make module work on SP

This commit is contained in:
FutureRave 2023-02-10 19:47:24 +00:00
parent 54df2963b9
commit 20dcfdea23
No known key found for this signature in database
GPG Key ID: 22F9079C86CFAB31

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@ -15,6 +15,8 @@ namespace
game::native::KeyState* keys;
int key_binding_offset;
int key_write_bindings_to_buffer([[maybe_unused]] int local_client_num, char* buffer, int buffer_size)
{
buffer_size = buffer_size - 4;
@ -22,7 +24,7 @@ namespace
for (auto keyIndex = 0; keyIndex < 256; ++keyIndex)
{
if (keys[keyIndex].binding && keys[keyIndex].binding < 91)
if (keys[keyIndex].binding && keys[keyIndex].binding < key_binding_offset)
{
auto len = sprintf_s(&buffer[bytes_used], buffer_size - bytes_used, "bind %s \"%s\"\n",
game::native::Key_KeynumToString(keyIndex, false), game::native::command_whitelist[keys[keyIndex].binding]);
@ -34,9 +36,9 @@ namespace
bytes_used += len;
}
else if (keys[keyIndex].binding >= 91)
else if (keys[keyIndex].binding >= key_binding_offset)
{
auto value = keys[keyIndex].binding - 91;
auto value = keys[keyIndex].binding - key_binding_offset;
if (static_cast<std::size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
auto len = sprintf_s(&buffer[bytes_used], buffer_size - bytes_used, "bind %s \"%s\"\n",
@ -95,7 +97,7 @@ namespace
int key_get_binding_for_cmd_stub(const char* command)
{
for (auto i = 0; i <= 91; i++)
for (auto i = 0; i <= key_binding_offset; i++)
{
if (game::native::command_whitelist[i] && !std::strcmp(command, game::native::command_whitelist[i]))
{
@ -103,14 +105,14 @@ namespace
}
}
return 91 + get_binding_for_custom_command(command);
return key_binding_offset + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(game::native::LocalClientNum_t local_client_num, int key, int down)
{
if (key >= 91)
if (key >= key_binding_offset)
{
key -= 91;
key -= key_binding_offset;
if (static_cast<std::uint32_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{
@ -129,18 +131,15 @@ class binding final : public module
public:
void post_load() override
{
if (game::is_sp())
{
return;
}
keys = reinterpret_cast<game::native::KeyState*>(SELECT_VALUE(0xA98E44, 0xB3C760));
keys = reinterpret_cast<game::native::KeyState*>(0xB3C760);
key_binding_offset = SELECT_VALUE(0x51, 0x5B);
utils::hook(0x48C53A, key_write_bindings_to_buffer_stub, HOOK_CALL).install()->quick();
utils::hook(SELECT_VALUE(0x54BB9A, 0x48C53A), key_write_bindings_to_buffer_stub, HOOK_CALL).install()->quick();
key_get_binding_for_cmd_hook.create(0x48C1C0, &key_get_binding_for_cmd_stub);
key_get_binding_for_cmd_hook.create(SELECT_VALUE(0x5330A0, 0x48C1C0), &key_get_binding_for_cmd_stub);
cl_execute_key_hook.create(0x48AF00, cl_execute_key_stub);
cl_execute_key_hook.create(SELECT_VALUE(0x438710, 0x48AF00), cl_execute_key_stub);
}
};