2023-05-06 15:09:19 +01:00

17 lines
513 B
C++

#pragma once
namespace Assets
{
class IXModelSurfs : public Components::AssetHandler::IAsset
{
public:
Game::XAssetType getType() override { return Game::ASSET_TYPE_XMODEL_SURFS; }
void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
private:
void saveXSurface(Game::XSurface* surf, Game::XSurface* destSurf, Components::ZoneBuilder::Zone* builder);
void saveXSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Components::ZoneBuilder::Zone* builder);
};
}