#pragma once class file_system final : public module { public: static_assert(sizeof(game::native::fileHandleData_t) == 0x11C); void post_load() override; static int open_file_by_mode(const char* qpath, int* f, game::native::fsMode_t mode); static int write(const char* buffer, int len, int h); static char** list_files(const char* path, const char* extension, game::native::FsListBehavior_e behavior, int* numfiles, int allocTrackType); static void free_file_list(char** list); };