enableoffhandweapons()
|
||
|
{
|
||
|
if ( !isdefined( self.disabledoffhandweapons ) )
|
||
|
self.disabledoffhandweapons = 0;
|
||
|
|
||
|
self.disabledoffhandweapons--;
|
||
|
|
||
|
if ( !self.disabledoffhandweapons )
|
||
|
self enableoffhandweapons();
|
||
|
}
|
||
|
|
||
|
isoffhandweaponenabled()
|
||
|
{
|
||
|
return !self.disabledoffhandweapons;
|
||
|
}
|
||
|
|
||
|
random( var_0 )
|
||
|
{
|
||
|
var_1 = [];
|
||
|
|
||
|
foreach ( var_4, var_3 in var_0 )
|
||
|
var_1[var_1.size] = var_3;
|
||
|
|
||
|
if ( !var_1.size )
|
||
|
return undefined;
|
||
|
|
||
|
return var_1[randomint( var_1.size )];
|
||
|
}
|
||
|
|
||
|
random_weight_sorted( var_0 )
|
||
|
{
|
||
|
var_1 = [];
|
||
|
|
||
|
foreach ( var_4, var_3 in var_0 )
|
||
|
var_1[var_1.size] = var_3;
|
||
|
|
||
|
if ( !var_1.size )
|
||
|
return undefined;
|
||
|
|
||
|
var_5 = randomint( var_1.size * var_1.size );
|
||
|
return var_1[var_1.size - 1 - int( sqrt( var_5 ) )];
|
||
|
}
|
||
|
|
||
|
spawn_tag_origin()
|
||
|
{
|
||
|
var_0 = spawn( "script_model", ( 0, 0, 0 ) );
|
||
|
var_0 setmodel( "tag_origin" );
|
||
|
var_0 hide();
|
||
|
|
||
|
if ( isdefined( self.origin ) )
|
||
|
var_0.origin = self.origin;
|
||
|
|
||
|
if ( isdefined( self.angles ) )
|
||
|
var_0.angles = self.angles;
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
waittill_notify_or_timeout( var_0, var_1 )
|
||
|
{
|
||
|
self endon( var_0 );
|
||
|
wait( var_1 );
|
||
|
}
|
||
|
|
||
|
waittill_notify_or_timeout_return( var_0, var_1 )
|
||
|
{
|
||
|
self endon( var_0 );
|
||
|
wait( var_1 );
|
||
|
return "timeout";
|
||
|
}
|
||
|
|
||
|
fileprint_launcher_start_file()
|
||
|
{
|
||
|
level.fileprintlauncher_linecount = 0;
|
||
|
level.fileprint_launcher = 1;
|
||
|
fileprint_launcher( "GAMEPRINTSTARTFILE:" );
|
||
|
}
|
||
|
|
||
|
fileprint_launcher( var_0 )
|
||
|
{
|
||
|
level.fileprintlauncher_linecount++;
|
||
|
|
||
|
if ( level.fileprintlauncher_linecount > 200 )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
level.fileprintlauncher_linecount = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fileprint_launcher_end_file( var_0, var_1 )
|
||
|
{
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
var_1 = 0;
|
||
|
|
||
|
if ( var_1 )
|
||
|
fileprint_launcher( "GAMEPRINTENDFILE:GAMEPRINTP4ENABLED:" + var_0 );
|
||
|
else
|
||
|
fileprint_launcher( "GAMEPRINTENDFILE:" + var_0 );
|
||
|
|
||
|
var_2 = gettime() + 4000;
|
||
|
|
||
|
while ( getdvarint( "LAUNCHER_PRINT_SUCCESS" ) == 0 && getdvar( "LAUNCHER_PRINT_FAIL" ) == "0" && gettime() < var_2 )
|
||
|
wait 0.05;
|
||
|
|
||
|
if ( !( gettime() < var_2 ) )
|
||
|
{
|
||
|
iprintlnbold( "LAUNCHER_PRINT_FAIL:( TIMEOUT ): launcherconflict? restart launcher and try again? " );
|
||
|
level.fileprint_launcher = undefined;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
var_3 = getdvar( "LAUNCHER_PRINT_FAIL" );
|
||
|
|
||
|
if ( var_3 != "0" )
|
||
|
{
|
||
|
iprintlnbold( "LAUNCHER_PRINT_FAIL:( " + var_3 + " ): launcherconflict? restart launcher and try again? " );
|
||
|
level.fileprint_launcher = undefined;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
level.fileprint_launcher = undefined;
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
launcher_write_clipboard( var_0 )
|
||
|
{
|
||
|
level.fileprintlauncher_linecount = 0;
|
||
|
fileprint_launcher( "LAUNCHER_CLIP:" + var_0 );
|
||
|
}
|
||
|
|
||
|
isdestructible()
|
||
|
{
|
||
|
if ( !isdefined( self ) )
|
||
|
return 0;
|
||
|
|
||
|
return isdefined( self.destructible_type );
|
||
|
}
|
||
|
|
||
|
pauseeffect()
|
||
|
{
|
||
|
common_scripts\_createfx::stop_fx_looper();
|
||
|
}
|
||
|
|
||
|
activate_individual_exploder()
|
||
|
{
|
||
|
common_scripts\_exploder::activate_individual_exploder_proc();
|
||
|
}
|
||
|
|
||
|
waitframe()
|
||
|
{
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
get_target_ent( var_0 )
|
||
|
{
|
||
|
if ( !isdefined( var_0 ) )
|
||
|
var_0 = self.target;
|
||
|
|
||
|
var_1 = getent( var_0, "targetname" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
|
||
|
if ( issp() )
|
||
|
{
|
||
|
var_1 = call [[ level.getnodefunction ]]( var_0, "targetname" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
var_1 = getstruct( var_0, "targetname" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
|
||
|
var_1 = getvehiclenode( var_0, "targetname" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
get_noteworthy_ent( var_0 )
|
||
|
{
|
||
|
var_1 = getent( var_0, "script_noteworthy" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
|
||
|
if ( issp() )
|
||
|
{
|
||
|
var_1 = call [[ level.getnodefunction ]]( var_0, "script_noteworthy" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
var_1 = getstruct( var_0, "script_noteworthy" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
|
||
|
var_1 = getvehiclenode( var_0, "script_noteworthy" );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
do_earthquake( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = level.earthquake[var_0];
|
||
|
earthquake( var_2["magnitude"], var_2["duration"], var_1, var_2["radius"] );
|
||
|
}
|
||
|
|
||
|
play_loopsound_in_space( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = spawn( "script_origin", ( 0, 0, 0 ) );
|
||
|
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
var_1 = self.origin;
|
||
|
|
||
|
var_2.origin = var_1;
|
||
|
var_2 playloopsound( var_0 );
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
play_sound_in_space_with_angles( var_0, var_1, var_2, var_3 )
|
||
|
{
|
||
|
var_4 = spawn( "script_origin", ( 0, 0, 1 ) );
|
||
|
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
var_1 = self.origin;
|
||
|
|
||
|
var_4.origin = var_1;
|
||
|
var_4.angles = var_2;
|
||
|
|
||
|
if ( issp() )
|
||
|
{
|
||
|
if ( isdefined( var_3 ) && var_3 )
|
||
|
var_4 playsoundasmaster( var_0, "sounddone" );
|
||
|
else
|
||
|
var_4 playsound( var_0, "sounddone" );
|
||
|
|
||
|
var_4 waittill( "sounddone" );
|
||
|
}
|
||
|
else if ( isdefined( var_3 ) && var_3 )
|
||
|
var_4 playsoundasmaster( var_0 );
|
||
|
else
|
||
|
var_4 playsound( var_0 );
|
||
|
|
||
|
var_4 delete();
|
||
|
}
|
||
|
|
||
|
play_sound_in_space( var_0, var_1, var_2 )
|
||
|
{
|
||
|
play_sound_in_space_with_angles( var_0, var_1, ( 0, 0, 0 ), var_2 );
|
||
|
}
|
||
|
|
||
|
loop_fx_sound( var_0, var_1, var_2, var_3, var_4 )
|
||
|
{
|
||
|
loop_fx_sound_with_angles( var_0, var_1, ( 0, 0, 0 ), var_2, var_3, var_4 );
|
||
|
}
|
||
|
|
||
|
loop_fx_sound_with_angles( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
|
||
|
{
|
||
|
if ( isdefined( var_3 ) && var_3 )
|
||
|
{
|
||
|
if ( !isdefined( level.first_frame ) || level.first_frame == 1 )
|
||
|
spawnloopingsound( var_0, var_1, var_2 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( level.createfx_enabled && isdefined( var_5.loopsound_ent ) )
|
||
|
var_7 = var_5.loopsound_ent;
|
||
|
else
|
||
|
var_7 = spawn( "script_origin", ( 0, 0, 0 ) );
|
||
|
|
||
|
if ( isdefined( var_4 ) )
|
||
|
{
|
||
|
thread loop_sound_delete( var_4, var_7 );
|
||
|
self endon( var_4 );
|
||
|
}
|
||
|
|
||
|
var_7.origin = var_1;
|
||
|
var_7.angles = var_2;
|
||
|
var_7 playloopsound( var_0 );
|
||
|
|
||
|
if ( level.createfx_enabled )
|
||
|
var_5.loopsound_ent = var_7;
|
||
|
else
|
||
|
var_7 willneverchange();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loop_fx_sound_interval( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
loop_fx_sound_interval_with_angles( var_0, var_1, ( 0, 0, 0 ), var_2, var_3, var_4, var_5 );
|
||
|
}
|
||
|
|
||
|
loop_fx_sound_interval_with_angles( var_0, var_1, var_2, var_3, var_4, var_5, var_6 )
|
||
|
{
|
||
|
var_7 = spawn( "script_origin", ( 0, 0, 0 ) );
|
||
|
|
||
|
if ( isdefined( var_3 ) )
|
||
|
{
|
||
|
thread loop_sound_delete( var_3, var_7 );
|
||
|
self endon( var_3 );
|
||
|
}
|
||
|
|
||
|
var_7.origin = var_1;
|
||
|
var_7.angles = var_2;
|
||
|
|
||
|
if ( var_5 >= var_6 )
|
||
|
{
|
||
|
for (;;)
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
if ( !soundexists( var_0 ) )
|
||
|
{
|
||
|
for (;;)
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
wait( randomfloatrange( var_5, var_6 ) );
|
||
|
lock( "createfx_looper" );
|
||
|
thread play_sound_in_space_with_angles( var_0, var_7.origin, var_7.angles, undefined );
|
||
|
unlock( "createfx_looper" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loop_sound_delete( var_0, var_1 )
|
||
|
{
|
||
|
var_1 endon( "death" );
|
||
|
self waittill( var_0 );
|
||
|
var_1 delete();
|
||
|
}
|
||
|
|
||
|
createloopeffect( var_0 )
|
||
|
{
|
||
|
var_1 = common_scripts\_createfx::createeffect( "loopfx", var_0 );
|
||
|
var_1.v["delay"] = common_scripts\_createfx::getloopeffectdelaydefault();
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
createoneshoteffect( var_0 )
|
||
|
{
|
||
|
var_1 = common_scripts\_createfx::createeffect( "oneshotfx", var_0 );
|
||
|
var_1.v["delay"] = common_scripts\_createfx::getoneshoteffectdelaydefault();
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
createexploder( var_0 )
|
||
|
{
|
||
|
var_1 = common_scripts\_createfx::createeffect( "exploder", var_0 );
|
||
|
var_1.v["delay"] = common_scripts\_createfx::getexploderdelaydefault();
|
||
|
var_1.v["exploder_type"] = "normal";
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
alphabetize( var_0 )
|
||
|
{
|
||
|
if ( var_0.size <= 1 )
|
||
|
return var_0;
|
||
|
|
||
|
var_1 = 0;
|
||
|
|
||
|
for ( var_2 = var_0.size - 1; var_2 >= 1; var_2-- )
|
||
|
{
|
||
|
var_3 = var_0[var_2];
|
||
|
var_4 = var_2;
|
||
|
|
||
|
for ( var_5 = 0; var_5 < var_2; var_5++ )
|
||
|
{
|
||
|
var_6 = var_0[var_5];
|
||
|
|
||
|
if ( stricmp( var_6, var_3 ) > 0 )
|
||
|
{
|
||
|
var_3 = var_6;
|
||
|
var_4 = var_5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( var_4 != var_2 )
|
||
|
{
|
||
|
var_0[var_4] = var_0[var_2];
|
||
|
var_0[var_2] = var_3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
is_later_in_alphabet( var_0, var_1 )
|
||
|
{
|
||
|
return stricmp( var_0, var_1 ) > 0;
|
||
|
}
|
||
|
|
||
|
play_loop_sound_on_entity( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = spawn( "script_origin", ( 0, 0, 0 ) );
|
||
|
var_2 endon( "death" );
|
||
|
thread delete_on_death( var_2 );
|
||
|
|
||
|
if ( isdefined( var_1 ) )
|
||
|
{
|
||
|
var_2.origin = self.origin + var_1;
|
||
|
var_2.angles = self.angles;
|
||
|
var_2 linkto( self );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var_2.origin = self.origin;
|
||
|
var_2.angles = self.angles;
|
||
|
var_2 linkto( self );
|
||
|
}
|
||
|
|
||
|
var_2 playloopsound( var_0 );
|
||
|
self waittill( "stop sound" + var_0 );
|
||
|
var_2 stoploopsound( var_0 );
|
||
|
var_2 delete();
|
||
|
}
|
||
|
|
||
|
stop_loop_sound_on_entity( var_0 )
|
||
|
{
|
||
|
self notify( "stop sound" + var_0 );
|
||
|
}
|
||
|
|
||
|
delete_on_death( var_0 )
|
||
|
{
|
||
|
var_0 endon( "death" );
|
||
|
self waittill( "death" );
|
||
|
|
||
|
if ( isdefined( var_0 ) )
|
||
|
var_0 delete();
|
||
|
}
|
||
|
|
||
|
error( var_0 )
|
||
|
{
|
||
|
waitframe();
|
||
|
}
|
||
|
|
||
|
exploder( var_0, var_1, var_2 )
|
||
|
{
|
||
|
[[ level._fx.exploderfunction ]]( var_0, var_1, var_2 );
|
||
|
}
|
||
|
|
||
|
create_dvar( var_0, var_1 )
|
||
|
{
|
||
|
setdvarifuninitialized( var_0, var_1 );
|
||
|
}
|
||
|
|
||
|
void()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
tag_project( var_0, var_1 )
|
||
|
{
|
||
|
var_2 = self gettagorigin( var_0 );
|
||
|
var_3 = self gettagangles( var_0 );
|
||
|
var_4 = anglestoforward( var_3 );
|
||
|
var_4 = vectornormalize( var_4 ) * var_1;
|
||
|
return var_2 + var_4;
|
||
|
}
|
||
|
|
||
|
ter_op( var_0, var_1, var_2 )
|
||
|
{
|
||
|
if ( var_0 )
|
||
|
return var_1;
|
||
|
|
||
|
return var_2;
|
||
|
}
|
||
|
|
||
|
create_lock( var_0, var_1 )
|
||
|
{
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
var_1 = 1;
|
||
|
|
||
|
if ( !isdefined( level.lock ) )
|
||
|
level.lock = [];
|
||
|
|
||
|
var_2 = spawnstruct();
|
||
|
var_2.max_count = var_1;
|
||
|
var_2.count = 0;
|
||
|
level.lock[var_0] = var_2;
|
||
|
}
|
||
|
|
||
|
lock_exists( var_0 )
|
||
|
{
|
||
|
if ( !isdefined( level.lock ) )
|
||
|
return 0;
|
||
|
|
||
|
return isdefined( level.lock[var_0] );
|
||
|
}
|
||
|
|
||
|
lock( var_0 )
|
||
|
{
|
||
|
var_1 = level.lock[var_0];
|
||
|
|
||
|
while ( var_1.count >= var_1.max_count )
|
||
|
var_1 waittill( "unlocked" );
|
||
|
|
||
|
var_1.count++;
|
||
|
}
|
||
|
|
||
|
is_locked( var_0 )
|
||
|
{
|
||
|
var_1 = level.lock[var_0];
|
||
|
return var_1.count > var_1.max_count;
|
||
|
}
|
||
|
|
||
|
unlock_wait( var_0 )
|
||
|
{
|
||
|
thread unlock_thread( var_0 );
|
||
|
wait 0.05;
|
||
|
}
|
||
|
|
||
|
unlock( var_0 )
|
||
|
{
|
||
|
thread unlock_thread( var_0 );
|
||
|
}
|
||
|
|
||
|
unlock_thread( var_0 )
|
||
|
{
|
||
|
wait 0.05;
|
||
|
var_1 = level.lock[var_0];
|
||
|
var_1.count--;
|
||
|
var_1 notify( "unlocked" );
|
||
|
}
|
||
|
|
||
|
get_template_level()
|
||
|
{
|
||
|
var_0 = level.script;
|
||
|
|
||
|
if ( isdefined( level.template_script ) )
|
||
|
var_0 = level.template_script;
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
is_player_gamepad_enabled()
|
||
|
{
|
||
|
if ( !level.console )
|
||
|
{
|
||
|
var_0 = self usinggamepad();
|
||
|
|
||
|
if ( isdefined( var_0 ) )
|
||
|
return var_0;
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
array_reverse( var_0 )
|
||
|
{
|
||
|
var_1 = [];
|
||
|
|
||
|
for ( var_2 = var_0.size - 1; var_2 >= 0; var_2-- )
|
||
|
var_1[var_1.size] = var_0[var_2];
|
||
|
|
||
|
return var_1;
|
||
|
}
|
||
|
|
||
|
distance_2d_squared( var_0, var_1 )
|
||
|
{
|
||
|
return length2dsquared( var_0 - var_1 );
|
||
|
}
|
||
|
|
||
|
get_array_of_farthest( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
var_6 = get_array_of_closest( var_0, var_1, var_2, var_3, var_4, var_5 );
|
||
|
var_6 = array_reverse( var_6 );
|
||
|
return var_6;
|
||
|
}
|
||
|
|
||
|
get_array_of_closest( var_0, var_1, var_2, var_3, var_4, var_5 )
|
||
|
{
|
||
|
if ( !isdefined( var_3 ) )
|
||
|
var_3 = var_1.size;
|
||
|
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
var_2 = [];
|
||
|
|
||
|
var_6 = undefined;
|
||
|
|
||
|
if ( isdefined( var_4 ) )
|
||
|
var_6 = var_4 * var_4;
|
||
|
|
||
|
var_7 = 0;
|
||
|
|
||
|
if ( isdefined( var_5 ) )
|
||
|
var_7 = var_5 * var_5;
|
||
|
|
||
|
if ( var_2.size == 0 && var_3 >= var_1.size && var_7 == 0 && !isdefined( var_6 ) )
|
||
|
return sortbydistance( var_1, var_0 );
|
||
|
|
||
|
var_8 = [];
|
||
|
|
||
|
foreach ( var_10 in var_1 )
|
||
|
{
|
||
|
var_11 = 0;
|
||
|
|
||
|
foreach ( var_13 in var_2 )
|
||
|
{
|
||
|
if ( var_10 == var_13 )
|
||
|
{
|
||
|
var_11 = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( var_11 )
|
||
|
continue;
|
||
|
|
||
|
var_15 = distancesquared( var_0, var_10.origin );
|
||
|
|
||
|
if ( isdefined( var_6 ) && var_15 > var_6 )
|
||
|
continue;
|
||
|
|
||
|
if ( var_15 < var_7 )
|
||
|
continue;
|
||
|
|
||
|
var_8[var_8.size] = var_10;
|
||
|
}
|
||
|
|
||
|
var_8 = sortbydistance( var_8, var_0 );
|
||
|
|
||
|
if ( var_3 >= var_8.size )
|
||
|
return var_8;
|
||
|
|
||
|
var_17 = [];
|
||
|
|
||
|
for ( var_18 = 0; var_18 < var_3; var_18++ )
|
||
|
var_17[var_18] = var_8[var_18];
|
||
|
|
||
|
return var_17;
|
||
|
}
|
||
|
|
||
|
drop_to_ground( var_0, var_1, var_2 )
|
||
|
{
|
||
|
if ( !isdefined( var_1 ) )
|
||
|
var_1 = 1500;
|
||
|
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
var_2 = -12000;
|
||
|
|
||
|
return physicstrace( var_0 + ( 0, 0, var_1 ), var_0 + ( 0, 0, var_2 ) );
|
||
|
}
|
||
|
|
||
|
add_destructible_type_function( var_0, var_1 )
|
||
|
{
|
||
|
if ( !isdefined( level.destructible_functions ) )
|
||
|
level.destructible_functions = [];
|
||
|
|
||
|
level.destructible_functions[var_0] = var_1;
|
||
|
}
|
||
|
|
||
|
add_destructible_type_transient( var_0, var_1 )
|
||
|
{
|
||
|
if ( !isdefined( level.destructible_transient ) )
|
||
|
level.destructible_transient = [];
|
||
|
|
||
|
level.destructible_transient[var_0] = var_1;
|
||
|
}
|
||
|
|
||
|
within_fov( var_0, var_1, var_2, var_3 )
|
||
|
{
|
||
|
var_4 = vectornormalize( var_2 - var_0 );
|
||
|
var_5 = anglestoforward( var_1 );
|
||
|
var_6 = vectordot( var_5, var_4 );
|
||
|
return var_6 >= var_3;
|
||
|
}
|
||
|
|
||
|
entity_path_disconnect_thread( var_0 )
|
||
|
{
|
||
|
self notify( "entity_path_disconnect_thread" );
|
||
|
self endon( "entity_path_disconnect_thread" );
|
||
|
self endon( "death" );
|
||
|
level endon( "game_ended" );
|
||
|
var_1 = 0;
|
||
|
self.forcedisconnectuntil = 0;
|
||
|
|
||
|
for (;;)
|
||
|
{
|
||
|
var_2 = self.origin;
|
||
|
var_3 = waittill_any_timeout( var_0, "path_disconnect" );
|
||
|
var_4 = 0;
|
||
|
var_5 = distancesquared( self.origin, var_2 ) > 0;
|
||
|
|
||
|
if ( var_5 )
|
||
|
var_4 = 1;
|
||
|
|
||
|
if ( isdefined( var_3 ) && var_3 == "path_disconnect" )
|
||
|
var_4 = 1;
|
||
|
|
||
|
if ( gettime() < self.forcedisconnectuntil )
|
||
|
var_4 = 1;
|
||
|
|
||
|
foreach ( var_7 in level.characters )
|
||
|
{
|
||
|
if ( isai( var_7 ) && distancesquared( self.origin, var_7.origin ) < 250000 )
|
||
|
{
|
||
|
var_4 = 1;
|
||
|
self.forcedisconnectuntil = max( gettime() + 30000, self.forcedisconnectuntil );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( var_4 != var_1 || var_5 )
|
||
|
{
|
||
|
if ( var_4 )
|
||
|
self disconnectpaths();
|
||
|
else
|
||
|
self connectpaths();
|
||
|
|
||
|
var_1 = var_4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
make_entity_sentient_mp( var_0, var_1 )
|
||
|
{
|
||
|
if ( level.gametype == "aliens" && isdefined( level.aliens_make_entity_sentient_func ) )
|
||
|
return self [[ level.aliens_make_entity_sentient_func ]]( var_0, var_1 );
|
||
|
|
||
|
if ( isdefined( level.bot_funcs ) && isdefined( level.bot_funcs["bots_make_entity_sentient"] ) )
|
||
|
return self [[ level.bot_funcs["bots_make_entity_sentient"] ]]( var_0, var_1 );
|
||
|
}
|
||
|
|
||
|
ai_3d_sighting_model( var_0 )
|
||
|
{
|
||
|
if ( isdefined( level.bot_funcs ) && isdefined( level.bot_funcs["ai_3d_sighting_model"] ) )
|
||
|
return self [[ level.bot_funcs["ai_3d_sighting_model"] ]]( var_0 );
|
||
|
}
|
||
|
|
||
|
set_basic_animated_model( var_0, var_1, var_2 )
|
||
|
{
|
||
|
if ( !isdefined( level.anim_prop_models ) )
|
||
|
level.anim_prop_models = [];
|
||
|
|
||
|
var_3 = tolower( getdvar( "mapname" ) );
|
||
|
var_4 = 1;
|
||
|
|
||
|
if ( string_starts_with( var_3, "mp_" ) )
|
||
|
var_4 = 0;
|
||
|
|
||
|
if ( var_4 )
|
||
|
level.anim_prop_models[var_0]["basic"] = var_1;
|
||
|
else
|
||
|
level.anim_prop_models[var_0]["basic"] = var_2;
|
||
|
}
|
||
|
|
||
|
getclosest( var_0, var_1, var_2 )
|
||
|
{
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
var_2 = 500000;
|
||
|
|
||
|
var_3 = undefined;
|
||
|
|
||
|
foreach ( var_5 in var_1 )
|
||
|
{
|
||
|
var_6 = distance( var_5.origin, var_0 );
|
||
|
|
||
|
if ( var_6 >= var_2 )
|
||
|
continue;
|
||
|
|
||
|
var_2 = var_6;
|
||
|
var_3 = var_5;
|
||
|
}
|
||
|
|
||
|
return var_3;
|
||
|
}
|
||
|
|
||
|
getfarthest( var_0, var_1, var_2 )
|
||
|
{
|
||
|
if ( !isdefined( var_2 ) )
|
||
|
var_2 = 500000;
|
||
|
|
||
|
var_3 = 0;
|
||
|
var_4 = undefined;
|
||
|
|
||
|
foreach ( var_6 in var_1 )
|
||
|
{
|
||
|
var_7 = distance( var_6.origin, var_0 );
|
||
|
|
||
|
if ( var_7 <= var_3 || var_7 >= var_2 )
|
||
|
continue;
|
||
|
|
||
|
var_3 = var_7;
|
||
|
var_4 = var_6;
|
||
|
}
|
||
|
|
||
|
return var_4;
|
||
|
}
|
||
|
|
||
|
missile_settargetandflightmode( var_0, var_1, var_2 )
|
||
|
{
|
||
|
var_2 = ter_op( isdefined( var_2 ), var_2, ( 0, 0, 0 ) );
|
||
|
self missile_settargetent( var_0, var_2 );
|
||
|
|
||
|
switch ( var_1 )
|
||
|
{
|
||
|
case "direct":
|
||
|
self missile_setflightmodedirect();
|
||
|
break;
|
||
|
case "top":
|
||
|
self missile_setflightmodetop();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
add_fx( var_0, var_1 )
|
||
|
{
|
||
|
if ( !isdefined( level._effect ) )
|
||
|
level._effect = [];
|
||
|
|
||
|
level._effect[var_0] = loadfx( var_1 );
|
||
|
}
|
||
|
|
||
|
array_sort_by_handler( var_0, var_1 )
|
||
|
{
|
||
|
for ( var_2 = 0; var_2 < var_0.size - 1; var_2++ )
|
||
|
{
|
||
|
for ( var_3 = var_2 + 1; var_3 < var_0.size; var_3++ )
|
||
|
{
|
||
|
if ( var_0[var_3] [[ var_1 ]]() < var_0[var_2] [[ var_1 ]]() )
|
||
|
{
|
||
|
var_4 = var_0[var_3];
|
||
|
var_0[var_3] = var_0[var_2];
|
||
|
var_0[var_2] = var_4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return var_0;
|
||
|
}
|
||
|
|
||
|
array_sort_with_func( var_0, var_1 )
|
||
|
{
|
||
|
for ( var_2 = 1; var_2 < var_0.size; var_2++ )
|
||
|
{
|
||
|
var_3 = var_0[var_2];
|
||
|
|
||
|
for ( var_4 = var_2 - 1; var_4 >= 0 && ![[ var_1 ]]( var_0[var_4], var_3 ); var_4-- )
|
||
|
var_0[var_4 + 1] = var_0[var_4];
|
||
|
|
||
|
var_0[var_4 + 1] = var_3;
|
||
|
}
|
||
|
|
||
|
return var_0;
|
||
|
}
|