367 lines
9.4 KiB
C++
367 lines
9.4 KiB
C++
#include "STDInclude.hpp"
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#define KEY_MASK_FIRE 1
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#define KEY_MASK_SPRINT 2
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#define KEY_MASK_MELEE 4
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#define KEY_MASK_RELOAD 16
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#define KEY_MASK_LEANLEFT 64
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#define KEY_MASK_LEANRIGHT 128
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#define KEY_MASK_PRONE 256
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#define KEY_MASK_CROUCH 512
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#define KEY_MASK_JUMP 1024
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#define KEY_MASK_ADS_MODE 2048
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#define KEY_MASK_TEMP_ACTION 4096
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#define KEY_MASK_HOLDBREATH 8192
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#define KEY_MASK_FRAG 16384
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#define KEY_MASK_SMOKE 32768
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#define KEY_MASK_NIGHTVISION 262144
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#define KEY_MASK_ADS 524288
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#define KEY_MASK_USE 0x28
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#define MAX_G_BOTAI_ENTRIES 18
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namespace Components
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{
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std::vector<std::string> Bots::BotNames;
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typedef struct BotMovementInfo_t
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{
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/* Actions */
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int buttons;
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/* Movement */
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int8_t forward;
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int8_t right;
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/* Weapon */
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uint16_t weapon;
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} BotMovementInfo_t;
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static BotMovementInfo_t g_botai[MAX_G_BOTAI_ENTRIES];
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struct BotAction_t
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{
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const char* action;
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int key;
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};
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static const BotAction_t BotActions[] =
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{
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{ "gostand", KEY_MASK_JUMP },
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{ "gocrouch", KEY_MASK_CROUCH },
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{ "goprone", KEY_MASK_PRONE },
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{ "fire", KEY_MASK_FIRE },
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{ "melee", KEY_MASK_MELEE },
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{ "frag", KEY_MASK_FRAG },
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{ "smoke", KEY_MASK_SMOKE },
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{ "reload", KEY_MASK_RELOAD },
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{ "sprint", KEY_MASK_SPRINT },
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{ "leanleft", KEY_MASK_LEANLEFT },
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{ "leanright", KEY_MASK_LEANRIGHT },
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{ "ads", KEY_MASK_ADS_MODE },
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{ "holdbreath", KEY_MASK_HOLDBREATH },
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{ "use", KEY_MASK_USE },
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{ "0", 8 },
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{ "1", 32 },
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{ "2", 65536 },
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{ "3", 131072 },
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{ "4", 1048576 },
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{ "5", 2097152 },
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{ "6", 4194304 },
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{ "7", 8388608 },
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{ "8", 16777216 },
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{ "9", 33554432 },
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};
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bool Bots::IsValidClientNum(unsigned int cNum)
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{
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return (cNum >= 0) && (cNum < (unsigned int)*Game::svs_numclients);
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}
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void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
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{
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static int botId = 0;
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const char* botName;
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if (Bots::BotNames.empty())
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{
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FileSystem::File bots("bots.txt");
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if (bots.exists())
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{
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auto names = Utils::String::Explode(bots.getBuffer(), '\n');
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for (auto& name : names)
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{
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Utils::String::Replace(name, "\r", "");
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name = Utils::String::Trim(name);
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if (!name.empty())
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{
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Bots::BotNames.push_back(name);
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}
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}
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}
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}
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if (!Bots::BotNames.empty())
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{
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botId %= Bots::BotNames.size();
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botName = Bots::BotNames[botId++].data();
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}
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else
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{
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botName = Utils::String::VA("bot%d", ++botId);
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}
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_snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName, protocol, checksum, statVer, statStuff, port);
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}
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void Bots::Spawn(int count)
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{
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for (auto i = 0; i < count; ++i)
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{
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Scheduler::OnDelay([]()
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{
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auto* ent = Game::SV_AddTestClient();
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if (ent == nullptr)
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return;
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Scheduler::OnDelay([ent]()
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{
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Game::Scr_AddString("autoassign");
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Game::Scr_AddString("team_marinesopfor");
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Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2);
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Scheduler::OnDelay([ent]()
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{
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Game::Scr_AddString(Utils::String::VA("class%u", Utils::Cryptography::Rand::GenerateInt() % 5u));
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Game::Scr_AddString("changeclass");
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Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2);
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}, 1s);
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}, 1s);
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}, 500ms * (i + 1));
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}
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}
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void Bots::AddMethods()
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{
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Script::AddFunction("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
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{
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const auto ping = Game::Scr_GetInt(0);
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if (ping < 0 || ping > 999)
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{
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Game::Scr_ParamError(0, "^1SetPing: Ping needs to be between 0 and 999!\n");
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return;
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}
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const auto* gentity = Script::GetEntFromEntRef(entref);
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auto* client = Script::GetClientFromEnt(gentity);
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if (!client->isBot)
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{
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Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
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return;
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}
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client->ping = static_cast<int16_t>(ping);
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});
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Script::AddFunction("IsBot", [](Game::scr_entref_t entref) // Usage: <bot> IsBot();
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{
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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Game::Scr_AddBool(client->isBot == 1);
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});
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Script::AddFunction("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
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{
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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if (!client->isBot)
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{
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Game::Scr_Error("^1BotStop: Can only call on a bot!\n");
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return;
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}
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g_botai[entref.entnum] = {0};
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g_botai[entref.entnum].weapon = 1;
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});
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Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
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{
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const auto* weapon = Game::Scr_GetString(0);
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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if (!client->isBot)
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{
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Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n");
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return;
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}
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if (weapon[0] == '\0')
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{
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g_botai[entref.entnum].weapon = 1;
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return;
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}
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const auto weapId = Game::G_GetWeaponIndexForName(weapon);
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g_botai[entref.entnum].weapon = static_cast<uint16_t>(weapId);
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});
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Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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{
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const auto* action = Game::Scr_GetString(0);
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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if (!client->isBot)
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{
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Game::Scr_Error("^1BotAction: Can only call on a bot!\n");
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return;
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}
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if (action[0] != '+' && action[0] != '-')
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{
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Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n");
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return;
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}
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for (auto i = 0u; i < sizeof(BotActions) / sizeof(BotAction_t); ++i)
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{
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if (strcmp(&action[1], BotActions[i].action))
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continue;
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if (action[0] == '+')
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g_botai[entref.entnum].buttons |= BotActions[i].key;
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else
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g_botai[entref.entnum].buttons &= ~(BotActions[i].key);
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return;
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}
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Game::Scr_ParamError(0, "^1BotAction: Unknown action.\n");
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});
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Script::AddFunction("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
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{
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auto forwardInt = Game::Scr_GetInt(0);
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auto rightInt = Game::Scr_GetInt(1);
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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if (!client->isBot)
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{
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Game::Scr_Error("^1BotMovement: Can only call on a bot!\n");
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return;
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}
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if (forwardInt > 127)
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forwardInt = 127;
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if (forwardInt < -127)
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forwardInt = -127;
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if (rightInt > 127)
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rightInt = 127;
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if (rightInt < -127)
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rightInt = -127;
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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});
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}
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Bots::Bots()
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{
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// Replace connect string
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Utils::Hook::Set<const char*>(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\"");
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// Intercept sprintf for the connect string
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Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
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// Stop default behavour of bots spinning and shooting
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Utils::Hook(0x627021, 0x4BB9B0, HOOK_CALL).install()->quick();
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Utils::Hook(0x627241, 0x4BB9B0, HOOK_CALL).install()->quick();
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// Zero the bot command array
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for (auto i = 0; i < MAX_G_BOTAI_ENTRIES; i++)
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{
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g_botai[i] = {0};
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g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon
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}
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// Have the bots perform the command every server frame
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Scheduler::OnFrame([]()
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{
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if (!Game::SV_Loaded())
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return;
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for (auto i = 0; i < *Game::svs_numclients; ++i)
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{
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auto* client = &Game::svs_clients[i];
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if (client->state < Game::CS_CONNECTED)
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continue;
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if (!client->isBot)
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continue;
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Game::usercmd_s ucmd = {0};
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ucmd.serverTime = *Game::svs_time;
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ucmd.buttons = g_botai[i].buttons;
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ucmd.forwardmove = g_botai[i].forward;
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ucmd.rightmove = g_botai[i].right;
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ucmd.weapon = g_botai[i].weapon;
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client->deltaMessage = client->netchan.outgoingSequence - 1;
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Game::SV_ClientThink(client, &ucmd);
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}
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});
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Command::Add("spawnBot", [](Command::Params* params)
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{
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auto count = 1;
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if (params->length() > 1)
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{
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if (params->get(1) == "all"s)
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count = *Game::svs_numclients;
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else
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count = std::atoi(params->get(1));
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}
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count = std::min(*Game::svs_numclients, count);
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// Check if ingame and host
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if (!Game::SV_Loaded())
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{
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Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000);
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Logger::Print("You need to be host to spawn bots!\n");
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return;
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}
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Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000);
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Logger::Print("Spawning %d %s...\n", count, (count == 1 ? "bot" : "bots"));
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Bots::Spawn(count);
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});
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Bots::AddMethods();
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}
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Bots::~Bots()
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{
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Bots::BotNames.clear();
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}
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}
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