iw4x-client/src/Components/Modules/Dvar.hpp

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namespace Components
{
class Dvar : public Component
{
public:
typedef void(Callback)();
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class Flag
{
public:
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Flag(Game::dvar_flag flag) : val(flag){};
Flag(int flag) : Flag((Game::dvar_flag)flag) {};
Game::dvar_flag val;
};
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class Var
{
public:
Var() : dvar(0) {};
Var(const Var &obj) { this->dvar = obj.dvar; };
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
Var(std::string dvarName);
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Var(std::string dvarName, std::string value);
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template<typename T> T Get();
void Set(char* string);
void Set(const char* string);
void Set(std::string string);
void Set(int integer);
void Set(float value);
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// TODO: Add others
void SetRaw(int integer);
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private:
Game::dvar_t* dvar;
};
Dvar();
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~Dvar();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* GetName() { return "Dvar"; };
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#endif
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static void OnInit(Callback* callback);
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// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
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private:
static wink::signal<wink::slot<Callback>> RegistrationSignal;
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static Game::dvar_t* RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description);
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};
}