50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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namespace Components
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{
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class Debug : public Component
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{
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public:
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Debug();
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private:
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static const Game::dvar_t* DebugOverlay;
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static const Game::dvar_t* BugName;
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// Game dvars
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static const Game::dvar_t* PlayerDebugHealth;
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static const char* PMFlagsValues[];
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static const char* POFlagsValues[];
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static const char* PLFlagsValues[];
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static const char* PEFlagsValues[];
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static const char StrButtons[];
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static const char StrTemplate[];
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static constexpr auto MY_SCALE2 = 0.5f;
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static constexpr auto MY_SCALE_2 = 0.201f;
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static constexpr auto MY_X = -25.0f;
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static constexpr auto MY_Y = 20.0f;
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static std::string BuildPMFlagsString(const Game::playerState_s* ps);
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static std::string BuildPOFlagsString(const Game::playerState_s* ps);
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static std::string BuildPLFlagsString(const Game::playerState_s* ps);
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static std::string BuildPEFlagsString(const Game::playerState_s* ps);
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static void CG_Debug_DrawPSFlags(int localClientNum);
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static void CG_DrawDebugPlayerHealth(int localClientNum);
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static void CG_Debug_DrawFontTest(int localClientNum);
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static void CG_DrawDebugOverlays_Hk(int localClientNum);
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static void Com_Assert_f();
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static void Com_Bug_f(Command::Params* params);
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static void Com_BugNameInc_f();
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static void CL_InitDebugDvars();
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static const Game::dvar_t* Dvar_Register_PlayerDebugHealth(const char* name, bool value, std::uint16_t flags, const char* description);
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};
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}
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