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#pragma once
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namespace Assets
{
class IXModelSurfs : public Components::AssetHandler::IAsset
{
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public:
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Game::XAssetType getType() override { return Game::ASSET_TYPE_XMODEL_SURFS; }
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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private:
void saveXSurface(Game::XSurface* surf, Game::XSurface* destSurf, Components::ZoneBuilder::Zone* builder);
void saveXSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Components::ZoneBuilder::Zone* builder);
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};
}