2017-01-20 14:36:52 +01:00
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#pragma once
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2016-01-25 23:47:50 +01:00
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namespace Assets
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{
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class IXModelSurfs : public Components::AssetHandler::IAsset
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{
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2016-01-26 16:12:41 +01:00
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public:
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2023-05-06 15:09:19 +01:00
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Game::XAssetType getType() override { return Game::ASSET_TYPE_XMODEL_SURFS; }
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2016-01-25 23:47:50 +01:00
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2022-06-22 17:36:06 +02:00
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2016-01-26 16:12:41 +01:00
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private:
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2016-11-20 14:09:07 +01:00
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void saveXSurface(Game::XSurface* surf, Game::XSurface* destSurf, Components::ZoneBuilder::Zone* builder);
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void saveXSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Components::ZoneBuilder::Zone* builder);
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2016-01-25 23:47:50 +01:00
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};
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}
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