* [General] Attempt to organize functions def per category * [System] Forgot about sys_exitCmdLine
24 lines
851 B
C++
24 lines
851 B
C++
#include <STDInclude.hpp>
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namespace Game
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{
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G_LogPrintf_t G_LogPrintf = G_LogPrintf_t(0x4B0150);
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G_GetWeaponIndexForName_t G_GetWeaponIndexForName = G_GetWeaponIndexForName_t(0x49E540);
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G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = G_SpawnEntitiesFromString_t(0x4D8840);
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G_Spawn_t G_Spawn = G_Spawn_t(0x4226F0);
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G_FreeEntity_t G_FreeEntity = G_FreeEntity_t(0x44C9D0);
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G_SpawnItem_t G_SpawnItem = G_SpawnItem_t(0x403770);
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G_GetItemClassname_t G_GetItemClassname = G_GetItemClassname_t(0x492630);
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G_PrintEntities_t G_PrintEntities = G_PrintEntities_t(0x4E6A50);
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G_GetEntityTypeName_t G_GetEntityTypeName = G_GetEntityTypeName_t(0x4EB810);
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gentity_t* g_entities = reinterpret_cast<gentity_t*>(0x18835D8);
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XModel* G_GetModel(const int index)
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{
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assert(index > 0);
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assert(index < MAX_MODELS);
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return cached_models[index];
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}
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}
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