add something to main.cpp
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20dcfdea23
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0f2f9489ab
@ -56,6 +56,10 @@ namespace game
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Scr_GetString_t Scr_GetString;
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Scr_GetString_t Scr_GetString;
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Scr_CastString_t Scr_CastString;
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Scr_CastString_t Scr_CastString;
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Scr_ErrorInternal_t Scr_ErrorInternal;
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Scr_ErrorInternal_t Scr_ErrorInternal;
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Scr_LoadScript_t Scr_LoadScript;
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Scr_GetFunctionHandle_t Scr_GetFunctionHandle;
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Scr_ExecThread_t Scr_ExecThread;
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Scr_FreeThread_t Scr_FreeThread;
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GetObjectType_t GetObjectType;
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GetObjectType_t GetObjectType;
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@ -776,6 +780,10 @@ namespace game
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native::Scr_GetString = native::Scr_GetString_t(SELECT_VALUE(0x497530, 0x56A3D0));
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native::Scr_GetString = native::Scr_GetString_t(SELECT_VALUE(0x497530, 0x56A3D0));
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native::Scr_CastString = native::Scr_CastString_t(SELECT_VALUE(0x447CE0, 0x566EE0));
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native::Scr_CastString = native::Scr_CastString_t(SELECT_VALUE(0x447CE0, 0x566EE0));
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native::Scr_ErrorInternal = native::Scr_ErrorInternal_t(SELECT_VALUE(0x42B910, 0x568FD0));
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native::Scr_ErrorInternal = native::Scr_ErrorInternal_t(SELECT_VALUE(0x42B910, 0x568FD0));
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native::Scr_LoadScript = native::Scr_LoadScript_t(SELECT_VALUE(0x4D45D0, 0x561CC0));
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native::Scr_GetFunctionHandle = native::Scr_GetFunctionHandle_t(SELECT_VALUE(0x51DD50, 0x5618A0));
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native::Scr_ExecThread = native::Scr_ExecThread_t(SELECT_VALUE(0x4FC590, 0x56E240));
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native::Scr_FreeThread = native::Scr_FreeThread_t(SELECT_VALUE(0x51FD90, 0x569E20));
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native::GetObjectType = native::GetObjectType_t(SELECT_VALUE(0x4D8FE0, 0x565C60));
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native::GetObjectType = native::GetObjectType_t(SELECT_VALUE(0x4D8FE0, 0x565C60));
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@ -122,6 +122,18 @@ namespace game
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typedef void (*Scr_ErrorInternal_t)();
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typedef void (*Scr_ErrorInternal_t)();
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extern Scr_ErrorInternal_t Scr_ErrorInternal;
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extern Scr_ErrorInternal_t Scr_ErrorInternal;
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typedef unsigned int (*Scr_LoadScript_t)(const char* filename);
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extern Scr_LoadScript_t Scr_LoadScript;
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typedef int (*Scr_GetFunctionHandle_t)(const char* filename, unsigned short name);
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extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle;
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typedef int (*Scr_ExecThread_t)(int handle, unsigned int paramcount);
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extern Scr_ExecThread_t Scr_ExecThread;
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typedef void (*Scr_FreeThread_t)(unsigned short handle);
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extern Scr_FreeThread_t Scr_FreeThread;
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typedef unsigned int(*GetObjectType_t)(unsigned int id);
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typedef unsigned int(*GetObjectType_t)(unsigned int id);
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extern GetObjectType_t GetObjectType;
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extern GetObjectType_t GetObjectType;
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@ -140,3 +140,5 @@ int main()
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return entry_point();
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return entry_point();
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}
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}
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int APIENTRY WinMain(HINSTANCE, HINSTANCE, PSTR, int) { return main(); }
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@ -346,11 +346,6 @@ namespace
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return 1;
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return 1;
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}
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}
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char** list_files(const char* path, const char* extension, game::native::FsListBehavior_e behavior, int* numfiles, int allocTrackType)
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{
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return game::native::FS_ListFilteredFiles(*game::native::fs_searchpaths, path, extension, nullptr, behavior, numfiles, allocTrackType);
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}
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void display_path(bool b_language_cull)
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void display_path(bool b_language_cull)
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{
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{
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auto i_language = game::native::SEH_GetCurrentLanguage();
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auto i_language = game::native::SEH_GetCurrentLanguage();
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@ -452,7 +447,7 @@ namespace
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console::info("Directory of %s %s\n", path, extension);
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console::info("Directory of %s %s\n", path, extension);
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console::info("---------------\n");
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console::info("---------------\n");
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auto** dirnames = list_files(path, extension, game::native::FS_LIST_PURE_ONLY, &ndirs, 3);
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auto** dirnames = file_system::list_files(path, extension, game::native::FS_LIST_PURE_ONLY, &ndirs, 3);
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for (int i = 0; i < ndirs; ++i)
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for (int i = 0; i < ndirs; ++i)
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{
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{
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@ -632,6 +627,11 @@ int file_system::write(const char* buffer, int len, int h)
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return len;
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return len;
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}
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}
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char** file_system::list_files(const char* path, const char* extension, game::native::FsListBehavior_e behavior, int* numfiles, int allocTrackType)
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{
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return game::native::FS_ListFilteredFiles(*game::native::fs_searchpaths, path, extension, nullptr, behavior, numfiles, allocTrackType);
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}
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void file_system::post_load()
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void file_system::post_load()
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{
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{
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fs_homepath = reinterpret_cast<const game::native::dvar_t**>(SELECT_VALUE(0x1C2B538, 0x59ADD18));
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fs_homepath = reinterpret_cast<const game::native::dvar_t**>(SELECT_VALUE(0x1C2B538, 0x59ADD18));
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@ -9,4 +9,6 @@ public:
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static int open_file_by_mode(const char* qpath, int* f, game::native::fsMode_t mode);
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static int open_file_by_mode(const char* qpath, int* f, game::native::fsMode_t mode);
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static int write(const char* buffer, int len, int h);
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static int write(const char* buffer, int len, int h);
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static char** list_files(const char* path, const char* extension, game::native::FsListBehavior_e behavior, int* numfiles, int allocTrackType);
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};
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};
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@ -5,6 +5,7 @@
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#include "script_loading.hpp"
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#include "script_loading.hpp"
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#include "module/console.hpp"
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#include "module/console.hpp"
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#include "module/file_system.hpp"
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#include "module/scripting.hpp"
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#include "module/scripting.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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@ -30,10 +31,15 @@ namespace gsc
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std::unordered_map<std::string, game::native::ScriptFile*> loaded_scripts;
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std::unordered_map<std::string, game::native::ScriptFile*> loaded_scripts;
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std::unordered_map<std::string, int> main_handles;
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std::unordered_map<std::string, int> init_handles;
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void clear()
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void clear()
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{
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{
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loaded_scripts.clear();
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loaded_scripts.clear();
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script_file_allocator.clear();
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script_file_allocator.clear();
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main_handles.clear();
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init_handles.clear();
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}
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}
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bool read_script_file(const std::string& name, std::string* data)
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bool read_script_file(const std::string& name, std::string* data)
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@ -138,6 +144,68 @@ namespace gsc
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return game::native::DB_IsXAssetDefault(type, name);
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return game::native::DB_IsXAssetDefault(type, name);
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}
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}
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void g_scr_load_scripts_stub()
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{
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cd char path[game::native::MAX_OSPATH]{};
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auto num_files = 0;
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auto** files = file_system::list_files("scripts/", "gsc", game::native::FS_LIST_ALL, &num_files, 10);
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for (auto i = 0; i < num_files; ++i)
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{
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const auto* script_file = files[i];
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console::info("Loading script %s...\n", script_file);
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sprintf_s(path, "%s/%s", "scripts", script_file);
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// Scr_LoadScriptInternal will add the '.gsc' suffix so we remove it
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path[std::strlen(path) - 4] = '\0';
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if (!game::native::Scr_LoadScript(path))
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{
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console::error("Script %s encountered an error while loading\n", path);
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continue;
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}
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console::info("Script %s.gsc loaded successfully\n", path);
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const auto main_handle = game::native::Scr_GetFunctionHandle(path, xsk::gsc::iw5::resolver::token_id("main"));
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if (main_handle)
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{
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console::info("Loaded '%s::main'\n", path);
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main_handles[path] = main_handle;
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}
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const auto init_handle = game::native::Scr_GetFunctionHandle(path, xsk::gsc::iw5::resolver::token_id("init"));
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if (init_handle)
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{
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console::info("Loaded '%s::init'\n", path);
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init_handles[path] = init_handle;
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}
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}
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utils::hook::invoke<void>(0x523DA0);
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}
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void scr_load_level_stub()
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{
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for (const auto& handle : main_handles)
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{
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console::info("Executing '%s::main'\n", handle.first.data());
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const auto id = game::native::Scr_ExecThread(handle.second, 0);
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game::native::Scr_FreeThread(static_cast<std::uint16_t>(id));
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}
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utils::hook::invoke<void>(0x517410); // Scr_LoadLevel
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for (const auto& handle : init_handles)
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{
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console::info("Executing '%s::init'\n", handle.first.data());
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const auto id = game::native::Scr_ExecThread(handle.second, 0);
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game::native::Scr_FreeThread(static_cast<std::uint16_t>(id));
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}
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}
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}
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}
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game::native::ScriptFile* find_script(game::native::XAssetType type, const char* name, int allow_create_default)
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game::native::ScriptFile* find_script(game::native::XAssetType type, const char* name, int allow_create_default)
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@ -163,6 +231,8 @@ namespace gsc
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public:
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public:
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void post_load() override
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void post_load() override
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{
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{
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if (game::is_mp()) this->patch_mp();
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// ProcessScript
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// ProcessScript
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utils::hook(SELECT_VALUE(0x44685E, 0x56B13E), find_script, HOOK_CALL).install()->quick();
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utils::hook(SELECT_VALUE(0x44685E, 0x56B13E), find_script, HOOK_CALL).install()->quick();
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utils::hook(SELECT_VALUE(0x446868, 0x56B148), db_is_x_asset_default, HOOK_CALL).install()->quick();
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utils::hook(SELECT_VALUE(0x446868, 0x56B148), db_is_x_asset_default, HOOK_CALL).install()->quick();
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@ -193,6 +263,13 @@ namespace gsc
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}
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}
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});
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});
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}
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}
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static void patch_mp()
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{
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utils::hook(0x523F3E, g_scr_load_scripts_stub, HOOK_CALL).install()->quick();
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utils::hook(0x50D4ED, scr_load_level_stub, HOOK_CALL).install()->quick();
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}
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};
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};
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}
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}
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