167 lines
3.7 KiB
C++
167 lines
3.7 KiB
C++
namespace Utils
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{
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class Stream
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{
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private:
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int CriticalSectionState;
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unsigned int BlockSize[Game::MAX_XFILE_COUNT];
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std::vector<Game::XFILE_BLOCK_TYPES> StreamStack;
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std::string Buffer;
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public:
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class Reader
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{
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public:
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Reader(Utils::Memory::Allocator* allocator, std::string buffer) : Buffer(buffer), Allocator(allocator), Position(0) {}
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std::string ReadString();
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const char* ReadCString();
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char ReadByte();
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void* Read(size_t size, size_t count = 1);
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template <typename T> T* ReadArray(size_t count = 1)
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{
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return reinterpret_cast<T*>(Read(sizeof(T), count));
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}
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template <typename T> T Read()
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{
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T obj;
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for (unsigned int i = 0; i < sizeof(T); ++i)
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{
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reinterpret_cast<char*>(&obj)[i] = ReadByte();
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}
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return obj;
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}
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bool End();
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void Seek(unsigned int position);
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private:
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unsigned int Position;
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std::string Buffer;
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Utils::Memory::Allocator* Allocator;
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};
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enum Alignment
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{
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ALIGN_2,
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ALIGN_4,
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ALIGN_8,
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ALIGN_16,
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ALIGN_32,
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ALIGN_64,
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ALIGN_128,
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ALIGN_256,
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ALIGN_512,
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ALIGN_1024,
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ALIGN_2048,
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};
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Stream();
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Stream(size_t size);
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~Stream();
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size_t Length();
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size_t Capacity();
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char* Save(const void * _str, size_t size, size_t count = 1);
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char* Save(Game::XFILE_BLOCK_TYPES stream, const void * _str, size_t size, size_t count);
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char* Save(Game::XFILE_BLOCK_TYPES stream, int value, size_t count);
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template <typename T> char* Save(T* object)
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{
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return SaveArray<T>(object, 1);
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}
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template <typename T> char* SaveArray(T* array, size_t count)
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{
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return Save(array, sizeof(T), count);
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}
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char* SaveString(std::string string);
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char* SaveString(const char* string);
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char* SaveString(const char* string, size_t len);
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char* SaveByte(unsigned char byte, size_t count = 1);
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char* SaveNull(size_t count = 1);
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char* SaveMax(size_t count = 1);
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char* SaveText(std::string string);
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void Align(Alignment align);
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bool PushBlock(Game::XFILE_BLOCK_TYPES stream);
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bool PopBlock();
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bool IsValidBlock(Game::XFILE_BLOCK_TYPES stream);
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void IncreaseBlockSize(Game::XFILE_BLOCK_TYPES stream, unsigned int size);
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void IncreaseBlockSize(unsigned int size);
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Game::XFILE_BLOCK_TYPES GetCurrentBlock();
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unsigned int GetBlockSize(Game::XFILE_BLOCK_TYPES stream);
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DWORD GetPackedOffset();
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char* Data();
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char* At();
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template <typename T> T* Dest()
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{
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return reinterpret_cast<T*>(this->At());
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}
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template <typename T> static inline void ClearPointer(T** object)
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{
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*object = reinterpret_cast<T*>(-1);
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}
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void ToBuffer(std::string& outBuffer);
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std::string ToBuffer();
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// Enter/Leave critical sections in which reallocations are not allowed.
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// If buffer reallocation is detected, the operation has to be terminated
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// and more memory has to be allocated next time. This will have to be done
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// by editing the code though.
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void EnterCriticalSection();
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void LeaveCriticalSection();
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bool IsCriticalSection();
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// This represents packed offset in streams:
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// - lowest 28 bits store the value/offset
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// - highest 4 bits store the stream block
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class Offset
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{
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public:
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union
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{
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struct
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{
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uint32_t offset : 28;
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Game::XFILE_BLOCK_TYPES block : 4;
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};
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uint32_t packed;
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void* pointer;
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};
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Offset() : packed(0) {};
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Offset(Game::XFILE_BLOCK_TYPES _block, uint32_t _offset) : offset(_offset), block(_block) {};
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// The game needs it to be incremented
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uint32_t GetPackedOffset()
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{
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return this->packed + 1;
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};
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uint32_t GetUnpackedOffset()
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{
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Offset lOffset = *this;
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lOffset.packed--;
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return lOffset.offset;
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};
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int GetUnpackedBlock()
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{
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Offset lOffset = *this;
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lOffset.packed--;
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return lOffset.block;
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};
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};
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};
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}
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