iw4x-client/src/Components/Modules/Dvar.hpp
2016-09-16 11:04:28 +02:00

61 lines
1.4 KiB
C++

namespace Components
{
class Dvar : public Component
{
public:
typedef void(Callback)();
class Flag
{
public:
Flag(Game::dvar_flag flag) : val(flag){};
Flag(int flag) : Flag((Game::dvar_flag)flag) {};
Game::dvar_flag val;
};
class Var
{
public:
Var() : dvar(0) {};
Var(const Var &obj) { this->dvar = obj.dvar; };
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
Var(std::string dvarName);
Var(std::string dvarName, std::string value);
template<typename T> T Get();
void Set(char* string);
void Set(const char* string);
void Set(std::string string);
void Set(int integer);
void Set(float value);
// TODO: Add others
void SetRaw(int integer);
private:
Game::dvar_t* dvar;
};
Dvar();
~Dvar();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* GetName() { return "Dvar"; };
#endif
static void OnInit(Callback* callback);
// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
private:
static wink::signal<wink::slot<Callback>> RegistrationSignal;
static Game::dvar_t* RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description);
};
}