69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#include <std_include.hpp>
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#include "steam/steam.hpp"
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namespace steam
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{
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void master_server_updater::SetActive(bool bActive)
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{
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}
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void master_server_updater::SetHeartbeatInterval(int iHeartbeatInterval)
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{
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}
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bool master_server_updater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort)
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{
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return true;
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}
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int master_server_updater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort)
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{
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return 0;
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}
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void master_server_updater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
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{
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}
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void master_server_updater::ClearAllKeyValues()
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{
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}
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void master_server_updater::SetKeyValue(const char *pKey, const char *pValue)
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{
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}
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void master_server_updater::NotifyShutdown()
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{
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}
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bool master_server_updater::WasRestartRequested()
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{
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return false;
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}
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void master_server_updater::ForceHeartbeat()
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{
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}
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bool master_server_updater::AddMasterServer(const char *pServerAddress)
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{
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return true;
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}
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bool master_server_updater::RemoveMasterServer(const char *pServerAddress)
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{
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return true;
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}
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int master_server_updater::GetNumMasterServers()
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{
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return 0;
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}
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int master_server_updater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize)
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{
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return 0;
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}
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}
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