iw5-mod/src/module/command.cpp
2022-03-15 15:41:51 +00:00

347 lines
7.7 KiB
C++

#include <std_include.hpp>
#include "command.hpp"
#include "utils/string.hpp"
#include "utils/hook.hpp"
utils::memory::allocator command::allocator_;
std::unordered_map<std::string, std::function<void(const command::params&)>> command::handlers;
std::unordered_map<std::string, std::function<void(game::native::gentity_s*, command::params_sv&)>> command::handlers_sv;
std::unordered_map<std::string, std::function<void(game::native::sp::gentity_s*, command::params_sv&)>> command::handlers_sp_sv;
command::params::params()
: nesting_(game::native::cmd_args->nesting)
{
assert(game::native::cmd_args->nesting < game::native::CMD_MAX_NESTING);
}
int command::params::size() const
{
return game::native::cmd_args->argc[this->nesting_];
}
const char* command::params::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::native::cmd_args->argv[this->nesting_][index];
}
std::string command::params::join(const int index) const
{
std::string result;
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
command::params_sv::params_sv()
: nesting_(game::native::sv_cmd_args->nesting)
{
assert(game::native::sv_cmd_args->nesting < game::native::CMD_MAX_NESTING);
}
int command::params_sv::size() const
{
return game::native::sv_cmd_args->argc[this->nesting_];
}
const char* command::params_sv::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::native::sv_cmd_args->argv[this->nesting_][index];
}
std::string command::params_sv::join(const int index) const
{
std::string result;
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
void command::add_raw(const char* name, void (*callback)())
{
game::native::Cmd_AddCommand(name, callback, command::allocator_.allocate<game::native::cmd_function_t>());
}
void command::add(const char* name, const std::function<void(const command::params&)>& callback)
{
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
{
add_raw(name, main_handler);
}
handlers[command] = callback;
}
void command::add(const char* name, const std::function<void()>& callback)
{
add(name, [callback](const command::params&)
{
callback();
});
}
void command::add_sv(const char* name, std::function<void(game::native::gentity_s*, const command::params_sv&)> callback)
{
// Since the game console is not usable there is no point in calling add_raw
const auto command = utils::string::to_lower(name);
if (handlers_sv.find(command) == handlers_sv.end())
{
handlers_sv[command] = callback;
}
}
void command::add_sp_sv(const char* name, std::function<void(game::native::sp::gentity_s*, const params_sv&)> callback)
{
const auto command = utils::string::to_lower(name);
if (handlers_sp_sv.find(command) == handlers_sp_sv.end())
{
handlers_sp_sv[command] = callback;
}
}
void command::execute(std::string command, bool sync)
{
command += "\n";
if (sync)
{
game::native::Cmd_ExecuteSingleCommand(game::native::LOCAL_CLIENT_0, 0, command.data());
}
else
{
game::native::Cbuf_AddText(game::native::LOCAL_CLIENT_0, command.data());
}
}
void command::main_handler()
{
params params;
const auto command = utils::string::to_lower(params[0]);
const auto got = command::handlers.find(command);
if (got != handlers.end())
{
got->second(params);
}
}
void command::client_command_stub(int client_num)
{
const auto entity = &game::native::g_entities[client_num];
if (entity->client == nullptr)
{
return;
}
params_sv params;
const auto command = utils::string::to_lower(params[0]);
const auto got = command::handlers_sv.find(command);
if (got != handlers_sv.end())
{
got->second(entity, params);
return;
}
game::native::ClientCommand(client_num);
}
void command::client_command_sp(int client_num, const char* s)
{
auto* entity = &game::native::sp::g_entities[client_num];
assert(entity->client != nullptr); // On sp it should only be an assertion
params_sv params;
const auto command = utils::string::to_lower(params[0]);
const auto got = command::handlers_sp_sv.find(command);
if (got != handlers_sp_sv.end())
{
got->second(entity, params);
}
}
__declspec(naked) void command::client_command_sp_stub()
{
__asm
{
pushad
push [esp + 0x20 + 0x8]
push [esp + 0x20 + 0x8]
call command::client_command_sp
add esp, 0x8
popad
// Code our hook skipped
mov eax, [esp + 0x8]
sub esp, 0x400
push 0x44BB5A // ClientCommand
retn
}
}
__declspec(naked) void command::client_command_dedi_stub()
{
__asm
{
pushad
push edi
call client_command_stub
add esp, 4h
popad
retn
}
}
// Between ufo/noclip functions and their mp counterpart is that I reversed the 'CG' type
void command::add_sp_commands()
{
add("noclip", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
const auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->client->flags ^= 1;
const auto* msg = (ent->client->flags & 1) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "noclip print", game::native::LOCMSG_SAFE));
});
add("ufo", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
const auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->client->flags ^= 2;
const auto* msg = (ent->client->flags & 2) ? "GAME_UFOON" : "GAME_UFOOFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "ufo print", game::native::LOCMSG_SAFE));
});
add("god", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->flags ^= game::native::FL_GODMODE;
const auto* msg = (ent->flags & game::native::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "god print", game::native::LOCMSG_SAFE));
});
add("demigod", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->flags ^= game::native::FL_DEMI_GODMODE;
const auto* msg = (ent->flags & game::native::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "demigod print", game::native::LOCMSG_SAFE));
});
add("notarget", []()
{
if (!game::native::Dvar_FindVar("sv_running")->current.enabled)
return;
auto* ent = &game::native::sp::g_entities[0];
if (ent->health < 1)
return;
assert(ent->s.eType == game::native::ET_PLAYER);
ent->flags ^= game::native::FL_NOTARGET;
const auto* msg = (ent->flags & game::native::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF";
printf("%s\n", game::native::SEH_LocalizeTextMessage(msg, "notarget print", game::native::LOCMSG_SAFE));
});
}
void command::post_load()
{
if (game::is_dedi())
{
utils::hook(0x4F96B5, &command::client_command_dedi_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
return;
}
add("quit", game::native::Com_Quit_f);
if (game::is_mp())
{
utils::hook(0x57192A, &command::client_command_stub, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommand
}
else
{
utils::hook(0x44BB50, &command::client_command_sp_stub, HOOK_JUMP).install()->quick();
utils::hook::nop(0x44BB55, 5); // Nop skipped instructions
add_sp_commands();
}
}
REGISTER_MODULE(command);