iw4x-client/CHANGELOG.md
2023-05-03 18:03:46 +01:00

30 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog v0.3.0.

r4251 - 2023-05-03

Added

  • Add GSC client field ping as a read-only field (#1002)
  • Add GSC client field address as a read-only field (#1003)
  • Add to the iw4x-rawfiles common_scripts\utility GSC script getIP function.

Fixed

  • getPing function in common_scripts\utility now works.

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

r4246 - 2023-05-03

Added

  • Add to the iw4x-rawfiles common_scripts\utility GSC script setPing & getPing functions for backward compatibility.

Fixed

  • Fix bug with Steam Proxy (#991)
  • Fix bug with the say GSC notify in regards to hidden commands (#989)

Removed

  • SetPing GSC method (#998)

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

r4226 - 2023-04-26

Changed

  • Chat system will go back to using SV_CMD_CAN_IGNORE commands (#972)

Fixed

  • Fix bug with how sv_mapRotationCurrent is parsed (#977)

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

r4208 - 2023-04-22

Changed

  • Noclip GSC method does not require sv_cheats to be set to "1" for it to work (#962)
  • Ufo GSC method does not require sv_cheats to be set to "1" for it to work (#962)

Fixed

  • Fix InfoString output (#961)
  • Fix parsing of the server info (client-side) (#953)
  • Fix bug in the /info TCP endpoint (#955)

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

r4193 - 2023-04-19

Added

  • Add LogString GSC function (#895)
  • Add LogString GSC method (#895)
  • Add sv_replaceTestClients Dvar (#930)

Changed

  • sv_mapRotationCurrent supports exec directive for executing cfg scripts from the game_settings folder (#916)
  • SetPing GSC method is now deprecated (#903)

Security

  • Fix DOS exploit in the network protocol of the game (#942)

Fixed

  • sv_privatePassword will work as intended (#908)
  • Fix crash when loading bots.txt file (#927)

Removed

  • Remove GetIp GSC method (#903)
  • Remove GetPing GSC method (#903)

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

[0.7.9] - 2023-03-31

Added

  • Game scripts can be loaded from the scripts/mp, scripts/mp/<map name> and scripts/mp/<game type> folders (#859)
  • Add ReadStream GSC function (#862)
  • Add IString GSC function (#877)

Changed

  • Test Clients will no longer receive names from the Xlabs Patreon website. The old behaviour was restored (#852)
  • Enabled OpenFile GSC function (#862)
  • Enabled CloseFile GSC function (#862)
  • Chat system uses "reliable message" to mitigate message duplication (#873)
  • The built-in GSC compiler no longer throws fatal errors when overriding a built-in function or method (IW3 behaviour) (#880)
  • CastFloat GSC function was renamed to Float (#880)

Fixed

  • Fix bug where knife lounges would not work with a gamepad (#848)
  • Fix rare RCon crash (#861)
  • Fix bug where sv_RandomBotNames stopped working (#876)
  • Fix crash caused by "Mongoose" (dependency) (#874)

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

[0.7.8] - 2023-03-17

Added

  • Clients can unprotect "saved" Dvars using the command line argument -unprotect-dvars (#694)
  • Clients can protect all Dvars from being modified by the server using the command line argument -protect-dvars (#823)
  • Add helpful information to script-related errors (#721)
  • Add command line -disable-mongoose to disable IW4x's built-in webserver (#728)
  • Add command line -disable-rate-limit-check to disable the rate check on RCon requests (#769)
  • Muted clients GUID is saved to the muted-users.json file in the userraw folder (#732)
  • Add sv_nextMap Dvar (#736)
  • Add elifdef and elifndef directives to the menu preprocessor (#747)
  • Add r_drawRunners Dvar (#758)
  • Add r_drawLights Dvar (#814)
  • Add Discord Rich Presence (#761)
  • Add rcon_timeout Dvar (#769)
  • Add sv_clanName Dvar (#771)
  • Add InitialWeaponRaise GSC method (#804)
  • Add RconWhitelistAdd SV Command (#804)
  • Add more options to bg_bouncesAllAngles Dvar (#806)
  • Add GetChar GSC function (#813)
  • Add bg_bunnyHopAuto Dvar (#818)
  • Add bg_disableLandingSlowdown Dvar (#818)
  • Add new map porting utility tool that makes the map porting process between CoD8 to CoD6 easy

Changed

  • Servers can no longer modify client Dvars that are saved in the client's config (#694)
  • banClient and muteClient server commands do not apply to bots anymore (#730)
  • The max value of perk_extendedMeleeRange Dvar was increased (#782)
  • Test Clients will receive names from the Xlabs Patreon website in addition to the names from the bots.txt file (#771)

Fixed

  • Fix bug wherereloadmenus command would not free resources used by custom menus (#740)
  • Fix bug where demo playback would stop when opening a laptop based killstreak (#699)
  • Fix bug where mod download speed was inexplicably slow (#707)
  • Fix bug where g_hardcore could not be set by servers (#708)
  • Fix bots "user cmd angles" (#707)
  • Fix bug where FileRead GSC function could return buffers that are too big (#767)
  • Fix bug where the OnPlayerSay GSC function would cause issues (#776)

Removed

  • Remove zb_prefer_disk_assets Dvar (#772)

Known issues

  • Sound issue fix is experimental as the bug is not fully understood.

[0.7.7] - 2022-12-31

Added

  • Add r_forceTechnique Dvar to debug techniques on materials.
  • Add IsSprinting GSC method (#587)
  • Add StorageLoad GSC function (#595)
  • Add bg_climbAnything Dvar (#663)
  • Add ClanTag support for bots (#645)
  • Add sv_randomBotNames Dvar (#665)
  • Add support for parsing localized strings files (.str & .json) (#621)
  • Add callvote menus (#613)
  • IW3x-port converts Technique Sets between CoD4 and CoD6 properly.
  • Add new map porting utility tool that makes the map porting process between CoD4 to CoD6 easy.

Changed

  • r_drawModelNames now uses ground lighting when available.
  • Speculars are now enabled on custom maps.
  • Techset(s) get loaded from disk first rather than memory.
  • Use CSO format for Vertex Shaders & Pixel Shaders on ZoneBuilder to allow replacement/swapping.
  • New map porting utility tool builds teams directly into the map.

Fixed

  • Fix bug where ZoneBuilder would not build loaded sounds correctly.
  • Fix bug where ZoneBuilder no longer differentiates assets depending on their name.
  • Fix building FX with ZoneBuilder.
  • Fix branding in ZoneBuilder generated zones.
  • Fix Script String crash when building zones.
  • Fix the changelog menu (#583)
  • Fix bug when adding commands (#609)
  • Fix bug where some ported maps would either crash or lag (mp_zavod, mp_kowloon, ...)
  • Fix GSC conversion from CoD4 to CoD6 (Specular Scale, Create Exp Fog, Create FX, ...)
  • The map porting process from CoD4 to IW4x has improved.
  • Ported map zones are about 40% lighter than before.
  • Static models are now lit correctly depending on their position and ground lighting.
  • New map porting utility ports sounds and effects properly.

Removed

  • Remove HttpGet& HttpCancel (#603)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.7.6] - 2022-11-22

Added

  • Add GetStat GSC method (#485)
  • Add SetStat GSC method (#485)
  • Add statGet command (#485)
  • Add FileRemove GSC function (#509)
  • Add cg_drawDisconnect Dvar (#551)
  • Add loading info strings from raw file (#557)
  • Add localized file string parsing to Zone Builder (.str) (#569)
  • Add single localized file string parsing to Zone Builder (#569)

Changed

  • Change font and colour of the external console (#477)

Fixed

  • Fix crash for debug build (#476)
  • Fix auth bug with the connect protocol iw4x:// (#478)
  • Fix party server not receiving packets (#500)
  • Fix crash caused by server thread issues (#561)
  • Fix hours spent playing IW4x not counting towards the hours spent playing MW2 on Steam (#573)
  • Remove non-existent menus from code (#483)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.7.5] - 2022-09-03

Added

  • Add bg_rocketJumpScale Dvar (#413)
  • Add CastFloat GSC function (#414)
  • Add Strtol GSC function (#414)
  • Add bg_lean Dvar (#421
  • Add voice chat (#425)
  • Add vote & callvote client commands (#447)
  • Add kill client command (#451)
  • Add voteKick, voteTempBan, voteTypeMap, voteMap and voteGame UI script tokens (#456)
  • Add Int64IsInt, Int64ToInt and Int64OP GSC functions (#419)

Changed

  • Steam status is no longer set to busy (#417)
  • g_allowVote is a replicated Dvar (#457)

Security

  • Disable HttpGet& HttpCancel (#449)

Fixed

  • Fixed startSingleplayer command (#404)
  • General stability update

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.7.4] - 2022-07-28

Added

  • Add DisableWeaponPickup GSC method (#329)
  • Add EnableWeaponPickup GSC method (#329)
  • Add protect-saved-dvars command line argument (#335)
  • Add clanName dvar. Can be edited in the barracks menu (#361)
  • Add DLC9 containing classic maps from CoD4: Backlot, Chinatown, Winter Crash, Pipeline and Downpour.
  • Add to the iw4x-rawfiles common_scripts\iw4x_utility GSC script, it contains the scripts-based solution for the removed GSC built-in methods.

Changed

  • sv_mapRotationCurrent functionality has been restored for backward compatibility (#328)
  • GSC IO Functions are restricted to the scriptdata folder (#322)
  • scriptablehttp command line argument is no longer needed (#322)

Fixed

  • Node system works again for clients (#331)
  • Fixed output of g_log_list & log_list (#336)
  • Fixed toast notifications (#337)
  • Fixed banClient command (#311)
  • Fixed singleplayer maps crashing in renderer module (#340)
  • Fixed muzzle flash on COD:OL maps (#352)
  • Server commands are no longer being registered twice (#339)
  • Fixed issue where grenades and projectiles had no bounce sounds (#368)
  • Fixed issue that could cause the game to crash when loading CoD4 maps (#372)

Removed

  • Remove noclip built-in GSC method. Replaced with script-based solution (#387)
  • Remove ufo built-in GSC method. Replaced with script-based solution (#387)
  • Remove god built-in GSC method. Replaced with script-based solution (#388)
  • Remove demiGod built-in GSC method. Replaced with script-based solution (#388)
  • Remove noTarget built-in GSC method. Replaced with script-based solution (#388)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.7.3] - 2022-06-23

Added

  • Add SetName GSC method (#288)
  • Add ResetName GSC method (#288)
  • Add OnPlayerSay GSC function (#265)
  • Add Give client command (works with weapons only) (#292)
  • Add sv_disableChat Dvar (#290)
  • Add addMap command (#302)
  • Add addGametype command (#302)

Changed

  • sv_mapRotationCurrent is not being used anymore (#302)
  • sv_mapRotation is parsed once on startup (#283)

Security

  • Remove openLink command (#286)

Fixed

  • Fix font generation (#277)
  • Fix crash on clearing key binds (#278)
  • Fix maps dropping out of the map rotation when using sv_randomMapRotation (#283)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.
  • Toast notifications have been disabled because they cause a crash that needs to be investigated

[0.7.2] - 2022-05-10

Added

  • Add IsArray GSC function (#248)
  • Keybind fields in menus work with controller keys (#255)

Changed

  • GSC function GetSystemTime now returns the Unix time (#258)

Fixed

  • Knife charge is fixed for controller players (#259)
  • Fixed internet, local and favorites filters (#260)
  • sv_lanOnly Dvar now prevents the server from sending heartbeats to master if set to true (#246)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.7.1] - 2022-05-03

Added

  • Add ToUpper GSC Function (#216)
  • Add StrICmp GSC Function (#216)
  • Add IsEndStr GSC Function (#216)
  • Add DropAllBots GSC Function (#174)
  • Add GSC entity field entityflags (#228)
  • Add GSC client field clientflags (#228)
  • Add bg_surfacePenetration Dvar (#241)
  • Add bg_bulletRange Dvar (#241)

Changed

  • Test clients' native functionality has been restored by default (#162)
  • Renamed GSC method isBot to IsTestClient (#162)
  • Custom GSC functions can be called correctly from a game script (#216)
  • GSC functions HttpCancel and HttpCancel require the game to be launched with the command line argument scriptablehttp (#162)
  • Master server list will be used instead of the node system (load server list faster) (#234)

Fixed

  • Fixed issue with mouse acceleration when polling rate is greater than 125Hz (#230)
  • Fixed issue with player speed caused by sprinting from the prone position (#232)
  • Fixed client crash when cg_chatHeight was set to 0 (#237)
  • Fixed GSC function Scr_TableLookupIStringByRow (#162)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.7.0] - 2022-05-01

Added

  • Add controller support (#75)
  • Add aim assist for controllers (#75)
  • Unlock camera_thirdPersonCrosshairOffset Dvar (#68)
  • Add support for building custom Fonts with Zonebuilder (#88)
  • Add colorblind friendly team colors (#101)
  • Add emojis based on titlecards and emblems to use in the chat and server names Example: :nuke: (#130)
  • Upon leaving a server 'archive' dvars (saved in the config file) will be reset to the value they had prior to joining the server (#134)
  • Implement muteClient command for the game chat (#159)
  • Implement unmute command for the game chat (#159)
  • Add sv_allowAimAssist Dvar (#75)
  • Add sv_allowColoredNames (#130)
  • Add sv_randomMapRotation Dvar (#146)
  • Add rcon_log_requests Dvar (#195)
  • Add player_duckedSpeedScale Dvar (#141)
  • Add player_proneSpeedScale Dvar (#141)
  • Add cg_ufo_scaler Dvar (#158)
  • Add cg_noclip_scaler Dvar (#158)
  • Add bg_bouncesAllAngles Dvar (#158)
  • Add bg_rocketJump Dvar (#158)
  • Add bg_elevators Dvar (#156)
  • Implement noclip client command (#152)
  • Implement ufo client command (#152)
  • Implement God client command (#152)
  • Implement demigod client command (#152)
  • Implement notarget client command (#152)
  • Add noclip GSC Function (#152)
  • Add ufo GSC Function (#152)
  • Add God GSC Function (#152)
  • Add demigod GSC Function (#152)
  • Add notarget GSC Function (#152)
  • Add replaceFunc GSC Function (#144)

Changed

  • Renamed sv_enableBounces to bg_bounces (#158)
  • Renamed g_playerCollision to bg_playerEjection (#158)
  • Renamed g_playerEjection to bg_playerCollision (#158)
  • Setviewpos client command works outside private matches (#163)
  • Ufo client command works outside of private matches (#152)
  • Noclip client command works outside of private matches (#152)
  • If a player name is less than 3 characters server will change it to Unknown Soldier (#130)
  • scr_player_forceautoassign Dvar is false by default

Fixed

  • Fixed issue where CoD:O DLC Maps caused DirectX crash following vid_restart (#37)
  • Fixes and improvements to Zonebuilder
  • Fixed issue where the game froze following base game script throwing an error (#74)
  • Fixed RCon on party servers (#91 - #95)
  • Fixed slow motion during final killcams (#111 - #107)
  • Fixed sound issue that causes the game to freeze (#106)
  • Fixed issue where materials strings found in hostnames, player names, chat etc. caused the game to crash (#113)
  • Fixed issue with servers displaying an invalid player count (#113)

Known issues

  • HTTPS is not supported for fast downloads at the moment.
  • Sound issue fix is experimental as the bug is not fully understood.
  • reloadmenus command does not free resources used by custom menus.

[0.6.1] - 2020-12-23

Added

  • Add host information to /info endpoint (request)
  • Add fileWrite GSC Function (#36)
  • Add fileRead GSC Function (#36)
  • Add fileExists GSC Function (#36)
  • Add fileRemove GSC Function (#36)
  • Add botMovement GSC Function (#46)
  • Add botAction GSC Function (#46)
  • Add botWeapon GSC Function (#46)
  • Add botStop GSC Function (#46)
  • Add isBot GSC Function (#46)
  • Add setPing GSC Function (#46)
  • Add GetSystemTime and GetSystemTimeMilliseconds GSC Functions (#46)
  • Add PrintConsole GSC Function (#46)
  • Add Exec GSC Function (#46)
  • Add getIP GSC Method (#36)
  • Add getPing GSC Method (#36)
  • Add scr_intermissionTime GSC Function (#25)
  • Add g_playerCollision Dvar (#36)
  • Add g_playerEjection Dvar (#36)
  • Add r_specularCustomMaps Dvar (#36)
  • Unlock safeArea_horizontal and safeArea_vertical Dvars (#42)
  • Unlock cg_fovscale Dvar (#47)
  • Add g_antilag Dvar (#61)

Changed

  • Stats are now separate for each mod (#6). Player stats are copied to fs_game folder if no stats exist for this mod yet. Keep in mind this also means that level, XP and classes will not be synchronized with the main stats file after this point.
  • Reduced duration of toasts (#48)
  • Use old bot names if bots.txt is not found (#46)

Fixed

  • Fixed a node system related crash (#45)
  • Fixed an issue that made dedicated servers crash when info was requested during map rotation (#43)
  • Fixed an issue where the game was trying to decrypt gsc files which caused it to crash when loading mods (#35)
  • Fixed an issue causing the game to crash when Steam was running in the background (#56)
  • Fixed slow download speed when using fast download

Removed

  • Removed old updater functionality (#54)

Known issues

  • HTTPS is not supported for fast downloads at the moment.

[0.6.0] - 2018-12-30

Added

  • Implement unbanclient command.
  • Implement /serverlist api endpoint on dedicated servers
  • Add dvar to control the server query rate (net_serverQueryLimit & net_serverFrames)

Changed

  • Update dependencies

Fixed

  • Fix mods not working in private matches.
  • Fix multiple game structures (map tools)
  • Fix multiple vulnerability's
  • Fix lag spikes on lower end PCs
  • Fix invalid name check
  • Fix openLink command crash issue
  • Fix lobby server map downloading
  • Fix steam integration

Known issues

  • HTTPS is not supported for fast downloads at the moment.

[0.5.4] - 2017-07-09

Added

  • Integrate IW4MVM by luckyy.

Changed

  • Displayed stats for Dragunov have been changed, has no effect on actual game play.

Fixed

  • Fix fast download failing when the target host is missing a trailing slash.
  • Fix servers not being listed in the server browser.
  • Fix some FPS drop issues caused by compression code.

Known issues

  • HTTPS is not supported for fast downloads at the moment.

[0.5.3] - 2017-07-02

Added

  • Increase webserver security.

Fixed

  • Reduce lags introduced by nodes.
  • Fix modlist download.

[0.5.2] - 2017-07-02

Fixed

  • Fix dedicated server crash.

[0.5.1] - 2017-07-02

Added

  • Add fast download option for custom mods/maps based on Call of Duty 4.
  • Display a toast when an update is available.
  • Use the hourglass cursor while loading assets (with the native cursor feature).
  • Show bots in parenthesis after the number of players in the serverlist (request).
  • Add GSC event level waittill("say", string, player); (request).
  • Restrict unauthorized mod download for password protected servers.
  • Add OMA support for 15 classes.

Changed

  • Show friend avatars when they play IW4x (request).
  • Rewrite and optimize the entire node system.

Fixed

  • Fix lags and frame drops caused by server sorting.
  • Fix demos on custom maps.
  • Can no longer join a lobby or server with an incorrect password.
  • Fix crashes caused by a bug in file/data compression.
  • Improve overall stability.

Removed

  • Remove syncnode command for node system.
  • Remove steam start.

[0.5.0] - 2017-06-04

Added

  • Add GSC functionality to download files via HTTP(S) (request).
  • Implement preliminary custom map support.

Changed

  • Add new nicknames for bots.
  • Bumped Fastfile version. If you built fastfiles with the zone builder (e.g. mod.ff) you have to rebuild them!
  • Default sv_network_fps to 1000 on dedicated game servers.
  • Increase maximum FOV to 120.

Fixed

  • Fix iw4x_onelog dvar.
  • Fix server list only showing local servers by default instead of Internet servers.
  • Fix some deadlock situations on game shutdown.

[0.4.2] - 2017-03-16

Changed

  • Disable unnecessary dvar update in server browser.
  • Update bot names.

Fixed

  • Fix process permissions.
  • Fix classic AK-47 color bleedthrough.
  • Re-aligned the MG4's Raffica iron sights.

[0.4.1] - 2017-03-10

Fixed

  • Fix command line argument parsing.

[0.4.0] - 2017-03-10

Added

  • Set played with status.
  • Add support for 15 classes.
  • Add iw4x_onelog dvar.
  • Add show server/playercount in server browser.

Changed

  • Do not show friend status notifications with stream friendly UI.
  • Reduce loaded modules for dedis.
  • Use joystick emblem for friend status.
  • Disable XP bar when max level.
  • Change fs_game display postition.
  • Replace Painkiller with Juiced from IW5.

Fixed

  • Fix AK weaponfiles.
  • Fix brightness slider.
  • Fix text length for column mod in server browser.
  • Changed the L86 LSW to use the correct HUD icon.
  • Re-aligned the M93 Raffica's iron sights.
  • Re-aligned the Desert Eagle's iron sights.

[0.3.3] - 2017-02-14

Added

  • Add mapname to friend status (request).
  • Add option to toggle notify friend state.
  • Add support for mod.ff.

Changed

  • Disabled big minidump message box.
  • Limit dedicated servers to 15 instances per IP.
  • Move build number location.

Fixed

  • Fix audio bug in options menu.
  • Fix crash caused by faulty file download requests to game hosts.
  • Fix friend sorting.
  • Fix game not starting issue under certain circumstances.
  • Fix menu crash.
  • Fix typo in security increase popmenu.
  • Fix vid_restart crash with connect protocol.
  • Fix weapon crash issue.
  • Potentially fix no-ammo bug.

Removed

  • Remove news ticker and friends button from theater.

[0.3.2] - 2017-02-12

This is the third public Beta version.

Added

  • Add working friend system.
  • Add colored pings in the server list.
  • Add credits.
  • Add first launch menu.
  • Add AK-47 (Classic) attachments.
  • Add HUD icon for night vision goggles.

Changed

  • Join when pressing enter in server list (request).
  • Redesign and refactor all fullscreen menus.
  • Increase weapon and configstring limit.
  • Allow creating full crash dumps if wanted.
  • Set default name from steam.

Fixed

  • Fix missing models on village.
  • Fix custom server motd (request).
  • Fix various memory leaks.
  • Fix mouse pitch (request).
  • Fix compatibility with B3 (request).
  • Fix RCon bug (request).
  • Fix dedicated server crash on linux.
  • Fix crash in mod download.
  • Fix peacekeeper reload sound.
  • Fix cl_maxpackets 125 in settings (request).
  • Fix deserteaglegold_mp icon.

Known issues

  • IW4x on Linux currently requires gnutls to be installed to access the Tor service via HTTPS.

[0.3.1] - 2017-01-21

This is the second public Beta version.

Added

  • Add classic AK-47 to CAC.
  • Add servers to favorites when ingame.
  • Add delete favorites button in the serverlist.

Changed

  • Change maplist to a dynamic list.

Fixed

  • Fix list focus.
  • Fix mod restart loop.
  • Fix mod download status.
  • Fix modelsurf crash.
  • Fix floating AK-74u.

Known issues

  • IW4x on Linux currently requires gnutls to be installed to access the Tor service via HTTPS.

[0.3.0] - 2017-01-14

This is the first public Beta version.

Added

  • Add com_logFilter dvar.

  • Add peacekeeper.

  • Add support for maps from DLC 8 (Recycled Pack)

    • Chemical Plant (mp_storm_spring)
    • Crash: Tropical (mp_crash_tropical)
    • Estate: Tropical (mp_estate_tropical)
    • Favela: Tropical (mp_fav_tropical)
    • Forgotten City (mp_bloc_sh)

Changed

  • Improve node synchronization handling.
  • Improve security by modifying GUIDs to allow 64-bit certificate fingerprints.
  • Optimize fastfiles, they are now a lot smaller.
  • Replace intro.

Fixed

  • Fix concurrent image loading bug.
  • Fix issues when spawning more than one bot.
  • Fix no ammo bug.
  • Fix server crash on startup.
  • Fix splash screen hang.

Known issues

  • IW4x on Linux currently requires gnutls to be installed to access the Tor service via HTTPS.

[0.2.1] - 2016-12-14

This is the second public Alpha version.

Added

  • Add support for CoD:Online maps.

    • Firing Range (mp_firingrange)
    • Rust (mp_rust_long)
    • Shipment (mp_shipment/mp_shipment_long)
  • Add sv_motd Dvar for server owners to set custom motd (will be visible in the loadscreen).

  • Add Zonebuilder support for sounds and fx.

  • Add command setviewpos.

  • Add high-definition loadscreens.

Changed

  • Rename Arctic Wet Work map to it's official name (Freighter).
  • Complete redesign of the main menus.
  • Allow cl_maxpackets to be set up to 125.

Fixed

  • Fix crash when using the Harrier killstreak.
  • Disable code that downloads news/changelog when in zonebuilder mode.
  • Fix freeze on game shutdown.
  • Disable unlockstats while ingame to prevent a crash.

Known issues

  • IW4x on Linux currently requires gnutls to be installed to access the Tor service via HTTPS.

[0.2.0] - 2016-10-09

This is the first public Alpha version.

Added

  • Support for CoD:Online maps.

    • Arctic Wet Work (mp_cargoship_sh)
    • Bloc (mp_bloc)
    • Bog (mp_bog_sh)
    • Crossfire (mp_cross_fire)
    • Killhouse (mp_killhouse)
    • Nuketown (mp_nuked)
    • Wet Work (mp_cargoship)

Fixed

  • Fix techniques in Zonebuilder.
  • Fix possible memory leak.
  • Fix timeout bug when connecting to server via iw4x link.
  • Partially fix deadlock in decentralized networking code.

Known issues

  • Running IW4x on Linux currently requires gnutls to be installed additional to Wine as it needs to access the Tor service via HTTPS.

[0.1.1] - 2016-09-19

This version is an internal Pre-Alpha version.

Added

  • Add IW5 material embedding system.

Changed

  • Enhance mod download with detailed progress display.

Fixed

  • Fix and optimize network logging commands.
  • Fix console not displaying command inputs properly.
  • Fix crash when running multiple instances of the IW4x client from the same directory.
  • Fix crash when the securityLevel command is used on a game server.
  • Fix possible data corruption in code for decentralized networking.
  • Fix possible deadlock during client shutdown.

[0.1.0] - 2016-09-03

This version is an internal Pre-Alpha version.

Added

  • Add banclient command which will permanently ban a client from a server. The ban will persist across restarts.
  • Add capabilities to save played games and replay them ("Theater").
  • Add code for generating and sending minidumps for debugging purposes. This feature is meant to be used only during the Open Beta and will be removed once the code goes to stable release.
  • Add commands that allow forwarding console and games log via UDP to other computers ("network logging").
  • Add D3D9Ex.
  • Add filters for server list.
  • Add handling for iw4x:// URLs ("connect protocol"). For example, if IW4x is properly registered in Windows as URL handler for iw4x:// URLs you can type iw4x://ip:port. If possible, this will connect to the server in an already running IW4x client.
  • Add lean support through new key bindings.
  • Add native cursor as replacement for the sometimes laggy in-game cursor. This change can be reverted in the settings menu.
  • Add news ticker.
  • Add remote console ("RCon").
  • Add support for BigBrotherBot.
  • Add support for hosting game mods in order to allow players to just join modded servers out of the box ("mod download").
  • Add Warfare2 text coloring.
  • Add zone builder. For more information see the respective documentation.
  • Implement a completely decentralized peering network.
  • Implement playlists which can be used for flexible map and gametype rotation.
  • Introduce security levels. This ensures that you need to "pay" with CPU power to verify your identity once before being able to join a server which reduces the interval at which people who get banned can circumvent server bans through using new identities. The default security level is 23.
  • Move IW4x resource files into their own folder to prevent clogging up the main game directories.
  • Reintroduce parties, now also available for dedicated servers ("lobby servers").

Changed

  • Move logs to userraw folder.
  • Replace main menu background music.