#pragma once namespace Components { class Debug : public Component { public: Debug(); private: static const Game::dvar_t* DebugOverlay; static const Game::dvar_t* BugName; // Game dvars static const Game::dvar_t* PlayerDebugHealth; static const char* PMFlagsValues[]; static const char* POFlagsValues[]; static const char* PLFlagsValues[]; static const char* PEFlagsValues[]; static const char StrButtons[]; static const char StrTemplate[]; static constexpr auto MY_SCALE2 = 0.5f; static constexpr auto MY_SCALE_2 = 0.201f; static constexpr auto MY_X = -25.0f; static constexpr auto MY_Y = 20.0f; static std::string BuildPMFlagsString(const Game::playerState_s* ps); static std::string BuildPOFlagsString(const Game::playerState_s* ps); static std::string BuildPLFlagsString(const Game::playerState_s* ps); static std::string BuildPEFlagsString(const Game::playerState_s* ps); static void CG_Debug_DrawPSFlags(int localClientNum); static void CG_DrawDebugPlayerHealth(int localClientNum); static void CG_Debug_DrawFontTest(int localClientNum); static void CG_DrawDebugOverlays_Hk(int localClientNum); static void Com_Assert_f(); static void Com_Bug_f(Command::Params* params); static void Com_BugNameInc_f(); static void CL_InitDebugDvars(); static const Game::dvar_t* Dvar_Register_PlayerDebugHealth(const char* name, bool value, std::uint16_t flags, const char* description); }; }