iw4x-client/src/Components/Modules/Debug.hpp

50 lines
1.4 KiB
C++

#pragma once
namespace Components
{
class Debug : public Component
{
public:
Debug();
private:
static const Game::dvar_t* DebugOverlay;
static const Game::dvar_t* BugName;
// Game dvars
static const Game::dvar_t* PlayerDebugHealth;
static const char* PMFlagsValues[];
static const char* POFlagsValues[];
static const char* PLFlagsValues[];
static const char* PEFlagsValues[];
static const char StrButtons[];
static const char StrTemplate[];
static constexpr auto MY_SCALE2 = 0.5f;
static constexpr auto MY_SCALE_2 = 0.201f;
static constexpr auto MY_X = -25.0f;
static constexpr auto MY_Y = 20.0f;
static std::string BuildPMFlagsString(const Game::playerState_s* ps);
static std::string BuildPOFlagsString(const Game::playerState_s* ps);
static std::string BuildPLFlagsString(const Game::playerState_s* ps);
static std::string BuildPEFlagsString(const Game::playerState_s* ps);
static void CG_Debug_DrawPSFlags(int localClientNum);
static void CG_DrawDebugPlayerHealth(int localClientNum);
static void CG_Debug_DrawFontTest(int localClientNum);
static void CG_DrawDebugOverlays_Hk(int localClientNum);
static void Com_Assert_f();
static void Com_Bug_f(Command::Params* params);
static void Com_BugNameInc_f();
static void CL_InitDebugDvars();
static const Game::dvar_t* Dvar_Register_PlayerDebugHealth(const char* name, bool value, std::uint16_t flags, const char* description);
};
}