iw4x-client/src/Components/Modules/AssetInterfaces
2016-12-23 08:43:37 -05:00
..
IclipMap_t.cpp [ZoneBuilder] Nested assets work now (but it doesn't fix the clip map bug) 2016-12-23 08:43:37 -05:00
IclipMap_t.hpp [ZoneBuilder] Added clipMap_t asset interface (untested) 2016-12-20 16:22:20 -05:00
IComWorld.cpp [ZoneBuilder] Add ComWorld interface 2016-12-21 17:51:51 +01:00
IComWorld.hpp [ZoneBuilder] Add ComWorld interface 2016-12-21 17:51:51 +01:00
IFxEffectDef.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
IFxEffectDef.hpp [IFxEffectDef] Prepare efx loading 2016-12-06 19:36:57 +01:00
IFxWorld.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
IFxWorld.hpp [IFxWorld] Structure fixes 2016-12-22 12:58:12 +01:00
IGameWorldMp.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
IGameWorldMp.hpp [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
IGfxImage.cpp [ZoneBuilder] Correctly write GfxImages 2016-12-22 02:48:00 +01:00
IGfxImage.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IGfxWorld.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
IGfxWorld.hpp [IGfxWorld] GfxWorld writer completed 2016-12-20 22:15:01 -05:00
ILoadedSound.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
ILoadedSound.hpp [ZoneBuilder] Add LoadedSound interface 2016-11-29 19:32:46 +01:00
ILocalizeEntry.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
ILocalizeEntry.hpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
IMapEnts.cpp [ZoneBuilder] Some clipmap fixes (which don't work 😦) 2016-12-22 23:21:20 +01:00
IMapEnts.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterial.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
IMaterial.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialPixelShader.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialPixelShader.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialTechniqueSet.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
IMaterialTechniqueSet.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexDeclaration.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexDeclaration.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexShader.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IMaterialVertexShader.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysCollmap.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysCollmap.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysPreset.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IPhysPreset.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IRawFile.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IRawFile.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
Isnd_alias_list_t.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
Isnd_alias_list_t.hpp [ZoneBuilder] Add snd_alias_list_t interface 2016-11-29 21:12:35 +01:00
ISndCurve.cpp [ZoneBuilder] Add sndcurve interface 2016-11-29 19:13:46 +01:00
ISndCurve.hpp [ZoneBuilder] Add sndcurve interface 2016-11-29 19:13:46 +01:00
IStringTable.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IStringTable.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IStructuredDataDefSet.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IStructuredDataDefSet.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXAnimParts.cpp [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
IXAnimParts.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXModel.cpp [ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works 2016-12-23 01:42:56 -05:00
IXModel.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXModelSurfs.cpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
IXModelSurfs.hpp [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00