346 lines
10 KiB
C++
346 lines
10 KiB
C++
#include <STDInclude.hpp>
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#include "ScriptExtension.hpp"
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#include "Script.hpp"
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namespace Components
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{
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std::unordered_map<std::uint16_t, Game::ent_field_t> ScriptExtension::CustomEntityFields;
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std::unordered_map<std::uint16_t, Game::client_fields_s> ScriptExtension::CustomClientFields;
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void ScriptExtension::AddEntityField(const char* name, Game::fieldtype_t type,
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const Game::ScriptCallbackEnt& setter, const Game::ScriptCallbackEnt& getter)
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{
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static std::uint16_t fieldOffsetStart = 15; // fields count
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assert((fieldOffsetStart & Game::ENTFIELD_MASK) == Game::ENTFIELD_ENTITY);
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CustomEntityFields[fieldOffsetStart] = {name, fieldOffsetStart, type, setter, getter};
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++fieldOffsetStart;
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}
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void ScriptExtension::AddClientField(const char* name, Game::fieldtype_t type,
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const Game::ScriptCallbackClient& setter, const Game::ScriptCallbackClient& getter)
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{
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static std::uint16_t fieldOffsetStart = 21; // fields count
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assert((fieldOffsetStart & Game::ENTFIELD_MASK) == Game::ENTFIELD_ENTITY);
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const auto offset = fieldOffsetStart | Game::ENTFIELD_CLIENT; // This is how client field's offset is calculated
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// Use 'index' in 'array' as map key. It will be used later in Scr_SetObjectFieldStub
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CustomClientFields[fieldOffsetStart] = {name, offset, type, setter, getter};
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++fieldOffsetStart;
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}
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void ScriptExtension::GScr_AddFieldsForEntityStub()
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{
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for (const auto& [offset, field] : CustomEntityFields)
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{
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Game::Scr_AddClassField(Game::ClassNum::CLASS_NUM_ENTITY, field.name, field.ofs);
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}
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Utils::Hook::Call<void()>(0x4A7CF0)(); // GScr_AddFieldsForClient
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for (const auto& [offset, field] : CustomClientFields)
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{
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Game::Scr_AddClassField(Game::ClassNum::CLASS_NUM_ENTITY, field.name, field.ofs);
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}
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}
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// Because some functions are inlined we have to hook this function instead of Scr_SetEntityField
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int ScriptExtension::Scr_SetObjectFieldStub(unsigned int classnum, int entnum, int offset)
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{
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if (classnum == Game::ClassNum::CLASS_NUM_ENTITY)
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{
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const auto entity_offset = static_cast<std::uint16_t>(offset);
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if (const auto itr = CustomEntityFields.find(entity_offset); itr != CustomEntityFields.end())
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{
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itr->second.setter(&Game::g_entities[entnum], offset);
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return 1;
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}
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}
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// No custom generic field was found, let the game handle it
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return Game::Scr_SetObjectField(classnum, entnum, offset);
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}
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// Offset was already converted to array 'index' following binop offset & ~Game::ENTFIELD_MASK
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void ScriptExtension::Scr_SetClientFieldStub(Game::gclient_s* client, int offset)
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{
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const auto client_offset = static_cast<std::uint16_t>(offset);
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if (const auto itr = CustomClientFields.find(client_offset); itr != CustomClientFields.end())
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{
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itr->second.setter(client, &itr->second);
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return;
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}
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// No custom field client was found, let the game handle it
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Game::Scr_SetClientField(client, offset);
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}
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void ScriptExtension::Scr_GetEntityFieldStub(int entnum, int offset)
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{
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if ((offset & Game::ENTFIELD_MASK) == Game::ENTFIELD_CLIENT)
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{
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// If we have a ENTFIELD_CLIENT offset we need to check g_entity is actually a fully connected client
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if (Game::g_entities[entnum].client != nullptr)
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{
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const auto client_offset = static_cast<std::uint16_t>(offset & ~Game::ENTFIELD_MASK);
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if (const auto itr = CustomClientFields.find(client_offset); itr != CustomClientFields.end())
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{
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// Game functions probably don't ever need to use the reference to client_fields_s...
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itr->second.getter(Game::g_entities[entnum].client, &itr->second);
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return;
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}
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}
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}
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// Regular entity offsets can be searched directly in our custom handler
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const auto entity_offset = static_cast<std::uint16_t>(offset);
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if (const auto itr = CustomEntityFields.find(entity_offset); itr != CustomEntityFields.end())
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{
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itr->second.getter(&Game::g_entities[entnum], offset);
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return;
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}
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// No custom generic field was found, let the game handle it
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Game::Scr_GetEntityField(entnum, offset);
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}
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void ScriptExtension::AddFunctions()
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{
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// Misc functions
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Script::AddFunction("ToUpper", [] // gsc: ToUpper(<string>)
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{
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const auto scriptValue = Game::Scr_GetConstString(0);
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const auto* string = Game::SL_ConvertToString(scriptValue);
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char out[1024] = {0}; // 1024 is the max for a string in this SL system
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bool changed = false;
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size_t i = 0;
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while (i < sizeof(out))
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{
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const auto value = *string;
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const auto result = static_cast<char>(std::toupper(static_cast<unsigned char>(value)));
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out[i] = result;
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if (value != result)
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changed = true;
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if (result == '\0') // Finished converting string
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break;
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++string;
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++i;
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}
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// Null terminating character was overwritten
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if (i >= sizeof(out))
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{
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Game::Scr_Error("string too long");
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return;
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}
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if (changed)
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{
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Game::Scr_AddString(out);
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}
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else
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{
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Game::SL_AddRefToString(scriptValue);
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Game::Scr_AddConstString(scriptValue);
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Game::SL_RemoveRefToString(scriptValue);
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}
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});
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// Func present on IW5
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Script::AddFunction("StrICmp", [] // gsc: StrICmp(<string>, <string>)
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{
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const auto value1 = Game::Scr_GetConstString(0);
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const auto value2 = Game::Scr_GetConstString(1);
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const auto result = _stricmp(Game::SL_ConvertToString(value1),
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Game::SL_ConvertToString(value2));
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Game::Scr_AddInt(result);
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});
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// Func present on IW5
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Script::AddFunction("IsEndStr", [] // gsc: IsEndStr(<string>, <string>)
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{
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const auto* str = Game::Scr_GetString(0);
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const auto* suffix = Game::Scr_GetString(1);
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if (str == nullptr || suffix == nullptr)
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{
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Game::Scr_Error("^1IsEndStr: Illegal parameters!\n");
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return;
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}
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Game::Scr_AddBool(Utils::String::EndsWith(str, suffix));
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});
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Script::AddFunction("IsArray", [] // gsc: IsArray(<object>)
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{
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auto type = Game::Scr_GetType(0);
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bool result;
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if (type == Game::VAR_POINTER)
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{
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type = Game::Scr_GetPointerType(0);
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assert(type >= Game::FIRST_OBJECT);
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result = (type == Game::VAR_ARRAY);
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}
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else
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{
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assert(type < Game::FIRST_OBJECT);
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result = false;
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}
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Game::Scr_AddBool(result);
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});
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// Func present on IW5
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Script::AddFunction("CastFloat", [] // gsc: CastFloat()
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{
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switch (Game::Scr_GetType(0))
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{
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case Game::VAR_STRING:
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Game::Scr_AddFloat(static_cast<float>(std::atof(Game::Scr_GetString(0))));
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break;
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case Game::VAR_FLOAT:
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Game::Scr_AddFloat(Game::Scr_GetFloat(0));
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break;
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case Game::VAR_INTEGER:
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Game::Scr_AddFloat(static_cast<float>(Game::Scr_GetInt(0)));
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break;
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default:
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Game::Scr_ParamError(0, Utils::String::VA("cannot cast %s to float", Game::Scr_GetTypeName(0)));
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break;
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}
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});
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Script::AddFunction("Strtol", [] // gsc: Strtol(<string>, <int>)
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{
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const auto* input = Game::Scr_GetString(0);
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const auto base = Game::Scr_GetInt(1);
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char* end;
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const auto result = std::strtol(input, &end, base);
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if (input == end)
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{
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Game::Scr_ParamError(0, "cannot cast string to int");
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}
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Game::Scr_AddInt(result);
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});
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}
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void ScriptExtension::AddMethods()
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{
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// ScriptExtension methods
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Script::AddMethod("GetIp", [](const Game::scr_entref_t entref) // gsc: self GetIp()
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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std::string ip = Game::NET_AdrToString(client->header.netchan.remoteAddress);
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if (const auto pos = ip.find_first_of(":"); pos != std::string::npos)
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ip.erase(ip.begin() + pos, ip.end()); // Erase port
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Game::Scr_AddString(ip.data());
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});
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Script::AddMethod("GetPing", [](const Game::scr_entref_t entref) // gsc: self GetPing()
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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Game::Scr_AddInt(client->ping);
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});
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Script::AddMethod("SetPing", [](const Game::scr_entref_t entref) // gsc: self SetPing(<int>)
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{
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auto ping = Game::Scr_GetInt(0);
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ping = std::clamp(ping, 0, 999);
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const auto* ent = Game::GetPlayerEntity(entref);
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auto* client = Script::GetClient(ent);
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client->ping = ping;
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});
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}
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void ScriptExtension::Scr_TableLookupIStringByRow()
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{
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if (Game::Scr_GetNumParam() < 3)
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{
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Game::Scr_Error("USAGE: tableLookupIStringByRow( filename, rowNum, returnValueColumnNum )\n");
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return;
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}
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const auto* fileName = Game::Scr_GetString(0);
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const auto rowNum = Game::Scr_GetInt(1);
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const auto returnValueColumnNum = Game::Scr_GetInt(2);
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const auto* table = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_STRINGTABLE, fileName).stringTable;
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if (table == nullptr)
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{
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Game::Scr_ParamError(0, Utils::String::VA("%s does not exist\n", fileName));
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return;
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}
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const auto* value = Game::StringTable_GetColumnValueForRow(table, rowNum, returnValueColumnNum);
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Game::Scr_AddIString(value);
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}
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void ScriptExtension::AddEntityFields()
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{
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AddEntityField("entityflags", Game::F_INT,
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[](Game::gentity_s* ent, [[maybe_unused]] int offset)
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{
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ent->flags = Game::Scr_GetInt(0);
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},
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[](Game::gentity_s* ent, [[maybe_unused]] int offset)
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{
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Game::Scr_AddInt(ent->flags);
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});
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}
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void ScriptExtension::AddClientFields()
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{
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AddClientField("clientflags", Game::F_INT,
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[](Game::gclient_s* pSelf, [[maybe_unused]] const Game::client_fields_s* pField)
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{
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pSelf->flags = Game::Scr_GetInt(0);
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},
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[](Game::gclient_s* pSelf, [[maybe_unused]] const Game::client_fields_s* pField)
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{
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Game::Scr_AddInt(pSelf->flags);
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});
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}
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ScriptExtension::ScriptExtension()
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{
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AddFunctions();
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AddMethods();
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AddEntityFields();
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AddClientFields();
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// Correct builtin function pointer
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Utils::Hook::Set<Game::BuiltinFunction>(0x79A90C, Scr_TableLookupIStringByRow);
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Utils::Hook(0x4EC721, GScr_AddFieldsForEntityStub, HOOK_CALL).install()->quick(); // GScr_AddFieldsForEntity
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Utils::Hook(0x41BED2, Scr_SetObjectFieldStub, HOOK_CALL).install()->quick(); // SetEntityFieldValue
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Utils::Hook(0x5FBF01, Scr_SetClientFieldStub, HOOK_CALL).install()->quick(); // Scr_SetObjectField
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Utils::Hook(0x4FF413, Scr_GetEntityFieldStub, HOOK_CALL).install()->quick(); // Scr_GetObjectField
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// Fix format string in Scr_RandomFloatRange
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Utils::Hook::Set<const char*>(0x5F10C6, "Scr_RandomFloatRange parms: %f %f ");
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}
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}
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