#include #include "steam/steam.hpp" namespace steam { void master_server_updater::SetActive(bool bActive) { } void master_server_updater::SetHeartbeatInterval(int iHeartbeatInterval) { } bool master_server_updater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort) { return true; } int master_server_updater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort) { return 0; } void master_server_updater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription) { } void master_server_updater::ClearAllKeyValues() { } void master_server_updater::SetKeyValue(const char *pKey, const char *pValue) { } void master_server_updater::NotifyShutdown() { } bool master_server_updater::WasRestartRequested() { return false; } void master_server_updater::ForceHeartbeat() { } bool master_server_updater::AddMasterServer(const char *pServerAddress) { return true; } bool master_server_updater::RemoveMasterServer(const char *pServerAddress) { return true; } int master_server_updater::GetNumMasterServers() { return 0; } int master_server_updater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize) { return 0; } }