iw4x-client/README.md
/dev/urandom af0a2c4beb
Fix logo.
2018-11-20 23:15:40 +01:00

36 lines
1.3 KiB
Markdown

![IW4x: Client](https://github.com/IW4x/iw4x-data/raw/master/assets/iw4x_logo.png)
## Commit message style
```
[Module] Imperative summary
- points or text
[ci skip]
```
`[ci skip]` is optional.
## How to compile
- Run `premake5 vs2017` or use the delivered `generate.bat`.
- Build via solution file in `build\iw4x.sln`. (You can use the `build.bat` script to do it quick and easy.)
## Premake arguments
| Argument | Description |
| ------------- | ------------- |
| `--copy-to=PATH` | Optional, copy the DLL to a custom folder after build, define the path here if wanted. |
| `--copy-pdb` | Copy debug information for binaries as well to the path given via --copy-to. |
| `--ac-disable` | Disable anticheat. |
| `--ac-debug-detections` | Log anticheat detections. |
| `--ac-debug-load-library` | Log libraries that get loaded. |
| `--force-unit-tests` | Always compile unit tests. |
| `--force-exception-handler` | Install custom unhandled exception handler even for Debug builds. |
| `--force-minidump-upload` | Upload minidumps even for Debug builds. |
| `--disable-bitmessage` | Disable use of BitMessage completely. |
| `--disable-base128` | Disable base128 encoding for minidumps. |
| `--no-new-structure` | Do not use new virtual path structure (separating headers and source files). |
| `--enable-dxsdk` | Enable DirectX SDK (required for GfxMap exporting). |