#pragma once namespace Components { enum TextColor { TEXT_COLOR_BLACK = 0, TEXT_COLOR_RED = 1, TEXT_COLOR_GREEN = 2, TEXT_COLOR_YELLOW = 3, TEXT_COLOR_BLUE = 4, TEXT_COLOR_LIGHT_BLUE = 5, TEXT_COLOR_PINK = 6, TEXT_COLOR_DEFAULT = 7, TEXT_COLOR_AXIS = 8, TEXT_COLOR_ALLIES = 9, TEXT_COLOR_RAINBOW = 10, TEXT_COLOR_SERVER = 11, TEXT_COLOR_COUNT }; constexpr unsigned int ColorRgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) { return (r) | (g << 8) | (b << 16) | (a << 24); } constexpr unsigned int ColorRgb(const uint8_t r, const uint8_t g, const uint8_t b) { return ColorRgba(r, g, b, 0xFF); } constexpr char CharForColorIndex(const int colorIndex) { return static_cast('0' + colorIndex); } constexpr int ColorIndexForChar(const char colorChar) { return colorChar - '0'; } class TextRenderer : public Component { struct HsvColor { unsigned char h; unsigned char s; unsigned char v; }; static constexpr char COLOR_FIRST_CHAR = '0'; static constexpr char COLOR_LAST_CHAR = CharForColorIndex(TEXT_COLOR_COUNT - 1); static constexpr unsigned MY_ALTCOLOR_TWO = 0x0DCE6FFE6; static constexpr unsigned COLOR_MAP_HASH = 0xA0AB1041; static unsigned colorTableDefault[TEXT_COLOR_COUNT]; static unsigned colorTableNew[TEXT_COLOR_COUNT]; static unsigned(*currentColorTable)[TEXT_COLOR_COUNT]; static Dvar::Var cg_newColors; static Game::dvar_t* sv_customTextColor; public: static void DrawText2D(const char* text, float x, float y, Game::Font_s* font, float xScale, float yScale, float sinAngle, float cosAngle, Game::GfxColor color, int maxLength, int renderFlags, int cursorPos, char cursorLetter, float padding, Game::GfxColor glowForcedColor, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration, Game::Material* fxMaterial, Game::Material* fxMaterialGlow); TextRenderer(); private: static unsigned HsvToRgb(HsvColor hsv); static float GetMonospaceWidth(Game::Font_s* font, int rendererFlags); static bool IsFontIcon(const char*& text, std::string& fontIconName); static Game::GfxImage* GetFontIconColorMap(Game::Material* fontIconMaterial); static float DrawFontIcon(const std::string& fontIconName, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color); static float DrawHudIcon(const char*& text, float x, float y, float sinAngle, float cosAngle, const Game::Font_s* font, float xScale, float yScale, unsigned color); static void RotateXY(float cosAngle, float sinAngle, float pivotX, float pivotY, float x, float y, float* outX, float* outY); static void UpdateColorTable(); }; }