68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
#pragma once
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namespace Components
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{
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class Dvar : public Component
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{
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public:
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class Flag
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{
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public:
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Flag(Game::dvar_flag flag) : val(flag) {};
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Flag(int flag) : Flag(static_cast<Game::dvar_flag>(flag)) {};
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Game::dvar_flag val;
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};
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class Var
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{
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public:
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Var() : dvar(nullptr) {};
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Var(const Var &obj) { this->dvar = obj.dvar; };
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Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
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Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {};
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Var(const std::string& dvarName);
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template<typename T> T get();
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void set(char* string);
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void set(const char* string);
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void set(const std::string& string);
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void set(int integer);
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void set(float value);
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void set(bool enabled);
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void setRaw(int integer);
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void setRaw(float value);
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void setRaw(bool enabled);
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private:
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Game::dvar_t* dvar;
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};
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Dvar();
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~Dvar();
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static void OnInit(Utils::Slot<Scheduler::Callback> callback);
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// Only strings and bools use this type of declaration
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template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
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template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
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static void ResetDvarsValue();
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private:
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static Utils::Signal<Scheduler::Callback> RegistrationSignal;
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static const char* ArchiveDvarPath;
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static Game::dvar_t* RegisterName(const char* name, const char* defaultVal, Game::dvar_flag flag, const char* description);
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static Game::dvar_t* SetFromStringByNameExternal(const char* dvar, const char* value);
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static Game::dvar_t* SetFromStringByNameSafeExternal(const char* dvar, const char* value);
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static void SaveArchiveDvar(const Game::dvar_t* var);
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static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);
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};
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}
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