iw5-mod/src/steam/interfaces/master_server_updater.cpp
2018-12-25 00:32:21 +01:00

69 lines
1.4 KiB
C++

#include <std_include.hpp>
#include "steam/steam.hpp"
namespace steam
{
void master_server_updater::SetActive(bool bActive)
{
}
void master_server_updater::SetHeartbeatInterval(int iHeartbeatInterval)
{
}
bool master_server_updater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort)
{
return true;
}
int master_server_updater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort)
{
return 0;
}
void master_server_updater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
{
}
void master_server_updater::ClearAllKeyValues()
{
}
void master_server_updater::SetKeyValue(const char *pKey, const char *pValue)
{
}
void master_server_updater::NotifyShutdown()
{
}
bool master_server_updater::WasRestartRequested()
{
return false;
}
void master_server_updater::ForceHeartbeat()
{
}
bool master_server_updater::AddMasterServer(const char *pServerAddress)
{
return true;
}
bool master_server_updater::RemoveMasterServer(const char *pServerAddress)
{
return true;
}
int master_server_updater::GetNumMasterServers()
{
return 0;
}
int master_server_updater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize)
{
return 0;
}
}