iw5-mod/src/steam/interfaces/networking.hpp

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#pragma once
namespace steam
{
class networking final
{
public:
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virtual bool SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType);
virtual bool IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk);
virtual bool ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize,
steam_id* psteamIDRemote);
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virtual bool AcceptP2PSessionWithUser(steam_id steamIDRemote);
virtual bool CloseP2PSessionWithUser(steam_id steamIDRemote);
virtual bool CloseP2PChannelWithUser(steam_id steamIDRemote, int iVirtualPort);
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virtual bool GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState);
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virtual bool AllowP2PPacketRelay(bool bAllow);
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virtual unsigned int CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort,
bool bAllowUseOfPacketRelay);
virtual unsigned int CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec,
bool bAllowUseOfPacketRelay);
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virtual unsigned int CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec);
virtual bool DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd);
virtual bool DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd);
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virtual bool SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable);
virtual bool IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize);
virtual bool RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest,
unsigned int* pcubMsgSize);
virtual bool IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket);
virtual bool RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest,
unsigned int* pcubMsgSize, unsigned int* phSocket);
virtual bool GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus,
unsigned int* punIPRemote, unsigned short* punPortRemote);
virtual bool GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort);
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virtual int GetSocketConnectionType(unsigned int hSocket);
virtual int GetMaxPacketSize(unsigned int hSocket);
};
}