iw4x-client/src/Components/Modules/AssetInterfaces/ILocalizeEntry.cpp
2022-02-27 12:53:44 +00:00

31 lines
706 B
C++

#include <STDInclude.hpp>
namespace Assets
{
void ILocalizeEntry::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::LocalizeEntry, 8);
Utils::Stream* buffer = builder->getBuffer();
Game::LocalizeEntry* asset = header.localize;
Game::LocalizeEntry* dest = buffer->dest<Game::LocalizeEntry>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->value)
{
buffer->saveString(asset->value);
Utils::Stream::ClearPointer(&dest->value);
}
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
buffer->popBlock();
}
}