81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#pragma once
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namespace Components
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{
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enum TextColor
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{
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TEXT_COLOR_BLACK = 0,
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TEXT_COLOR_RED = 1,
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TEXT_COLOR_GREEN = 2,
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TEXT_COLOR_YELLOW = 3,
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TEXT_COLOR_BLUE = 4,
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TEXT_COLOR_LIGHT_BLUE = 5,
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TEXT_COLOR_PINK = 6,
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TEXT_COLOR_DEFAULT = 7,
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TEXT_COLOR_AXIS = 8,
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TEXT_COLOR_ALLIES = 9,
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TEXT_COLOR_RAINBOW = 10,
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TEXT_COLOR_SERVER = 11,
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TEXT_COLOR_COUNT
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};
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constexpr unsigned int ColorRgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
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{
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return (r) | (g << 8) | (b << 16) | (a << 24);
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}
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constexpr unsigned int ColorRgb(const uint8_t r, const uint8_t g, const uint8_t b)
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{
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return ColorRgba(r, g, b, 0xFF);
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}
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constexpr char CharForColorIndex(const int colorIndex)
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{
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return static_cast<char>('0' + colorIndex);
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}
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constexpr int ColorIndexForChar(const char colorChar)
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{
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return colorChar - '0';
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}
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class TextRenderer : public Component
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{
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struct HsvColor
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{
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unsigned char h;
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unsigned char s;
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unsigned char v;
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};
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static constexpr char COLOR_FIRST_CHAR = '0';
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static constexpr char COLOR_LAST_CHAR = CharForColorIndex(TEXT_COLOR_COUNT - 1);
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static constexpr unsigned MY_ALTCOLOR_TWO = 0x0DCE6FFE6;
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static constexpr unsigned COLOR_MAP_HASH = 0xA0AB1041;
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static unsigned colorTableDefault[TEXT_COLOR_COUNT];
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static unsigned colorTableNew[TEXT_COLOR_COUNT];
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static unsigned(*currentColorTable)[TEXT_COLOR_COUNT];
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static Dvar::Var cg_newColors;
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static Game::dvar_t* sv_customTextColor;
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public:
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static void DrawText2D(const char* text, float x, float y, Game::Font_s* font, float xScale, float yScale, float sinAngle, float cosAngle, Game::GfxColor color, int maxLength, int renderFlags, int cursorPos, char cursorLetter, float padding, Game::GfxColor glowForcedColor, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration, Game::Material* fxMaterial, Game::Material* fxMaterialGlow);
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TextRenderer();
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private:
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static unsigned HsvToRgb(HsvColor hsv);
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static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags);
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static bool IsFontIcon(const char*& text, std::string& fontIconName);
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static Game::GfxImage* GetFontIconColorMap(Game::Material* fontIconMaterial);
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static float DrawFontIcon(const std::string& fontIconName, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
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static float DrawHudIcon(const char*& text, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color);
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static void RotateXY(float cosAngle, float sinAngle, float pivotX, float pivotY, float x, float y, float* outX, float* outY);
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static void UpdateColorTable();
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};
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}
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