16 lines
538 B
C++
16 lines
538 B
C++
#pragma once
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namespace Utils::Maths
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{
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// Macros in Quake-III
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constexpr auto VectorClear(float x[3]) { x[0] = x[1] = x[2] = 0; }
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constexpr auto VectorNegate(float x[3]) { x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; }
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float DotProduct(float v1[3], float v2[3]);
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void VectorSubtract(float va[3], float vb[3], float out[3]);
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void VectorAdd(float va[3], float vb[3], float out[3]);
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void VectorCopy(float in[3], float out[3]);
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void VectorScale(float v[3], float scale, float out[3]);
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float Vec3SqrDistance(float v1[3], float v2[3]);
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}
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