iw4x-client/src/Components/Modules
2016-02-03 12:20:21 +01:00
..
AssetInterfaces Delta parts. Not sure if correct, as I haven't tested it yet. My head still hurts :P 2016-01-30 12:22:37 +01:00
AssetHandler.cpp Fix crash for missing assets. 2016-01-28 17:58:35 +01:00
AssetHandler.hpp XAnim tests. 2016-01-26 19:54:39 +01:00
Colors.cpp Optimizations 2016-01-24 12:19:34 +01:00
Colors.hpp Serverlist sorting. 2016-01-02 15:19:34 +01:00
Command.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
Command.hpp Use premake. 2015-12-29 02:52:31 +01:00
ConnectProtocol.cpp More optimization. 2016-01-24 21:08:14 +01:00
ConnectProtocol.hpp Fix connect protocol. 2016-01-04 13:05:42 +01:00
Console.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Console.hpp Fix warning stuff and issue 2016-01-17 12:31:56 +01:00
D3D9Ex.cpp Optimizations 2016-01-24 12:19:34 +01:00
D3D9Ex.hpp Optimize d3d9ex. 2016-01-12 13:45:19 +01:00
Dedicated.cpp Don't execute configs for dedi and zonebuilder. 2016-01-27 01:33:13 +01:00
Dedicated.hpp Dedi post initialization. 2016-01-02 18:49:58 +01:00
Discovery.cpp Various fixes and optimizations. 2016-01-22 13:18:26 +01:00
Discovery.hpp Fixes and stuff. 2016-01-04 11:32:05 +01:00
Download.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Download.hpp Playlist stuff. 2016-01-09 15:30:13 +01:00
Dvar.cpp 2016-01-31 13:19:29 +01:00
Dvar.hpp Fix team shit. 2016-01-03 02:37:06 +01:00
Exception.cpp Fixes and shit. 2016-01-28 00:32:46 +01:00
Exception.hpp Minidump shit. 2016-01-08 20:10:35 +01:00
FastFiles.cpp Don't load custom fastfiles for zonebuilder. 2016-01-28 17:49:33 +01:00
FastFiles.hpp Fixes and shit. 2016-01-28 00:32:46 +01:00
FileSystem.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
FileSystem.hpp Threater stuff. 2016-01-10 12:25:31 +01:00
Flags.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Flags.hpp Some discovery stuff. 2016-01-04 00:00:07 +01:00
IPCPipe.cpp Optimizations 2016-01-24 12:19:34 +01:00
IPCPipe.hpp IPCPipe implemented for inter-process-communication. 2015-12-31 13:37:25 +01:00
Localization.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Localization.hpp ZoneBuilder stuff. 2016-01-12 19:08:26 +01:00
Logger.cpp Experimental node stuff 2016-01-28 16:19:43 +01:00
Logger.hpp IPCPipe implemented for inter-process-communication. 2015-12-31 13:37:25 +01:00
Maps.cpp Allow loading up to 10 maps simultaneously (for zone building!) 2016-02-03 12:20:21 +01:00
Maps.hpp Use premake. 2015-12-29 02:52:31 +01:00
Materials.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
Materials.hpp Fully fix material exploit 2015-12-30 16:06:58 +01:00
Menus.cpp added new menus 2016-01-27 22:42:52 +01:00
Menus.hpp #40 Experiments. 2016-01-16 13:11:00 +01:00
MusicalTalent.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
MusicalTalent.hpp Use premake. 2015-12-29 02:52:31 +01:00
Network.cpp Separator check for network stuff. 2016-01-29 03:18:58 +01:00
Network.hpp More optimization. 2016-01-24 21:08:14 +01:00
News.cpp Use localized string for motd (async). 2016-01-27 00:50:20 +01:00
News.hpp Use localized string for motd (async). 2016-01-27 00:50:20 +01:00
Node.cpp Node invalidation security stuff. 2016-02-01 21:59:45 +01:00
Node.hpp Node invalidation security stuff. 2016-02-01 21:59:45 +01:00
Party.cpp More node stuff. 2016-01-28 21:37:48 +01:00
Party.hpp Split playlist data (+fixed issue) 2016-01-03 15:14:44 +01:00
Playlist.cpp Optimizations 2016-01-24 12:19:34 +01:00
Playlist.hpp Split playlist data (+fixed issue) 2016-01-03 15:14:44 +01:00
QuickPatch.cpp More node stuff. 2016-01-28 21:37:48 +01:00
QuickPatch.hpp More node stuff. 2016-01-28 21:37:48 +01:00
RawFiles.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
RawFiles.hpp Use premake. 2015-12-29 02:52:31 +01:00
Renderer.cpp Fastfile stuff. 2016-01-12 23:42:05 +01:00
Renderer.hpp Fastfile stuff. 2016-01-12 23:42:05 +01:00
ServerInfo.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
ServerInfo.hpp Threater stuff. 2016-01-10 12:25:31 +01:00
ServerList.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
ServerList.hpp Threater stuff. 2016-01-10 12:25:31 +01:00
Singleton.cpp -version flag for jenkins. 2016-01-27 01:48:37 +01:00
Singleton.hpp Use premake. 2015-12-29 02:52:31 +01:00
StringTable.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
StringTable.hpp StringTables (aka. ) 2016-01-12 21:17:55 +01:00
StructuredData.cpp Some patches and structureddata stuff. 2016-01-13 01:29:22 +01:00
StructuredData.hpp Some patches and structureddata stuff. 2016-01-13 01:29:22 +01:00
Theatre.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
Theatre.hpp Fix release builds. 2016-01-24 13:06:52 +01:00
UIFeeder.cpp Threater stuff. 2016-01-10 12:25:31 +01:00
UIFeeder.hpp Threater stuff. 2016-01-10 12:25:31 +01:00
UIScript.cpp Optimize loops. 2016-01-24 19:58:13 +01:00
UIScript.hpp Fix server sorting. 2016-01-04 01:30:15 +01:00
Weapon.cpp ZoneBuilder stuff. 2016-01-12 19:08:26 +01:00
Weapon.hpp Partially aka. weapon stuff. 2016-01-12 14:27:48 +01:00
Window.cpp premake5: Use precompiled headers. 2016-01-04 20:58:00 +01:00
Window.hpp Native cursor fixes 2016-01-01 15:17:59 +01:00
ZoneBuilder.cpp Allow loading up to 10 maps simultaneously (for zone building!) 2016-02-03 12:20:21 +01:00
ZoneBuilder.hpp XModel stuff 2016-01-26 16:12:41 +01:00