#include "STDInclude.hpp" #define KEY_MASK_FIRE 1 #define KEY_MASK_SPRINT 2 #define KEY_MASK_MELEE 4 #define KEY_MASK_RELOAD 16 #define KEY_MASK_LEANLEFT 64 #define KEY_MASK_LEANRIGHT 128 #define KEY_MASK_PRONE 256 #define KEY_MASK_CROUCH 512 #define KEY_MASK_JUMP 1024 #define KEY_MASK_ADS_MODE 2048 #define KEY_MASK_TEMP_ACTION 4096 #define KEY_MASK_HOLDBREATH 8192 #define KEY_MASK_FRAG 16384 #define KEY_MASK_SMOKE 32768 #define KEY_MASK_NIGHTVISION 262144 #define KEY_MASK_ADS 524288 #define KEY_MASK_USE 0x28 #define MAX_G_BOTAI_ENTRIES 18 namespace Components { std::vector Bots::BotNames; typedef struct BotMovementInfo_t { /* Actions */ int buttons; /* Movement */ int8_t forward; int8_t right; /* Weapon */ uint16_t weapon; } BotMovementInfo_t; static BotMovementInfo_t g_botai[MAX_G_BOTAI_ENTRIES]; struct BotAction_t { const char* action; int key; }; static const BotAction_t BotActions[] = { { "gostand", KEY_MASK_JUMP }, { "gocrouch", KEY_MASK_CROUCH }, { "goprone", KEY_MASK_PRONE }, { "fire", KEY_MASK_FIRE }, { "melee", KEY_MASK_MELEE }, { "frag", KEY_MASK_FRAG }, { "smoke", KEY_MASK_SMOKE }, { "reload", KEY_MASK_RELOAD }, { "sprint", KEY_MASK_SPRINT }, { "leanleft", KEY_MASK_LEANLEFT }, { "leanright", KEY_MASK_LEANRIGHT }, { "ads", KEY_MASK_ADS_MODE }, { "holdbreath", KEY_MASK_HOLDBREATH }, { "use", KEY_MASK_USE }, { "0", 8 }, { "1", 32 }, { "2", 65536 }, { "3", 131072 }, { "4", 1048576 }, { "5", 2097152 }, { "6", 4194304 }, { "7", 8388608 }, { "8", 16777216 }, { "9", 33554432 }, }; bool Bots::IsValidClientNum(unsigned int cNum) { return (cNum >= 0) && (cNum < (unsigned int)*Game::svs_numclients); } void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port) { static int botId = 0; const char* botName; if (Bots::BotNames.empty()) { FileSystem::File bots("bots.txt"); if (bots.exists()) { auto names = Utils::String::Explode(bots.getBuffer(), '\n'); for (auto& name : names) { Utils::String::Replace(name, "\r", ""); name = Utils::String::Trim(name); if (!name.empty()) { Bots::BotNames.push_back(name); } } } } if (!Bots::BotNames.empty()) { botId %= Bots::BotNames.size(); botName = Bots::BotNames[botId++].data(); } else { botName = Utils::String::VA("bot%d", ++botId); } _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName, protocol, checksum, statVer, statStuff, port); } void Bots::Spawn(int count) { for (auto i = 0; i < count; ++i) { Scheduler::OnDelay([]() { auto* ent = Game::SV_AddTestClient(); if (ent == nullptr) return; Scheduler::OnDelay([ent]() { Game::Scr_AddString("autoassign"); Game::Scr_AddString("team_marinesopfor"); Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2); Scheduler::OnDelay([ent]() { Game::Scr_AddString(Utils::String::VA("class%u", Utils::Cryptography::Rand::GenerateInt() % 5u)); Game::Scr_AddString("changeclass"); Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2); }, 1s); }, 1s); }, 500ms * (i + 1)); } } void Bots::AddMethods() { Script::AddFunction("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing() { const auto ping = Game::Scr_GetInt(0); if (ping < 0 || ping > 999) { Game::Scr_ParamError(0, "^1SetPing: Ping needs to be between 0 and 999!\n"); return; } const auto* gentity = Script::GetEntFromEntRef(entref); auto* client = Script::GetClientFromEnt(gentity); if (!client->isBot) { Game::Scr_Error("^1SetPing: Can only call on a bot!\n"); return; } client->ping = static_cast(ping); }); Script::AddFunction("IsBot", [](Game::scr_entref_t entref) // Usage: IsBot(); { const auto* gentity = Script::GetEntFromEntRef(entref); const auto* client = Script::GetClientFromEnt(gentity); Game::Scr_AddBool(client->isBot == 1); }); Script::AddFunction("BotStop", [](Game::scr_entref_t entref) // Usage: BotStop(); { const auto* gentity = Script::GetEntFromEntRef(entref); const auto* client = Script::GetClientFromEnt(gentity); if (!client->isBot) { Game::Scr_Error("^1BotStop: Can only call on a bot!\n"); return; } g_botai[entref.entnum] = {0}; g_botai[entref.entnum].weapon = 1; }); Script::AddFunction("BotWeapon", [](Game::scr_entref_t entref) // Usage: BotWeapon(); { const auto* weapon = Game::Scr_GetString(0); const auto* gentity = Script::GetEntFromEntRef(entref); const auto* client = Script::GetClientFromEnt(gentity); if (!client->isBot) { Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n"); return; } if (weapon[0] == '\0') { g_botai[entref.entnum].weapon = 1; return; } const auto weapId = Game::G_GetWeaponIndexForName(weapon); g_botai[entref.entnum].weapon = static_cast(weapId); }); Script::AddFunction("BotAction", [](Game::scr_entref_t entref) // Usage: BotAction(); { const auto* action = Game::Scr_GetString(0); const auto* gentity = Script::GetEntFromEntRef(entref); const auto* client = Script::GetClientFromEnt(gentity); if (!client->isBot) { Game::Scr_Error("^1BotAction: Can only call on a bot!\n"); return; } if (action[0] != '+' && action[0] != '-') { Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n"); return; } for (auto i = 0u; i < sizeof(BotActions) / sizeof(BotAction_t); ++i) { if (strcmp(&action[1], BotActions[i].action)) continue; if (action[0] == '+') g_botai[entref.entnum].buttons |= BotActions[i].key; else g_botai[entref.entnum].buttons &= ~(BotActions[i].key); return; } Game::Scr_ParamError(0, "^1BotAction: Unknown action.\n"); }); Script::AddFunction("BotMovement", [](Game::scr_entref_t entref) // Usage: BotMovement(, ); { auto forwardInt = Game::Scr_GetInt(0); auto rightInt = Game::Scr_GetInt(1); const auto* gentity = Script::GetEntFromEntRef(entref); const auto* client = Script::GetClientFromEnt(gentity); if (!client->isBot) { Game::Scr_Error("^1BotMovement: Can only call on a bot!\n"); return; } if (forwardInt > 127) forwardInt = 127; if (forwardInt < -127) forwardInt = -127; if (rightInt > 127) rightInt = 127; if (rightInt < -127) rightInt = -127; g_botai[entref.entnum].forward = static_cast(forwardInt); g_botai[entref.entnum].right = static_cast(rightInt); }); } Bots::Bots() { // Replace connect string Utils::Hook::Set(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\""); // Intercept sprintf for the connect string Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick(); // Stop default behavour of bots spinning and shooting Utils::Hook(0x627021, 0x4BB9B0, HOOK_CALL).install()->quick(); Utils::Hook(0x627241, 0x4BB9B0, HOOK_CALL).install()->quick(); // Zero the bot command array for (auto i = 0; i < MAX_G_BOTAI_ENTRIES; i++) { g_botai[i] = {0}; g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon } // Have the bots perform the command every server frame Scheduler::OnFrame([]() { if (!Game::SV_Loaded()) return; for (auto i = 0; i < *Game::svs_numclients; ++i) { auto* client = &Game::svs_clients[i]; if (client->state < Game::CS_CONNECTED) continue; if (!client->isBot) continue; Game::usercmd_s ucmd = {0}; ucmd.serverTime = *Game::svs_time; ucmd.buttons = g_botai[i].buttons; ucmd.forwardmove = g_botai[i].forward; ucmd.rightmove = g_botai[i].right; ucmd.weapon = g_botai[i].weapon; client->deltaMessage = client->netchan.outgoingSequence - 1; Game::SV_ClientThink(client, &ucmd); } }); Command::Add("spawnBot", [](Command::Params* params) { auto count = 1; if (params->length() > 1) { if (params->get(1) == "all"s) count = *Game::svs_numclients; else count = std::atoi(params->get(1)); } count = std::min(*Game::svs_numclients, count); // Check if ingame and host if (!Game::SV_Loaded()) { Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000); Logger::Print("You need to be host to spawn bots!\n"); return; } Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000); Logger::Print("Spawning %d %s...\n", count, (count == 1 ? "bot" : "bots")); Bots::Spawn(count); }); Bots::AddMethods(); } Bots::~Bots() { Bots::BotNames.clear(); } }