iw4x-client/src/Components/Modules/Materials.hpp
TheApadayo b3e6da21dc [Materials] Add material compare hook.
- It takes forever to run with it on because there are so many comparisons and logging it takes a while
2016-12-27 10:43:20 -05:00

35 lines
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C++

namespace Components
{
class Materials : public Component
{
public:
Materials();
~Materials();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() { return "Materials"; };
#endif
static int FormatImagePath(char* buffer, size_t size, int, int, const char* image);
private:
static int ImageNameLength;
static Utils::Hook ImageVersionCheckHook;
static void ImageVersionCheck();
static Game::Material* ResolveMaterial(const char* stringPtr);
static void DrawMaterialStub();
static void PostDrawMaterialStub();
static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material);
static void DeathMessageStub();
#ifdef DEBUG
static void DumpImageCfg(int, const char*, const char* material);
static void DumpImageCfgPath(int, const char*, const char* material);
static int MaterialComparePrint(Game::Material* m1, Game::Material* m2);
#endif
};
}