iw4x-client/src/Utils/Maths.hpp

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#pragma once
namespace Utils::Maths
{
// Macros in Quake-III
constexpr auto VectorClear(float x[3]) { x[0] = x[1] = x[2] = 0; }
constexpr auto VectorNegate(float x[3]) { x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; }
float DotProduct(float v1[3], float v2[3]);
void VectorSubtract(float va[3], float vb[3], float out[3]);
void VectorAdd(float va[3], float vb[3], float out[3]);
void VectorCopy(float in[3], float out[3]);
void VectorScale(float v[3], float scale, float out[3]);
float Vec3SqrDistance(float v1[3], float v2[3]);
}