#include namespace Game { G_LogPrintf_t G_LogPrintf = G_LogPrintf_t(0x4B0150); G_GetWeaponIndexForName_t G_GetWeaponIndexForName = G_GetWeaponIndexForName_t(0x49E540); G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString = G_SpawnEntitiesFromString_t(0x4D8840); G_Spawn_t G_Spawn = G_Spawn_t(0x4226F0); G_FreeEntity_t G_FreeEntity = G_FreeEntity_t(0x44C9D0); G_SpawnItem_t G_SpawnItem = G_SpawnItem_t(0x403770); G_GetItemClassname_t G_GetItemClassname = G_GetItemClassname_t(0x492630); G_PrintEntities_t G_PrintEntities = G_PrintEntities_t(0x4E6A50); G_GetEntityTypeName_t G_GetEntityTypeName = G_GetEntityTypeName_t(0x4EB810); gentity_t* g_entities = reinterpret_cast(0x18835D8); XModel* G_GetModel(const int index) { assert(index > 0); assert(index < MAX_MODELS); return cached_models[index]; } }