iw4x-client/src/Game/Game.cpp
Edo be0e071aba
[General] Attempt to organize functions def per category (#454)
* [General] Attempt to organize functions def per category

* [System] Forgot about sys_exitCmdLine
2022-08-23 12:58:33 +02:00

24 lines
851 B
C++

#include <STDInclude.hpp>
namespace Game
{
G_LogPrintf_t G_LogPrintf = G_LogPrintf_t(0x4B0150);
G_GetWeaponIndexForName_t G_GetWeaponIndexForName = G_GetWeaponIndexForName_t(0x49E540);
G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = G_SpawnEntitiesFromString_t(0x4D8840);
G_Spawn_t G_Spawn = G_Spawn_t(0x4226F0);
G_FreeEntity_t G_FreeEntity = G_FreeEntity_t(0x44C9D0);
G_SpawnItem_t G_SpawnItem = G_SpawnItem_t(0x403770);
G_GetItemClassname_t G_GetItemClassname = G_GetItemClassname_t(0x492630);
G_PrintEntities_t G_PrintEntities = G_PrintEntities_t(0x4E6A50);
G_GetEntityTypeName_t G_GetEntityTypeName = G_GetEntityTypeName_t(0x4EB810);
gentity_t* g_entities = reinterpret_cast<gentity_t*>(0x18835D8);
XModel* G_GetModel(const int index)
{
assert(index > 0);
assert(index < MAX_MODELS);
return cached_models[index];
}
}