iw4x-client/src/Steam/Interfaces/SteamMasterServerUpdater.hpp
2015-12-29 02:52:31 +01:00

22 lines
1.0 KiB
C++

namespace Steam
{
class MasterServerUpdater
{
public:
virtual void SetActive(bool bActive);
virtual void SetHeartbeatInterval(int iHeartbeatInterval);
virtual bool HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort);
virtual int GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort);
virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription);
virtual void ClearAllKeyValues();
virtual void SetKeyValue(const char *pKey, const char *pValue);
virtual void NotifyShutdown();
virtual bool WasRestartRequested();
virtual void ForceHeartbeat();
virtual bool AddMasterServer(const char *pServerAddress);
virtual bool RemoveMasterServer(const char *pServerAddress);
virtual int GetNumMasterServers();
virtual int GetMasterServerAddress(int iServer, char *pOut, int outBufferSize);
};
}