64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#include "STDInclude.hpp"
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namespace Assets
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{
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void IComWorld::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Game::ComWorld* asset = header.comWorld;
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if (asset->lights)
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{
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for (int i = 0; i < asset->lightCount; ++i)
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{
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if (asset->lights[i].name)
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{
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builder->loadAsset(Game::XAssetType::ASSET_TYPE_LIGHT_DEF, std::string(asset->lights[i].name), false);
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}
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}
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}
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}
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void IComWorld::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::ComWorld, 16);
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Utils::Stream* buffer = builder->getBuffer();
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Game::ComWorld* asset = header.comWorld;
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Game::ComWorld* dest = buffer->dest<Game::ComWorld>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->saveString(builder->getAssetName(this->getType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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if (asset->lights)
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{
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AssertSize(Game::ComPrimaryLight, 68);
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buffer->align(Utils::Stream::ALIGN_4);
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Game::ComPrimaryLight* destLights = buffer->dest<Game::ComPrimaryLight>();
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buffer->saveArray(asset->lights, asset->lightCount);
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for (int i = 0; i < asset->lightCount; ++i)
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{
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Game::ComPrimaryLight* destLight = &destLights[i];
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Game::ComPrimaryLight* light = &asset->lights[i];
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if (light->name)
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{
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buffer->saveString(light->name);
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Utils::Stream::ClearPointer(&destLight->name);
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}
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}
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Utils::Stream::ClearPointer(&dest->lights);
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}
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buffer->popBlock();
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}
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}
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