16 lines
491 B
C++
16 lines
491 B
C++
#pragma once
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class file_system final : public module
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{
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public:
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static_assert(sizeof(game::native::fileHandleData_t) == 0x11C);
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void post_load() override;
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static int open_file_by_mode(const char* qpath, int* f, game::native::fsMode_t mode);
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static int write(const char* buffer, int len, int h);
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static char** list_files(const char* path, const char* extension, game::native::FsListBehavior_e behavior, int* numfiles, int allocTrackType);
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static void free_file_list(char** list);
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};
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